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Liberation MUSH
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@junipersky said in Liberation MUSH:
… how does… I can’t… what the…
So, in nWoD 2e/CoD/God Machine/whatever you choose to call it, you can opt to upgrade a normal failure into a critical failure, for XP.
Tangentially related to that, if you critically fail a willpower roll when resisting Lunacy (the OH SHIT THAT IS A WEREWOLF IT WANTS TO EAT ME roll to not shit your pants), congratulations, something something spirit energy something something latent DNA something you are now a Wolf-blooded.
I think you can also be born one? I dunno.
I am almost positive that pre-first change Werewolves are still counted as Wolf-blooded, and they got rid of Metis/Lupus of oWoD and Spirit Children of nWoD 1e, so Werewolf/Werewolf pairings can produce Wolf-blooded children (who can later first change).
They also went full Lunar Exalted and added the gender bending power so babies for everyone if you want. Or not.
Anyway, back to the point, when you become a Wolf-blooded, you get a Tell. One of them is aformentioned Third Nipple, which creates a point of Essence (the Mana/Blood equivalent for Werewolves/spitits) that can be milked out every so often.
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@GF said in Liberation MUSH:
@Mourne I was in the middle of reading it when it was deleted. I think they were saying something about Gnosis only being expensive at CG, but I didn’t have time to read it all, so I don’t know if they thought it was relevant to my joke about nipples equating to Gnosis or what.
Gnosis is demonstrably CHEAPER in chargen actually. I have a whole chart on xp costs because I absolutely LOATHE the freebie and dot-based chargen maths.
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@junipersky Yup.
WoD is weird and sometimes it’s actually worth dealing with all the other problematic bullshit that comes with the game by default, even before specific games make it tricksier.
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@Jennkryst said in Liberation MUSH:
Gnosis is demonstrably CHEAPER in chargen actually. I have a whole chart on xp costs because I absolutely LOATHE the freebie and dot-based chargen maths.
You’d think that, but they have custom xp charts, and things like Willpower cost more for Werewolves than it does by the book for ‘fairness’ and ‘balance’ which is completely thrown out the window, all the time… cuz Werewolves need Rage, Willpower, and Gnosis, and most everyone else doesn’t need anything but willpower or Willpower + Arete.
It’s pretty crazy, as is the idea that things not being fair doesn’t hurt anyone. Cuz EVERYONE loves being worthless in a plot cuz someone’s friends with the ST and has a God sheet that nobody else gets access to.
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@Mourne Willpower costs the same for everyone. It’s not brilliant, but eh.
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@Evilgrayson And? Again, not everyone needs 3 power stats. Werewolves do.
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@Mourne This one probably gets filed under ‘trying to balance different splats against each other is an act of futility’. It’s impossible.
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Everyone is ignoring the REAL question about shifters here, and that question is DINOSAURS AND/OR SNEKS OPEN WHEN?!?
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@Taika said in Liberation MUSH:
@Mourne This one probably gets filed under ‘trying to balance different splats against each other is an act of futility’. It’s impossible.
If this could be done, it would have happened by now. WoD has done through many different versions over a lot of years. If this was supposed to be a thing, it would have happened by now.
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@Warma-Sheen Yeah. The complaint was that WW needs 3 things (gnosis, rage, willpower) and no one else does.
Which is why I pointed out that trying to perfectly balance everything in a multi-splat game like Lib is impossible. Cause it is. You can’t make everything fair, and often times, HR’ing creates more imbalances than running by the book does. Or HR’s can become this gigantic, spaghetti monster of nesting HR’s and a nightmare to navigate. ^.^
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@Taika What I don’t understand is why anyone thinks that ‘fair’ is supposed to apply ICly to any WoD theme, old or new. The idea that nature has inherently balanced its world-breaking monsters is just plain silly. The games were never meant to balance with each other with their own systems. The developers have said it repeatedly. That’s why they haven’t done it. The ‘fair’ part of playing WoD is that you know what your splat is going into it and if you don’t want to play that, you don’t play it and you pick something else.
And yeah, the more HRs that are put in, the more complex everything becomes. There have been few HRs necessary in all the decades I’ve played. The most relevant are HRs that create brand new systems that aren’t included in the books. Other than that 90% of the time, you’re either trying to fix something that is too broken to be fixed or you’re just breaking more stuff, but in different ways.
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@Warma-Sheen 100%. I would rather spend time making story than chasing down things to HR and fixing the things the HR breaks.
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@Mourne Yes, werewolves have three power stats. Those three power stats are also rather cheaper than other peoples’ power stats under rules as written - and Willpower affects so much across the various game lines that if they’re going to make it more expensive, eh. It’s better than saying ‘I know it goes up to ten but you’ll have to write a novel to justify buying it up to five and even then we’re probably going to turn you down’ like so many other games have done.
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@Evilgrayson said in Liberation MUSH:
@Mourne Yes, werewolves have three power stats. Those three power stats are also rather cheaper than other peoples’ power stats under rules as written - and Willpower affects so much across the various game lines that if they’re going to make it more expensive, eh. It’s better than saying ‘I know it goes up to ten but you’ll have to write a novel to justify buying it up to five and even then we’re probably going to turn you down’ like so many other games have done.
I’m just not capable of agreeing with that. It’s a stance so alien to me that there is no way I am going to see eye to eye with it.
Rage: 1 freebie per point. (Starting at 1-5 based on Auspice)
Willpower: 1 freebie per point. (Starting at 3 generally with some outliers due to Tribe)
Gnosis: 2 freebies per point. (Starting at 1-5 based on Breed)Everyone else:
Willpower: 2 freebies per point. (Starting at 1-5 based on Courage generally)
So let’s just make it so most shifters (A couple don’t have rage) have to pay 2 freebies per point, on 2 power stats out of 3 instead of 1 power stat.
It’s not inherently better at all, because instead of saying ‘Provide reason which we may or may not accept’ it’s just an arbitrary kick in the face if I don’t like you. If anything, it’s /the exact same thing/. Both are bad staffing decisions. Neither are good ways to even attempt to handle the thing.
I am so confused how there is so much kickback to the idea of everyone operating on the same ruleset is a ‘Bad Thing’. Fairness is an integral thing we look for in good staffing.
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@Mourne said in Liberation MUSH:
Fairness is an integral thing we look for in good staffing.
Sure. But staffing and game design are different things.
We expect to be treated fairly as people by staffers. Splats are not designed to be fair.
Each kind of thing (vampire, wolf, whatever else) are, in effect, different games. If you want everyone to follow the same mechanical rules, then they should all play the same mechanical game.
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@Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.
Creating a complete lack of fairness within the same sphere or splat or however you want to say it.
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@Mourne said in Liberation MUSH:
@Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.
Creating a complete lack of fairness within the same sphere or splat or however you want to say it.
That part is sheer social engineering. It’s the game saying, “Look, we really want you to play THIS concept, so we’re going to weight things towards that end in the explicit hope that you will choose to take advantage of the bennies. If you really WANT to play this-concept-we-don’t-really-want then we aren’t going to stop you, but we’re letting you know that you’re choosing to take a mechanical disincentive to do so.”
A lot of games have done this at various times, whether it’s “we want people who grew up in this town so you get bonus XP for chargenning a native” or whatever. You might not like it or agree with it, but it’s not hugely unusual.
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@Mourne said in Liberation MUSH:
@Pavel I am so confused by this statement. The whole discussion, such as it is, is about people modifying the rules and hamstringing some people while giving other people free things arbitrarily.
Creating a complete lack of fairness within the same sphere or splat or however you want to say it.
So long as the mechanical disadvantage is applied equally to all of the applicable type - from what I gather, this only affects werewolves? So so long as it affects all werewolves, then it is fair. If the rule is being unequally applied (some wolves and not others, all things being equal) then that is unfair.
Everything else is the unfortunate side of mechanics.
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@Mourne Great good gods. Just looking at the pools:
Werewolf
Rage: Freebies: 1 per point, XP: current rating per point, starts at 1-5 on Auspice
Gnosis: Freebies: 2 per point, XP: current rating x2 per point, starts at 1-5 on Breed
Willpower: By the book is Freebies: 1 per point, XP: current rating per point, starts at 3 or 4 on TribeChangeling
Glamour: Freebies: 3 per point, XP: current rating x 3 per point, starts at 4-5 on Seeming
Willpower: By the book is Freebies: 1 per point, XP: Current rating x 2 per point, starts at 4-5 on Seeming
Werewolves by the book spend less XP on Willpower than Changelings, otherwise spending on pools is pretty much even. By Liberation’s rules, they spend the same.Vampire
I don’t play Vampire, but I do know that WP is ludicrously important when resisting what a Vampire can do. Here’s some results from the internet:
Blood pool: Determined by Generation, good luck making that bigger
Willpower: Freebies: 1 per point, XP: current rating, starts at Courage
Werewolves are equally shafted for buying Willpower by Liberation’s rule. Vampire pools seem to be more static, though; they do have another power pool, but it’s not supposed to go up unless things get really interesting.Mage
Arete: Freebies: 4 per point, XP: Current rating x 8, starts at 1.
Willpower: By the book: Freebies: 1 per point, XP: current rating, starts at 5.
Werewolves by the book spend the same on WP as Mages, and are absolutely laughing when it comes to the other pools. Given how powerful Arete is, though, that’s fair. Either way, Liberation’s rule shafts the mages just as much as the wolves.Wraith
Buggered if I know. Never played it, don’t have the books. I can’t find anything about what the pools are, cost, or start at from any source that looks even vaguely official.And in the meantime, Abilities cost 1 freebie per dot up to 3 for everyone, instead of 2 per. So yes, WP costs more, but some stuff costs less across the board.
Either way, yes, Werewolves have three pools! But they aren’t expensive in the grand scheme of things. Much the same as Gifts, really. Cheap compared to anyone else’s powers, but also much more limited.