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    Games in Development

    Scheduled Pinned Locked Moved Game Gab
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    • JumpscareJ
      Jumpscare @KarmaBum
      last edited by

      @KarmaBum said in Games in Development:
      dragons.

      What else is in progress?

      I’m still working on Silent Heaven, the small-town horror game I’ve been developing for the past 2 years. I’m aiming for a release date of December 2022.

      Game-runner of Silent Heaven, a small-town horror MU.
      https://silentheaven.org

      BloodAngelB 1 Reply Last reply Reply Quote 4
      • BloodAngelB
        BloodAngel @Jumpscare
        last edited by

        @Jumpscare been waiting for it so hardcore!

        1 Reply Last reply Reply Quote 0
        • P
          Paradox
          last edited by

          I’ve batted around for almost a year a few ideas to develop on an ARES platform (since that time investment is lower than a lot of other platforms which relates to the ‘how long should a game run’ conversation) and always end up bouncing between the ideas so much nothing gets done.

          How does one decide what to actually develop?

          bear_necessitiesB 1 Reply Last reply Reply Quote 2
          • bear_necessitiesB
            bear_necessities @Paradox
            last edited by

            @Paradox said in Games in Development:

            How does one decide what to actually develop?

            Figure out what would be fun for you to develop and develop it. It’s never going to work if you don’t have passion for it.

            P 1 Reply Last reply Reply Quote 3
            • P
              Paradox @bear_necessities
              last edited by

              @bear_necessities

              That’s what I’m saying, too many passions. They’re all exciting to contemplate which is why nothing gets done.

              KarmaBumK bear_necessitiesB 2 Replies Last reply Reply Quote 1
              • KarmaBumK
                KarmaBum @Paradox
                last edited by

                @Paradox said in Games in Development:

                They’re all exciting to contemplate which is why nothing gets done.

                I feel you.

                I have 75% of a Pern game done and 10% of a horror anthology done and 100% of an open game done and still am like “but also a GoT game could be fun about now…”

                On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                1 Reply Last reply Reply Quote 2
                • bear_necessitiesB
                  bear_necessities @Paradox
                  last edited by

                  @Paradox If I were you, I’d put down on paper your ideas and think realistically about the time you have and the time that would be required for each idea to narrow them down. Some questions to ask yourself:

                  1. If you’re looking into a game about an existing IP, is it a popular one or an obscure one? If it’s popular, do you have the time/energy to deal with a game that might be full of people? If it’s obscure, is there enough interest in the IP to generate any interest in a MUSH?
                  2. If it’s original concept, what time period? The further back you go in time, the more documentation you are going to need, which is going to require a lot more upfront work. Are you okay with that?
                  3. Do you have stories to tell that could sustain a playerbase for 3-6 months?
                  4. Is this something you really want to PLAY, or is it something you really want to TELL STORIES in? Because I think there’s a big difference there, IMO. If you’re building a game you just want to play, you’re probably going to be disappointed.

                  Obviously there’s a lot more to it but that should at least help narrow down your ideas.

                  1 Reply Last reply Reply Quote 3
                  • KumakunK
                    Kumakun
                    last edited by Kumakun

                    Terminal Velocity is a Cyberpunk Red game currently in development. Initial Dev with Evennina 1.0-Dev at the moment to get access to those sweet, sweet REST endpoints. Slow progress, my new day gig takes up quite a bit of my problem solving brain. 🙂

                    Terminal Velocity

                    Also, glad to be pointed to this site!

                    glitchG 1 Reply Last reply Reply Quote 11
                    • glitchG
                      glitch @Kumakun
                      last edited by

                      @Kumakun The style is very cool. Also, self-plug, but I started a mu* listing site that is non-specific to codebase but focused on RP games, if you wanted to add yours: https://mustard.mythicus.net

                      KumakunK MegM 2 Replies Last reply Reply Quote 9
                      • KumakunK
                        Kumakun @glitch
                        last edited by

                        @glitch Hey thanks! I’ll post a link here when I’ve got something more public-facing to show! 🙂

                        1 Reply Last reply Reply Quote 1
                        • MegM
                          Meg @glitch
                          last edited by

                          @glitch when you’re ready, maybe you can post a link to your directory in the bmd nav menu? That’d be pretty cool.

                          glitchG 1 Reply Last reply Reply Quote 1
                          • glitchG
                            glitch @Meg
                            last edited by

                            @Meg One of the admin would have to do that! I have no such power.

                            1 Reply Last reply Reply Quote 1
                            • TezT
                              Tez Administrators
                              last edited by

                              I’ll look into it.

                              she/they

                              1 Reply Last reply Reply Quote 2
                              • TezT
                                Tez Administrators
                                last edited by

                                HAHA IT IS DONE. It should be in the menu to the right of groups. It looks like a list. There is a limited selection of icons. If you have a mustard bottle let me know.

                                she/they

                                glitchG 2 Replies Last reply Reply Quote 1
                                • glitchG
                                  glitch @Tez
                                  last edited by

                                  @Tez It unfortunately looks just like the category list. 😄

                                  1 Reply Last reply Reply Quote 1
                                  • glitchG
                                    glitch @Tez
                                    last edited by

                                    @Tez Thanks!!

                                    MegM 1 Reply Last reply Reply Quote 1
                                    • MegM
                                      Meg @glitch
                                      last edited by

                                      @glitch said in Games in Development:

                                      @Tez Thanks!!

                                      Yeah, hella neat. Thanks @Tez for adding it there and @glitch for developing it!

                                      (And me. For this wonderful idea to put it there.)

                                      1 Reply Last reply Reply Quote 3
                                      • lucidmausL
                                        lucidmaus
                                        last edited by

                                        I’m a hopeless Pern player, so I have an idea that’s been percolating for a stretch, even if it’s butting into AU territory rather than ‘proper’ Pern. I just need to get started with it to see if it actually has legs (and, if not, well- that’s fine, too.) Getting the details together on paper is easy. The hard part is (re)learning Python to tackle Evennia, because that seems like the only codebase that will properly do some of the things I need. 😐

                                        TezT 1 Reply Last reply Reply Quote 4
                                        • TezT
                                          Tez Administrators @lucidmaus
                                          last edited by

                                          @lucidmaus go on

                                          she/they

                                          lucidmausL 1 Reply Last reply Reply Quote 1
                                          • lucidmausL
                                            lucidmaus @Tez
                                            last edited by

                                            @Tez xD

                                            The short form: the genetic programming for dragons is breaking down. They’ll still Impress, there aren’t any sport colors or anything, but they would be free of the ‘can’t hurt humans’ and ‘can’t hurt other dragons outside of flights’ restraints. Ideally, dragon traits would be inherited, so you get lines of dragons that have higher fertility (and might be bred for it), greater endurance, larger (or smaller) sizes, etc.

                                            Humanity would be more… human-acting. Tattoos and piercings would be back on the menu. War would be a thing with Holders coveting land, engaging in hostile takeovers, and more Fax-like figures on the rise. Man vs. man, dragon vs. dragon. No AIVAS, but probably steampunk levels of tech, since… well, they have a fuckton of time between Threadfalls to work on developing stuff. It’d be adjusting for things that would just make a little more sense (to me, anyway) buuut that’s why it’s knocking on the door of an AU if not outright kicking it in.

                                            MegM 1 Reply Last reply Reply Quote 2
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