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The Arx Secrets Thread
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Anyone know Jasher’s?
I played him for a while a long time ago. If I recall right, he had the blessing of some god/dess or something but I can’t remember the details and I never fully learned the point of it all or what it really meant. Now I’m curious.
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Sabella’s first secret was agreed to be one of the worst on the game by just about anyone who ever heard about it because it didn’t make a lot of sense. It was that she knew the Black Rose Mummers were actually the thieves guild and she wanted to become one of them because she thought they were so cool and something something get them to work for Grayson? This on the surface seemed a somewhat interesting thread, if incredibly unlikey (the cons outweighed the pros like crazy), until you realized that the people running the group also hated all nobility. Like actively sought to bring it down and hated that she was trying to be an actress which made my first month there very, very difficult because it was me trying to scene with people who would inevitably just tell me how stupid I was, how awful Grayson was, how they weren’t ever going to let me into the play actions, and it was a disaster that made me dread RPing. An early thing that I think was dropped was that the Mummers would actively recruit children from the Tragedy to be their informants and get them placed as wards with noble families but if that ever went anywhere I wasn’t apart of it because again, totally stonewalled due to being a princess that was barely tolerated to be hanging around.
Add to that early on at the one Mummers meeting I was ever invited to, Sapphire tried to kill everyone and I ended up being like why would she EVER want to be associated with this group?? Like she never went into the Lowers past the park after that happened because she was traumatized by it.
So her secret was changed to that she saw the good in everyone, which was much cooler and fit the PC far better.
Korka was the reincarnation of Caithness and that was VERY fun to play. She didn’t like what the Whispers became and was always annoyed that she had Caithness at the edge of her mind. Did she become an inquisitor because she wanted to or because stupid Caithness wanted to keep defending the Compact? Delving into that with @Herja was probably the most fun I had on the game.
Gretchen was also a great character who the Leer was in love with or something. He’s send her notes and she’d provide the smiling shadows with poisons. She was a ton of fun to play though with Tessa dying nearly immediately after I picked her up, I was the only active Moore for awhile and it was very isolating. She had an alternate identity: Maggie Moins who ran the black market for rare goods in the Shadow Court and I like to think she didn’t end up dying due to the frost elves that got the other Moores but spent her days making a fortune as Maggie selling her snake oil to the public and magic items on the side, taking all those nobles that looked down on her and her family for all they were worth.
Adora was a smiling shadow. I’m sure that shocks everyone since she was such a nice carpenter. But that org was dead, dead when I was there (if you did a last 20 on the channel it took you to the start or Arx and that was two years in). No one ever talked to me or reached out and I never even knew where the hideout was. She was a ton of fun to play because it was during the age where a bunch of nobles loved being insulted by commoners and she was always game. Also she was great at making stuff so a good creative outlet for crafting. She liked to send people things unasked for and then demand a ludicrous payment. 9 times out of 10 they’d just pay and it was hilarious.
My biggest regret was not having the time for Sabella to convince the other highlords to take power away from the Crown. The assembly of peers was mostly for show where the other Houses could vote, but then Alaric basically did what he wanted regardless. I REALLY wanted to make it so the Crown was just one vote that only counted just as much as the other Houses and would’ve traded the other highlords being okay with Pravus becoming a Great House for it. I even had clues saying that they used to have that sort of power! But then Liara was made highlord and she had zero interest in pursuing that and the Pravus thing exploded. But it was some fun politicking RP while it lasted!
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Lumen had a killer demon tricked into being trapped in the body of a little bunny rabbit. He horribly devoured her enemies.
Lark’s original secret involved being targeted for assassination by the Smiling Shadows. Copper saved her, and she was inducted as a Red Warden recruit. She became a cell leader and much later, the High Warden. Her secondary secret developed through gameplay. She ended up with a talent for deciphering patterns in weaves and identifying their weak points for other Wardens to attack.
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@helvetica Lark being incisive like that is SO GOOD
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@DrQuinn omg, that first Sabella secret sounds SO challenging. A good example of how things that could sound fun can fall apart on contact with players. I’m glad you were able to get in changed eventually.
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@Tez It seems like later players were able to run with that second secret (I’m sure they were able to uncover more about it than I ever did), so it was definitely a good swap!
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@TNP That was my interpretation as well. I pursued it for a while on him in 2022 the best I could but it ultimately stagnated. I’d love to know the meaning behind it, too!
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Preston’s secret was nice and easy. He was the bastard son of Fawkuhl Valardin, the Dominus of the Faith (legate at the time). His mother was no-one important, but tried to blackmail Fawkuhl using Preston. Fawkuhl had her killed, and presented Preston as an abandoned orphan and took him into the rectory.
Archeron’s was that when he was a ranger with Grayson during his exile, he saw something during the War of the Silence. His fought a guy with a vinewhip, hence his scars, and Archeron managed to kill the man, but was left wounded and the last survivor. While there, lying wounded in the woods, he saw something - or rather didn’t, as there was a hole in his memory. But at night, he had nightmares about that moment and would wake up just before the thing’s face was revealed.
I discovered that he was being hunted by Fade, which is why he generally avoided the woods after that. He ultimately got Fade off his back by making a pragmatic deal with the Abyssal lot. And at the end of the game, Archeron gathered the Tydes and weathered out the second reckoning with his cousin Reveka, using a blood candle she sent him for his wedding to summon her.
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@Omen Yeah, from having RPed with several Jashers over the years, I’m pretty confident that he was godtouched by Mangata, but I don’t know if there were more details.
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@Snackness said in The Arx Secrets Thread:
ETA: @Narson NOT DEAD!
Just abandoning Preston for /years/ without writing then. Harumph.
I did almost do another journal entry to Esoka and Thena before the end.
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@Evilgrayson said in The Arx Secrets Thread:
@Rhamnious Looks like the Accords from here. Red Wardens, Prismatic Order, Triarchy, Smiling Shadows, and True Lyceum. Two ‘good’ orgs, two ‘bad’ orgs, and one ‘neutral’.
It’s this, yeah.
It occurs to me I can break open those songs now, so I think I’ll do that. Hi! I wrote Lucita’s last three True Songs (they were all action results), which ended up being some combination of riddles of current events, and vague predictions of future ones. The upside and downside of Arx’s setting was that destiny and fate were, canonically, not a thing, so any prophecies amounted to very shaky versions of Christmas Yet to Come, an ‘if events continue as they are now’ sort of thing, but even more precarious. This meant GMs weren’t constrained to following them, but it also meant players might be kinda disappointed if predicted events didn’t happen. I tried to be very, very vague with anything that wasn’t just a version of ‘this is happening right now’, even if I had a good sense of where a plot was going, so that it might be interpreted however which way. I’m not sure I was very successful at that, but that was the intent.
I really loved writing Arx clues, and I really, really liked seeing folks run with these, so I hope they ended up being entertaining at the least.
They’re really long, so I’m going to break up the songs into individual posts and not post them all at once.
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@Tez said in The Arx Secrets Thread:
A good example of how things that could sound fun can fall apart on contact with players.
I’m curious to hear more secrets that just Didn’t Work, for reasons that weren’t just like “oh well everyone involved idled out years ago.” I remember a few people vaguely griping about them in the old Arx thread on MSB back in the day and would find it really interesting to hear the full details about what made them so challenging when it came to actual play versus the intent when they were written.
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Keep in mind, I wrote these as deliberately vague in a lot of places, these were just my original intent as to what was being alluded to.
[There’s Nothing to Worry About] (25 Rating)
I could have named this The First Verse. HINDSIGHT.
When tower falls and shakes the world
Metal speaks, red cloak unfurled
Dragon thunders, Children act
And hardened hearts must make a pactThis is about Copper’s death and events immediately following.
Tower falls = the clock tower
Metal speaks = Brass’s proposal
Red cloak unfurled = Ashe’s proposal
Dragon thunders = Cardia’s proposal
Children act = the Undying Empire’s proposalAnd hardened hearts must make a pact = this is referring to the Accords, which was a rather fraught treaty being negotiated between various secret orgs at the time, with the purpose of more thoroughly binding Ruin through very hard alliances. It was still being negotiated when I came on staff, so this was a lot of hard work between PCs, but it was ultimately successful.
With Serpent severed, Griffons rise
Bloodied water draws all eyesThrax Civil War, Alaric III has renewed interest in returning to Arvum (though this didn’t ultimately end up happening, it was one of the potential plots for a small timeskip after the Horned God died for a little bit).
But ancient vengeance lies in wait
And more than swords must battle FateJust referring to the Horned God plot about to shift into overdrive after the civil war ended, which sets the stage for the rest of this:
Princess of Trees and Queen of Wood,
Mia and Samantha were both Daughters of the Horned God, Mia had been recognized as queen by the Sylv’alfar of Last Oak, Samantha, sadly, never could keep a player in the last years.
Whispers lead where he once stood
There was an attempt to find a spot where the Horned God had sacrificed previous Daughters. A bunch of vengeful ghosts revealed where it was, and Volcica brought a chunk of the altar he used to Harrow Hall.
Bitter thorns seek to atone
No daughter of his should stand aloneThe poor, poor Thornweaves. This refers primarily to Oberion.
Speakers, seek what once was lost
But singers must accept the cost
All but two, their souls must try
One is dead, and one must dieThis whole thing is about the Long Song of the Venandi plot, which had some fits and starts due to real life kicking a number of people repeatedly in the face. The ultimate meaning of the lines more or less stayed true, though: the spellsingers who wanted to sing Wolf’s Song had to “try their souls”, which was originally going to be a harrowing series of dangerous tests, but ultimately ended up being some really significant personal sacrifices.
“One is dead and one must die” is referring to Sunaia (who was the reincarnation of the first Mor’ral to fall to Legion), and Shard (who was really close to being semi offscreened with a near/fake death). They both had khati souls, which meant they didn’t have to jump through the same hoops to be able to sing the Song. So, yeah, that means Sunaia could have potentially been one of the singers.
When Traitor takes once dead queen’s crown
Shadows of white must strike him down
If tasks complete, and duties end
Beware, Red Queen is not your friendOf all the stanzas I wrote for these songs, this one I’m least happy about, because I was basically just throwing stuff at the wall without having any idea what might happen there. It’s referring to the Horned God taking Alarice’s crown and very, very vaguely to the White Stewards, who had at that point wanted to change their whole purpose around to actually helping the Compact rather than serving the whims of Aetheris. Red Queen here could have referred to Ruby (the most obvious interpretation) or Monica Thrax (who had been reincarnated and who was the one who originally took Alarice’s crown for herself, leading to it being lost). None of this ended up being a thing aside from the Horned God taking the crown though.
Wardens stand, look to the north
Watch those claws he’s sending forth
If hungry eyes should break the wall
One will die to save them allWardens refers to the Red Wardens, and the wall to the Castle of Yesterday. At this point the Horned God’s attention had been drawn to the Castle of Yesterday through the Mor’ral (specifically, Tolv), as being both Copper’s castle and probably full of primum. The idea was the castle might eventually be attacked by the Horned God, and the potential death was Irony, one of Copper’s adopted dragon kids who wanted really badly to be a heroic knight, who might sacrifice herself to save her siblings and the other Red Wardens if things went poorly.
Ultimately, the attack did happen when Helena Thornweave rolled up, but the dragon kids were shuffled off right as it was happening (the folks who showed up to defend the castle got a letter about how they’d bought time or something afterward), and you could argue the death ended up being Petraea Livy instead.
Mad mage’s kin and choices three
He will not forget what used to be
Watch gem of light and Queen of Black
Lest one of these may not turn backThis refers to Skald’s kids (Aleksei, Redrain) and the people of the Third Choice, which were the various Ravashari clans. I’d originally intended to do a lot more with the Ravashari, with the Horned God’s forces hunting them down for sacrifice and out of revenge. This would have involved an attack on Riva, but also a lot of hunting of the various non-Compact affiliated groups that PCs would have had the choice to try to save, etc.
Gem of light and Queen of Black refers to Prism and Queen Triscali, respectively. That’s…complicated. Prism effectively split her soul off into parts for a while, so her various reincarnations had their own minds/bodies, but were still connected. During the attack on Sungreet, where there was a thrall rebellion, Triscali turned up to help with the fight, and ended up being poisoned by the Horned God, and slowly corrupted, which also put the other Prism pieces in danger (so, Prism, Esera).
Weeping sister seeks release
And only song can bring her peace
Find hollowed throne, and there inside
Sing your soul where she once diedThis was for Tikva’s secret, where the Lianhan was effectively a ghost attached to her sister’s reincarnated soul, suffering an desperate to finish the song that killed her so that she could move on to the Wheel. It’s probably the most straightforward thing in these songs, it happened pretty much exactly like this, with people finding A’kioh’s throne room and Tikva doing some soul singing.
In forest dark, a mother’s fall
And only one will hear that call
Choose their bonds or treachery
Or kill them all, and set them freeThis refers to the Witchwood and the Mor’ral. It was specific to an individual PCs secret, though the Witchwood story ended up being solved in a different way. Originally the PC’s mother was meant to be the voice reaching out to try to get him to come to the Witchwood and free the Mor’ral (human and otherwise), the role was eventually shifted to being a named NPC in the Mor’ral backstory. Very vague possibilities of freeing the Mor’ral: break their chains, trick them somewhere they wouldn’t be a danger to other people, or just kill them off.
Where kings are broken, tyrants reign
A would-be God will do the sameThe Horned God ultimately planned to carry out his final step at Harrow Hall.
Moon blood drips, wolves have no doubt
All know their time will soon run outThe red moon would signal shit getting real. Originally the Primasen of the Wolves might have played a bigger part here, but there were plenty of “wolves” already involved that could guess at what that meant.
Heed these words, this warning take,
When slaver dies, all chains must break.When we rolled into endgame, I ended up more or less a player rather than a staffer in the involvement. Writs being broken and vanishing as a possibility from the Dream, however, was a pretty long planned thing for if the Horned God was killed (something we figured was much, much more likely than not, though it wasn’t set in stone). This was one of the few things I knew was still going to be a factor going in, though I didn’t know the details of how it would eventually shake out.
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[The Second Verse] (30 Rating) Tags: True Songs
Second verse
Much like the first
All list’ners should take heedSome things are done
There’s more to come
The path is long indeedThis is all pretty straightforward. Yo, listen up, some of the things in the last song have happened, more stuff’s on the way.
On sorrowed seas
No balm can ease
A brother twice betrayedOnce more referring to the Thrax civil war, which had just turned hot, but specifically to Dagon Thrax, who kicked it off. There were a lot of really opportunistic NPC assholes egging Dagon on, but his major reasons for doing this were not only genuine, but completely true. The first was Victus challenging him and then taking the position of High Lord, which was not actually how things were meant to be done, but early game Thrax was extremely weird and ran off theme a lot. The second was a PC who had effectively agreed to trade one of his kids to Reveka Tyde (I forget details here), as part of some deal. He found out about it and Was Not Happy.
No puppeteer
Just men to fear
And a price that must be paidA lot of folks really, really, really thought Dagon was either Donrai or being controlled by him, and a lot of other folks thought he’d been corrupted by the Abyss and that’s why he’d turned against Victus. Neither were true (if anything, the PC side was a lot more involved with the Abyss and Abyssal forces), this was an attempt to put that out there. Dunno how successful it was.
Though home reclaimed
And allies gained
Griffin will find no peaceBasically going into ‘status of X house’ for a few stanzas here. This one’s obvious: House Grayson had just got Bastion back, and made some very tentative agreements with House Blacktree - an Abandoned House that had been occupying it, but which fought alongside Compact forces in the final battle- to stand against the Horned God.
Dragon stand tall
He’ll come for all
Take vengeance piece by pieceWatch out House Valardin. Could have referred to either Malar or the Horned God, if you wanted to you could argue this ended up being Azazel.
Fox murders gold
Yet gains four-fold
Once more between the worldsHouse Velenosa ultimately killed Malrico when he decided to make a push for greater power. This was certainly a good thing, and they managed to recover a fair amount of wealth he’d stolen over the centuries, but something that I don’t think really swung into being all that much due to real life was that this returned Velenosa to a previous state of being really in tune with ghosts and things of that nature. I don’t know a lot of details of that, I’m afraid, as it wasn’t a plot I was handling.
And blood drunk doom
Will slumber soon
'Round chain silk fingers curledThat damn House Pravus messing up the animal motif. This is referring to the threat of Kal’kul’raja (I know I’ve completely misspelled this) being ended. Kal’kul’raja was one of the Primal Spirits (Volcano, maybe? I’m not sure), who developed a taste for cannibalizing other First Children, something which made it get so dangerous that it destroyed Dawnhome (the original home of the First Children), and so powerful that it could not be killed, only put to sleep. This is the origin of spirits absolutely hating blood magic, for the record, and if you think this sounds rather familiar, yes, this is also the reason the Maw of the Blizzard was banished from Cardia. Dawnhome was originally in the Saffron Chain, and this stanza is also referring to House Pravus solidifying its grip on the Saffron Chain in general.
Once freedom hath
A sister’s wrath
Her shackles now deniedI’m not sure how clear it was to players, but the sacrifice that freed the Thornweave from Legion also immunized them to being enslaved again. Helena Thornweave was originally on board with the Horned God’s plans, but ended up completely twisted from the experience of being bound to Legion, and discovered, much to her horror and fury, that she could never go back.
She’ll let it burn
And burn in turn
There’s nowhere he can hideHelena was especially pissed off at her brother Oberion, and did a lot of things just to spite him in specific. This ultimately led to her own destruction, but Oberion didn’t survive it.
The Blizzard’s jaws
Sun’s blood it draws
Elf prince’s deal has swayedThe Horned God made a bargain with the Maw of the Blizzard to go fuck up the Rex’alfar city in the Everwinter to keep them out of his hair (and also because the Maw was happy to do that anyway).
Keep one eye open
Vigil unbroken
Frozen death is but delayedThe Maw of the Blizzard was going to become a major antagonist at some point.
Though long forgot
It’s rested not
A dark and hungry woodThis is referring to the Witchwood again. The Witchwood was the home of Clan Mor’ral, an enchanted forest that would shift and change in order to protect the Mor’ral from outsiders, hiding their settlements and causing invaders to get horribly lost at best. Once the Mor’ral fell to Legion, the Witchwood itself was corrupted into a shardhaven that slowly expanded its borders (and sometimes simply moved altogether), devouring everything. Those emits about vanishing villages and Knights of Solace outposts were because of the Witchwood’s expansion; once the Mor’ral started acting outside of their home, the forest itself started growing.
Kingdoms stripped bare
None enter there
And the wise say no one shouldSomething I really didn’t have time to expand upon when I eventually ran the scene involving the Witchwood was that the reason no current maps had the location of the barony Clan Mor’ral constantly feuded with marked on them was because the Witchwood eventually grew over it.
Anyone entering the Witchwood would have the forest itself turn on them, with the exception of people with Mor’ral blood and/or souls.
On each side found
Both free and bound
Wolves giants and unswornThough be a cost
Much more is lost
If a pact is met with scornBasically just a suggestion for folks to make a lot of alliances in order to face the Horned God, and a note that potential allies existed.
An alliance birthed
Sleeps 'neath the earth
And soars across the skyThe slumbering Sylv’alfar and Dragons, respectively
The time’s upon us
Rebuild the promise
Or alone each one will dieThis refers to the Promise of Oakhaven, basically bringing a bunch of allies together again in order to fight the Horned God and other threats.
The Spider’s bane
Destruction plain
Red Queen claimed Gray Queen’s crownWe’re back to Monica Thrax taking Alarice’s crown for her own. Spider’s bane refers to the weapon the Horned God took from the sack of Bastion, something meant to invoke the sun and destroy the Nox’alfar.
What whisper found below
So very long ago
Must now be swiftly hunted downCaithness was the one who found and then figured out how to use this weapon. There were control gems or something that PCs needed to find in order to disable it so it couldn’t be used by the Horned God. I’m not sure how far this plot went before real life did more face kicking.
One stone fall
Heard not at all
In winter’s endless graspBut none can hide
The mountain slide
Seeking crimson tears at lastEasily the vaguest one of these I did. Originally, there was going to be a massive invasion of the Northlands by shav’arvani from the Everwinter, with some very bare hints that something was happening up there.
A weapon masked
Unsheathed at last
Her fury flares and flashesPetraea Livy was - knowingly - meant to be a weapon against Malar by her dragon, Cynara. She was effectively a nuclear bomb waiting to go off, a very powerful pyromancer with a deep well of anger that could be drawn on. When Helena Thornweave marched on Arx (and the Castle of Yesterday), Petraea chose to use this against her forces instead, with Cynara’s blessing.
With plans long laid
A game long played
Burn an empire down to ashesCynara’s ultimate goal was to make a power play against Malar to overthrow the Talons and install the Scales (and thus herself) as being the rulers of Cardia. She herself wanted revenge for the deaths of her siblings and her father Corusadin, though ultimately Corusadin was secretly alive and hiding under the name of Relavor. While this ended up being largely offscreened, it was successful, and Petraea’s sacrifice played a part; the sudden destabilization of Cardia due to writs being broken provided the opening she needed, even though she didn’t know that was what was going to happen.
Rogue king’s blood sleeps
Rouses fears kept deep
The hottest fires can still be drownedThis is still plot related to Cardia. Alaric and Brianna’s illegitimate son, Alarion, was someone who had the power to influence people through dreams, and this included dragons. There was a prophecy about how he was going to be the one to destroy Cardia, and the dragons took pre-emptive measures to remove him from the board. Yes, this is a prophecy about a prophecy.
Sent smiling knives
But he still survives
The dreamer has been foundThe Smiling Shadows were hired to kidnap Alarion, at which point everything bounced off the rails as far as Cardia was concerned. The Talons eventually got him, but he was subsequently rescued by PCs that were being helped by…Cynara, who saw Alarion as a means with which to overthrow Malar.
Hope’s sacrifice
Can’t happen twice
In fire are heroes temperedCopper’s death (or ‘death’, it’s complicated) happened in the process of turning time back to keep Azazel from getting free and ending the world. As Copper was the only one who could or would ever wield time magic, this is basically just saying ‘no more second chances’, the PCs will have to be the heroes who end the threat. Azazel getting loose was always intended to be the event that preceded magic returning to Arvum, so I really like how things ended up shaking out here.
Events equivalent
Make this time different
In the end all things rememberedCopper’s actions only delayed the Second Reckoning, with all the pieces still in place for it to happen if Azazel got loose. With Azazel dead, the Despite would break, and people would remember all the stuff he’d hidden away/eaten. This would not have necessarily been entirely a good thing; remembering magic also includes remembering all the horrors that come with magic, and Azazel did a lot of absolutely horrifying shit that people would then have knowledge of. There was a hint of this some years back when a group of PCs went out to kill a bunch of Azazel!crows, where the Despite broke in several places causing an emit where a lot of NPCs in Arx remembered past clearly magical events.
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Also memories of horrible stuff mages did. The anti-magic Forgotten Sentinels would have had a lot of public support.
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@helvetica said in The Arx Secrets Thread:
Lumen had a killer demon tricked into being trapped in the body of a little bunny rabbit. He horribly devoured her enemies.
ngl I think people got a good example of my sense of humor when I added secrets like that, the actual secret text here for posterity:
"To be fair, Lumen hadn’t really expected the rabbit to talk to her.
It seemed such a mild thing to adopt the obvious run away pet rabbit. She had just received a locket as an anonymous gift, a beautiful if quite strange locket shaped in to resemble a rabbit, with a very old picture inside of a woman that bore a striking resemblence to Lumen herself. It was somewhere between charming and creepy, as anonymous gifts go, and perhaps it was a sign when she just found a rabbit in her room the night after she received the locket.
It had to be a runaway pet, spirited away by another Whisper, of course, and while dinner wasn’t out of the question, Lumen couldn’t say what quite had stayed her hand and allowed the fluffy floppy eared varmit to stay. The white, wide-eyed hare looked like an adorable snowball, gazing at her thoughtfully, and maybe it had just a tiny edge of an imploring edge to it. But she did tell him that he was permitted to stay.
And then on the thirteenth night of the month it spoke to her.
Baron Flopsarian the Annihilator of the White Legion, Viceroy of the Mirror Plains, Grand Vizier to the Archduke of the Silent Wastes, and sometimes called Flopsy the White Rabbit, explained that he is a guardian demon that was bound to the locket some five hundred years ago by a Whisper. He’s still rather indignant at the form he’s forced to take, in accordance to the original Whisper’s directives binding him to whomever holds the Locket of the White Rabbit, but he points out that in fairness, he was expecting someone taller for his next master so she really can’t throw any stones. Flopsy says in accordance to the Convenant of the White Rabbit, he is a guardian charged with defense of the Whisper House if the one holding the locket commands him to do so when it comes under direct attack, and also he can answer one question to the best of his ability truthfully on the thirteenth night of the month. He says if she’d like to renegotiate the terms, it’s fine by him, and she just needs to break the locket and free him. The first Truly Answered Question she asked if that was a bad idea had him admit, “Oh yeah, absolutely terrible. Under no circumstances should you do that.”
For most of the time, she just has Flopsy the white rabbit following her around. Most people never, ever notice the hateful little eyes, and he never speaks to anyone else under any circumstances."
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He was a belated but wonderful inheritance.
(oocly, icly Aco has opinions) still going strong and well loved. -
Abbas was touched or marked or something by Despair. Right before he died he was about to take over House Ischia/Seraceni and had sacrificed a ship full of prisoners stranding them out in the ocean. He died before that occurred, but I did get to add a House to the game which was cool.
Ahriman was in a body timeshare with a demon.
Gunther was a Dwarf in a past life, I think? I actually wish I would have gone after his secrets and uncovered more about him. Such a great bit.
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@helvetica said in The Arx Secrets Thread:
Lumen had a killer demon tricked into being trapped in the body of a little bunny rabbit. He horribly devoured her enemies.
Cedric was on to Flopsy.
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This one was written shortly after we’d decided internally to end the game, and released shortly after it was announced. You can kinda tell with this one that I only had vague ideas - if that - of what was going to happen. The last few months I was largely just finishing up plot ends I still had left to GM, and then playing as a PC, so I was about as ignorant as anyone else as to what was going to happen.
[The Final Verse] (25 Rating)
Turn an ear, children of Choice
Listen now, this single voice
Look well and see the looming eye
It tells a tale none can denyEye = moon
Kinslayer bends all wills to his
Ambition set to change what is
His vengeance near has made him blind
For vengeance cold is paid in kindJust talking about the Horned God again.
Where human kings have left their mark
In ruins deep and cold and dark
There Traitor goes, his sins laid bare
But of the Three he does not careOnce again talking about how he’s going to do his final ritual at Harrow Hall, and how he thinks he’s safe from the Kindly Voices.
The walls of time will still hold fast
A sister’s madness drowned at last
But another sister’s lost to fire
And Mania dark can still inspireThis is referring to what happened at the end of Helena Thornweave’s attacks on Arx. The walls of time refers to the Castle of Yesterday, the first sister is Helena, and the second sister is Petraea.
Joscelin, who was Inspiration, split off into both Inspiration and Mania at seeing Petraea sacrifice herself. This is why a lot of witnessing PCs got magesight and people had to do a check to avoid getting caught up in the supernatural emotion of everything. We didn’t really do a lot of player-facing stuff with demigods and the like, and I’m not the person to really explain it, but maybe Arx 2 will go into more detail on how that whole thing works.
New voices brave have paid the cost
To learn and live what once was lost
Though all are gone one still remains
The chosen sing to break his chainsThe Long Song of the Venandi has been learned and the human singers have sacrificed to Wolf in order to gain the ability to sing it.
Cloak, crystal, sorrowed, shadow’s glee
And old gray fox makes two sides three
In secret foes have forged alliance
But more may aid their bold defianceBrought up above, but a little more detail.
Cloak = Red Wardens
Crystal = The Prismatic Order
Sorrowed = Despair (or the Triarchy in general)
Shadow’s glee = Smiling Shadows
Old Gray Fox = The True LyceumThis is referring to the Accords again, which at that point had been well established. All this and the next stanza are really referring to is a suggestion that more folks could join the Accords for the big finale. This didn’t really end up happening (time being the biggest factor) I think, though the secret orgs in general became a lot less secret.
Bring to light what lies unspoken
Of enemy bonds in trust unbroken
Forest scorned may make a vow
Dragon blood your time is nowForest scorned = Gray Forest Fellowship
Dragon blood = CardiaBasically two secret orgs that could possibly be brought in, but these were just tossed in as examples.
No wars of blood can be undone
No true regrets bring back the sun
But human lives are not so long
Thus fleeting deeds can still be strongSpeaking of secret orgs, this could be seen as aimed at the White Stewards in particular, but mostly it’s a general call to action for people to put aside their differences and form alliances. Bit of a theme in this whole deal.
A season’s turn is drawing near
A time of death and blood and fear
In this bold hearts remain unshaken
For every choice is one step takenShit’s about to hit the fan. As I said before, one of the few things I knew about what would happen when the Horned God died (because it had been established years prior), was that killing him would break all writs and release Azazel. This was not inevitable; it was an actual choice, and if writs hadn’t been broken, a different big bad would have served as the final conflict. But it was definitely the most likely outcome.
There is no path, your way untrod,
By elf or wyrm or fiend or god
Where all of them have feared to tread
Skald’s children there shall walk insteadSkald’s children = humans/humanity, but pretty self explanatory.
For the only lasting truth is change
And nothing now will stay the same
Blood red sky and dooming curse
Listen well, this final verseAlso self explanatory, but a meta nod to the end of the game, and how Arx 2 will be quite different in many ways.
That’s it! Thanks for putting up with three songs worth of often obscure nonsense.