So I’m going to talk about my game, mostly because it is one of sources of pride I have currently. I one day sat down and was going create a TT campaign, it was some strange almagation of elements from Elder Scrolls, Bablyon 5, The Witcher, and bunch of other elements and make it high-fantasy but post-apocalyptic.
And then I thought, “What if I threw in multiverse shenanigans’ as well?”
That’s basically what I got. Takes place in the last ‘free city’ caught inbeteween two nations locked in a cold war and it serves as a kind of ‘neutral ground’, even if said neutral ground is somewhat complicated.
The hardest part is two fold. 1, it’s operated as a kind of weekly TT group because we simply don’t have the numbers to be hugely active and well, people have lives. And 2, I’ve run into a roadblock trying to get the magic system to work. So haven’t really used automated combat and been relying on straight rolling with some math tossed in. It works. For now, but I’d like to expand further into that.
Eventually, at some point in the future, I’d like it to be more public, but that’s just more of a ‘how much time can we all devote to it?’ kind of thing. Eventually, it is a personal goal to be more open about it.