Numetal/Retromux
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@Gashlycrumb said in Numetal/Retromux:
There’s nothing about being a MU staffer that makes a person more honest. I don’t know if I’ve dealt with @Wikibara before. I have been told that one of the Retro staffers is a person I have dealt with whom I find untrustworthy.
From your history of posting here, I have assumed you find 100% of staff on 100% of games untrustworthy, so that doesn’t surprise me.
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@MisterBoring Not at all.
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No comment on staffers I don’t know and a game I don’t play, I’m sure they’ve done lots of bad stuff that deserves the hate they’re getting here, but I do feel that a blanket statement that “X amount of time needed for apps is unreasonable/unfair” isn’t in and of itself a reasonable takeaway. Staff get to set whatever expectations and barrier to entry they want for their game, and can live with the consequences of whatever playerbase they cultivate as a result, for better or worse. Maybe they end up with fewer interested, but much higher-investment players, and they like it that way. I’ve played on games with lengthy chargen processes, and games with quick/painless chargen process. I like them both for different reasons, and think they suit different kinds of games and different kinds of players. There’s no right/wrong way to do these things. Not everything is for everyone. Not everything needs to be.
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I’m fairly sure we’re at least scored Line for ye olde WORA bingo…
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@Kestrel said in Numetal/Retromux:
I’ve played on games with lengthy chargen processes, and games with quick/painless chargen process.
The games that really bother me is the ones that have lengthy chargen processes because their coded chargen forces it to be that lengthy because of bugs and various archaic command processes.
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@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
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@Gashlycrumb said in Numetal/Retromux:
That’s where you get the people who stop logging in before they even know they got approved.
Slightly tangential, but a long long time ago, I was part of the staff for a whitelisted Minecraft server. For various reasons we had two tiers of whitelisting, one to give people basic access and the ability to claim a chunk and build for themselves, and the second to give people access to several mods we were using that could be dangerous in the hands of trolls. To get to the second tier of access, you simply had to be active for 60 days without being a troll or jerk or whatever. We had this clearly lined out in our server rules. I shit you not, one in four people would apply to be whitelisted, and then vanish, only to get the whitelisting while they were gone and return 60 days later to find out their whitelisting was removed for inactivity.
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@Gashlycrumb said in Numetal/Retromux:
@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
Then there’s my dumb ass, logging into the 16 year old account on Shadowrun Denver to see about unlocking Otaku after a decade-old bit of fuckery.
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FWIW, I have not spent any more time applying to RetroMUX than I have for any other game that forces a more thoughtful approach to chargen. I really don’t think that spending an hour writing an app for a character I’m probably going to be spending a hundred hours playing is that of a bit of calculus. My only annoyance is that typically a character once-live tends to rapidly take a different shape and voice than I initially planned.
I think a lot of the blowback here is just people being defensive/reactive to spending effort in an application and being told “no”, owing to either their character concept, a lack of detail, or maybe a slurry of spelling errors. It sucks being told “no, try again” but also if you’re not asking for clarity and direction from staffers on how to stick the landing on your second try… I dunno what to tell you!
¯_(ツ)_/¯
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@Noraaa IDK why I responded to Pavel there, I didn’t mean to. I can’t use this board, I’m stupid!!!
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@Noraaa There’s a button that says “Reply” at the top. Use that one. Reply at the bottom is to reply to that specific post.
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@Jennkryst said in Numetal/Retromux:
Then there’s my dumb ass, logging into the 16 year old account on Shadowrun Denver to see about unlocking Otaku after a decade-old bit of fuckery.
To be fair, Jenn, I feel like the act of asking about unplayable/disallowed character types is kind of your version of MUSHing.
