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MU Peeves Thread
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There’s likely a plugin way, or a fancy way, or whatever. But here’s a modestly tested webportal hack for open scenes for you to do with as you please. Basically just minor tweaks to the active scene endpoints and portal page and renamed.
https://gist.github.com/serverglitch/36d47ff41bcf8d6d45dc8c13a100c5ab
Use the files listed at the top of each file and remove the comment. Github didn’t like handlebars templates, so just be careful of the fake comment I left at the top with the filename.
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I used to be bothered by endlessly scrolling private scenes but now it just helps me determine if a game is “for me”, honestly. When I’m tracking a game and I see 15 private scenes that seem to be never-ending, or there’s ONLY private scenes never any open ones? Then I know that one probably isn’t going to work for me. So I appreciate the transparency, TBH. I’d rather know what I’m getting into before I get into it.
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@bear_necessities You’d still know. If you couldn’t see private scenes and there were no public ones posted or just one for a 2 week time period? Same end result.
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@TNP Out of curiosity, would seeing various private scenes being any better than seeing people holed up in private residences? I feel like this would be the same thing.
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I also hate seeing all the private scenes. It’s why I always set the timeout on Ares to 48 hours, so at least they don’t linger forever. (and maaaaaan you shoulda seen how many people criiiiiiiiiied about the idea that they had to REOPEN A MONTHS OLD SCENE WITH A SINGLE BUTTON PRESS DEAR GOD)
It is basically the same as logging in and seeing everyone paired off in private on +where.
Which is how every non-Ares game is, so at least Ares is upfront about how no one is gonna play with you. 🤩
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I see the points made here about lots of private scenes and I do understand. On an Ares game where most scenes run live, a crapload of private scenes will often read as, ‘no one wants to play with me’.
However, that’s not the case for all Ares games. On games where the majority of scenes are asynchronous, you’ll have the opposite effect – people set their scenes to private in order to not annoy everyone else with craploads of scenes that are on pause for the next two days or similar.
So, no, I don’t agree that private scenes have to be a red flag. Where I look is at the scene postings – are there a fair number of scenes being shared and are a fair number of those, in turn, group scenes? If they’re all couple love-dovey private scenes then… well…
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@L-B-Heuschkel When I see an Ares game with no live scenes, it reads to me as ‘no one wants/has time to play.’
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@Polk said in MU Peeves Thread:
@L-B-Heuschkel When I see an Ares game with no live scenes, it reads to me as ‘no one wants/has time to play.’
That’s fair. It’s just not always true. Keys averages 40-50 scenes running at a time, the vast majority of which are asynchronous.
The thing is – a lot of people don’t have time to play, at least not in live scenes in US primetime. A lot of us are in other timezones, suffer from conditions and situations, and what have you.
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@Testament said in MU Peeves Thread:
@TNP Out of curiosity, would seeing various private scenes being any better than seeing people holed up in private residences? I feel like this would be the same thing.
I hate seeing the Ares private scenes. I also hate seeing people in their private residence. So, in Atharia all bedrooms are hidden from ‘where’. Or the person is shown as unfindable. I forget which.
I get scenes in ‘private settings’ ( the ares tag and the private residence) are not all sexy fun time. I just don’t like seeing stuff there is no chance of joining. Ares private scenes can only be joined by coded invite. Scenes in private locations are by invite too. So, to me seeing ‘private’ does not create a welcoming feel which means I am not likely to join.
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@L-B-Heuschkel said in MU Peeves Thread:
@Polk said in MU Peeves Thread:
@L-B-Heuschkel When I see an Ares game with no live scenes, it reads to me as ‘no one wants/has time to play.’
That’s fair. It’s just not always true. Keys averages 40-50 scenes running at a time, the vast majority of which are asynchronous.
The thing is – a lot of people don’t have time to play, at least not in live scenes in US primetime. A lot of us are in other timezones, suffer from conditions and situations, and what have you.
I mean isn’t that… the entire point @Polk is trying to make? It’s cool that there’s a place to play where that happens and thumbs up for creating that space! But for some of us, async play isn’t something we go looking for and it’s a “red flag” for those people who aren’t looking for async play and just want to knock out a scene in 2-3 hours. Because I also don’t have a ton of time to play and I also don’t have the mental capacity to pose once a day/week/month whatever in a scene. I lose the thread too easy.
I definitely wouldn’t mind seeing the private scenes on a separate tab or able to be hidden. If I see the game as having ‘45 active scenes’ and then go to the scenes tab and there’s no scenes listed, I know that game isn’t for me. It still meets the same goal of being transparent about what people are doing.
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@icanbeyourmuse said in MU Peeves Thread:
I get scenes in ‘private settings’ ( the ares tag and the private residence) are not all sexy fun time
Or are they
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@Testament I wouldn’t want that, either. I don’t think anyone’s location should be visible unless in RPable places.
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@tsar Ahaha. They could be. I don’t care either way. I just don’t want to see scenes I can’t join.
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I wish they were hidden too. I don’t think anyone is wrong in what they have expressed, it is just a personal preference that hurts no one and helps only the person with the preference.
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@bear_necessities This is fair and I do use it that way, but I’d rather have the default setting be for players. Players are looking at the scene list every day, potential players are just looking at it once. I can always use availability of open scenes and logs and other things to try and gauge activity style.
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@bear_necessities said in MU Peeves Thread:
I mean isn’t that… the entire point @Polk is trying to make?
Yes, and it is a valid point. I just feel that once again, the discussion has come around to the usual old chestnut of people who can’t play live for four hours straight in EST suck and also, they are elitist snobs.
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@L-B-Heuschkel Really? My impression was everyone recognizing that some people prefer or require async, but still wished to express their own feelings and views on it. Also, I don’t see how having both is a mutually exclusive proposition.
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@glitch said in MU Peeves Thread:
@L-B-Heuschkel Really? My impression was everyone recognizing that some people prefer or require async, but still wished to express their own feelings and views on it. Also, I don’t see how having both is a mutually exclusive proposition.
It isn’t. I think for me, it’s tiresome to constantly be made to feel like I’m just not good enough because I am disabled and playing from another timezone.
People should play exactly the way they enjoy (and are capable of). But I do feel that they should own it – if someone’s preference is live scenes with five minutes’ wait tops between poses, that’s entirely legit but it doesn’t mean that games, where that is not the dominant option, are dead or bad.
Play style is personal. People are very free to not play with me if they feel that I am too slow, too ESL, or too whatever. But it’s a choice they are making for themselves. Please don’t infer that people who have different preferences are bad.
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@L-B-Heuschkel My pure point was a peeve: If I look at a game like that, as a new player, I feel like I have no entry point.
I make no judgements. I mean no disparagement at all, in any real way.
Just a peeve. My own habits. In a game where everyone’s semi-idle on the web, I wouldn’t even know how to get started.
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@L-B-Heuschkel I don’t think anyone has said or implied that. I’ve only seen people stating that primarily asynch games aren’t for them. Based on Keys’ success there is clearly an audience and a need for it, but it’s good for both pro- and non-asynchers to know what style of game it is ahead of time. I don’t have any negative perceptions about those players as people, and I haven’t seen anyone else say they do either.
It’s possible that the term “red flag” is what’s causing that perception, because that’s usually associated with a “bad” thing, but in this case I really think it’s just being used as “knowing I can’t play the pace I prefer means this won’t be a good fit for me.” In which case, everyone’s time is better served if they don’t try to make it fit.