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    Numetal/Retromux

    Scheduled Pinned Locked Moved Rough and Rowdy
    238 Posts 52 Posters 12.0k Views
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    • AshkuriA
      Ashkuri
      last edited by

      re: special snowflake characters

      There are two north stars for Mushing

      1. Don’t be boring
      2. Don’t be a dick

      If you can’t figure out how to do 1 without doing 2 then you’re going to get mocked.

      GashlycrumbG 1 Reply Last reply Reply Quote 13
      • PavelP
        Pavel @Roz
        last edited by

        @Roz said in Numetal/Retromux:

        @Pavel skill issue, get specialer

        I need TWO trenchcoats!

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        P 1 Reply Last reply Reply Quote 3
        • P
          ProperPenguin @Pavel
          last edited by

          @Pavel said in Numetal/Retromux:

          @Roz said in Numetal/Retromux:

          @Pavel skill issue, get specialer

          I need TWO trenchcoats!

          and 4 katanas?

          1 Reply Last reply Reply Quote 2
          • PavelP
            Pavel
            last edited by

            a man is standing next to a robot with a lot of arms and legs .

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            1 Reply Last reply Reply Quote 3
            • GashlycrumbG
              Gashlycrumb @Ashkuri
              last edited by

              @Ashkuri said in Numetal/Retromux:

              1. Don’t be boring
              2. Don’t be a dick

              If you can’t figure out how to do 1 without doing 2 then you’re going to get mocked.

              It might be more clear to say don’t be a bore. It’s okay to be boring sometimes. Or even to play a character who is largely static and stock.

              “A bore is someone who deprives you of solitude without providing you with company.”
              ― Oscar Wilde

              There are non-boring characters who are bores. They’re not really interactive for you, but they do prevent you from pursuing other interactions. That’s probably ‘Main Character Syndrome’ in a nutshell.

              "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
              – A. Bertram Chandler

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              • R
                Roadspike @Gashlycrumb
                last edited by

                @Gashlycrumb said in Numetal/Retromux:

                It might be more clear to say don’t be a bore. It’s okay to be boring sometimes. Or even to play a character who is largely static and stock.

                I feel like this is a very important point. I love to play “stock” characters like Stormtroopers, Clone Troopers, Children of the Light, Academy-fresh pilots, and other “boring” characters, and then not playing them as bores.

                On the other hand, I’ve met players who can take an absolute special snowflake of a character, but the way that they play them is utterly boring and uninteresting.

                Formerly known as Seraphim73 (he/him)

                L GashlycrumbG 2 Replies Last reply Reply Quote 5
                • L
                  labsunlimited @Roadspike
                  last edited by labsunlimited

                  @Roadspike A simple recipe can be delicious with only a few well prepared ingredients, while gourmet ingredients can lead to inedible glop if you are unskilled.

                  1 Reply Last reply Reply Quote 2
                  • GashlycrumbG
                    Gashlycrumb @Roadspike
                    last edited by Gashlycrumb

                    @Roadspike I can think of a lot of setting/themes that might just be best if the set up is just pick a stock character template, tweak it or let a script tweak it randomly for you, and roll. Starship Troopers springs to mind for some reason. I would do it for imaginary MU #124, “Call of Cthulhu On The Love Boat”.

                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                    – A. Bertram Chandler

                    R 1 Reply Last reply Reply Quote 2
                    • P
                      ProperPenguin
                      last edited by

                      Genuinely one of my favorite things to do, especially on games with supernatural elements, is to make the bog standard human who knows nothing… and just let the experience shape them.

                      I also know STs like when people buy in (or at least I do when I ST) and there’s so much more fun buy-in from ‘human who has never encountered actual scary things’ than ‘stoic master of martial arts who has seen everything and is affected by nothing’

                      1 Reply Last reply Reply Quote 6
                      • R
                        Roadspike @Gashlycrumb
                        last edited by Roadspike

                        @Gashlycrumb I think that there’s a place for that, certainly, but I also don’t want to take away the ability of players to create something truly unique – so long as it fits well within the setting and themes of the game. If everyone on a Clone Wars game played Clone Troopers and no one played the Jedi or the Mandalorian trainers or the stuck-up-soon-to-be-Imperials, it would be a much less exciting game.

                        But I would love it if there was some way to teach people to use their unique ingredients to make something tasty, rather than inedible glop, as @labsunlimited put it.

                        Formerly known as Seraphim73 (he/him)

                        GashlycrumbG 1 Reply Last reply Reply Quote 0
                        • GashlycrumbG
                          Gashlycrumb @Roadspike
                          last edited by

                          @Roadspike I agree with you there. I am very much for letting people play what they want (so long it fits the world, within established narrative boundaries for the game, eg probably Elrond Half-elven didn’t fall into a spacial anomaly and end up on the Enterprise even though falling into spacial anomalies is indeed a thing in Trek). Still, having the option to make a ‘stock’ character without putting much effort into the chargen would probably be a big boon for a lot of games.

                          It seems likely to me that actually making everybody play Troopers and having all the Jedi and Mandalorian trainers be NPCs might be more fun, and maybe really refreshing compared to having it the other way 'round.

                          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                          – A. Bertram Chandler

                          1 Reply Last reply Reply Quote 0
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