Numetal/Retromux
-
@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
-
@Gashlycrumb said in Numetal/Retromux:
That’s where you get the people who stop logging in before they even know they got approved.
Slightly tangential, but a long long time ago, I was part of the staff for a whitelisted Minecraft server. For various reasons we had two tiers of whitelisting, one to give people basic access and the ability to claim a chunk and build for themselves, and the second to give people access to several mods we were using that could be dangerous in the hands of trolls. To get to the second tier of access, you simply had to be active for 60 days without being a troll or jerk or whatever. We had this clearly lined out in our server rules. I shit you not, one in four people would apply to be whitelisted, and then vanish, only to get the whitelisting while they were gone and return 60 days later to find out their whitelisting was removed for inactivity.
-
@Gashlycrumb said in Numetal/Retromux:
@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
Then there’s my dumb ass, logging into the 16 year old account on Shadowrun Denver to see about unlocking Otaku after a decade-old bit of fuckery.