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MU Peeves Thread
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@KarmaBum said in MU Peeves Thread:
@Wizz said in MU Peeves Thread:
All it takes is one or two people with a sparse posing style and a little too much enthusiasm for 3PR to get essentially written out of a scene, which as someone who has always been a ponderous poser is also is real unfun.
@shit-piss-love said in MU Peeves Thread:
Just a quick vibe check- some of us are definitely people who like to pose short and fast.
If you’re the one posing every 20 minutes and the rest of us are posing every 5 minutes? You’re gonna get left behind.
If you’re the one posing every 5 minutes and the rest of us are posing every 20 minutes? You’re gonna get ignored.
Read the room, people.
Totally. The hobby could use a lot more of this. I like to write a chonker as much as the next person but there’s times when it’s actively detrimental. Like an in-depth conversation about a topic that requires a lot of back and forth discussion. For political games especially this moves so many scenes, that are the meat of the RP I’m there for, outside of the actual game to be resolved entirely OOC and it’s infuriating.
Sometimes this is fine:
Bob nods, "Ok."
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I think its really situation dependent. 1 on 1 or with a small group of posers with roughly the same posing speed, i am ok with most anything. Whether that’s work slow or like 10 minutes to form a pose. (I’ll likely annoy people in the latter bc while I do have strategies to increase my speed, I have some limitations too for processing, so I’m probably more like 10-15 at my rapid fire level).
The difficulty comes for me when a scene is one way and then someone comes in who is on a way different time scale. I tend to fret about not wanting to exclude or be impolite to folks but when I’m in a 15-20 minute for a pose scene and someone wants to join and then is on the more 45-60 minutes rate and there’s just 3 of us i get antsy when its not an asynchronous scene. Same thing honestly when someone wants to come in but then just…lurk…for most of the scene and it only a 3 or 4 person scene in a space where that would be noticeable. There’s nothing wrong with either one, it’s just a preference. But it doesn’t for me feel good when someone hops into a small scene and then just kind of ignores any kind of interaction that I try to have with them or doesn’t engage with anyone at all. I totally get that with large scenes and wallflowering, though.
I’m wordy poser and get embarrassed about it sometimes, but I try to also be respectful or ask if someone minds or is overwhelmed esp in a 2 person scene. I also like to ask about speed bc I find that there isn’t an “expected” one these days and I do really like that. Mostly I want to feel like the person is engaged and having fun, so whatever helps that is great. The worst feeling is when I’m pretty sure the other person is bored and uninterested.
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@KarmaBum said in MU Peeves Thread:
If you’re the one posing every 20 minutes and the rest of us are posing every 5 minutes
I bow out? Not what I was referring to. I have had the pleasure of being in scenes where the ratio was more like their 3 minutes to everyone else’s 7, lol. That is a very specific kind of player and feels pretty deliberate.
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To be clear I have no problem at all with people who are “long posers” or whatnot. You do you I’m not the Wrongfun Police.
What I do want to avoid are the trigger phrases “low effort posing”, “shit posing”, and “low quality writers”. This topic has a tendency to descend to that level and I don’t wanna.
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While I haven’t seen it personally in quite some time, I have definitely seen rapid fire one-liners between a specific cluster of folks definitely used to sideline others or cut them out. And it’s not a speculation on my part–unfortunately with one particular group who did that regularly they were bragging about doing that, and laughing about it while it was ongoing, on chan on a different game.
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@shit-piss-love those terms are often turned on long-length posers as well, tbh. A lot of time what it means is “stuff I don’t like” to the person using those terms.
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@mietze That sucks.
I definitely have less patience for slow posers than I used to. A lot of my scenes have to fit in that window between getting off work and passing out for the night, and it very much hurts to have a scene never even get past the small talk stage because there are three-four people and at least two of them take 20+ minutes a piece to pose.
It’s fine if I’m warned in advance, because I can decide whether I want to spend five hours on what amounts to a ten minute conversation. But god, I really wish people had ‘typical pose time’ emblazoned on their character object so that I knew what I was getting into.
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@mietze said in MU Peeves Thread:
While I haven’t seen it personally in quite some time, I have definitely seen rapid fire one-liners between a specific cluster of folks definitely used to sideline others or cut them out. And it’s not a speculation on my part–unfortunately with one particular group who did that regularly they were bragging about doing that, and laughing about it while it was ongoing, on chan on a different game.
I have seen that. I’ve also seen someone use their 20-minute wait, 3 paragraph poses as a flex of their new org leader roster.
Being someone who prefers short or long poses is neither good nor bad. It’s how you treat the people you’re playing with.
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@Pyrephox This is the exact reason I set up async scenes or do most of RPing/GMing during the weekend.
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@shit-piss-love yes, as i acknowledged initially, it’s very frustrating when someone comes in or expects to grind a scene to a halt when they are the outlier for slowness.
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@mietze said in MU Peeves Thread:
@shit-piss-love yes, as i acknowledged initially, it’s very frustrating when someone comes in or expects to grind a scene to a halt when they are the outlier for slowness.
I apologize if I came off hot here. Usually when this topic comes up I end up watching people shit on short posing for five pages until I can’t help but write a novel in response. Cheers for the pleasant chat.
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Sweet spot for me is 7-8 minute poses. Anything past that and my ADHD goes wild and it makes it hard for me to keep paying attention to and following the scene – one of the reasons why I actually struggle a lot with Ares. I want to be able to do asynch/distracted because of my schedule, but yeah that’s not happening.
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@Pyrephox I know I’ve probably lost RP partners because of it. It is hard because at least for me, it’s not consistent. If I know a PC really well, and the content of the scene is not something I’m constantly having to look up/recheck (though that tends to be specialized, like if they’re talking about plot information that I’ve got to look up, ect), then I feel like I fit in mostly with faster-moving. But it is definitely helpful if people have consistent pose length likes to know them. It helps me gauge at least when I might need to warn. And as much as people sometimes like to say “it’s worth the wait”, I mean realistically when we have busy lives and limited time, sometimes it’s not. Not as a value judgement about anyone or anything, but just wanting to get into some meat too.
@selira I have had trouble with ares games too, not because the RP isn’t lovely, but I had assumed that I’d be okay with asynch (I don’t mind at all work-slow!) but I too lose the thread especially in larger-than-two-or-three scenes where it’s like one pose every 6 hours or more–for each person (which means a round can take close to 24). I assumed it wouldn’t be trouble for me, because I loved gdocs play back in the day but then I realized that was because usually it was a supplement to a synchronous scene. Like it would start during work or off hours, but then would be wrapped at the next live-RP opportunity, or vice versa. I think this is just how my brain works, though.
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I thought I would love async because I have very few windows of 2+ hours of time that I can spend just sitting at the computer.
But it turns out I like playing characters that enjoy conversation too much and it just doesn’t model that well at async pace.
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@Selira @mietze Not all Ares games are designed around async play. It’s a feature Ares enables, but it’s not a requirement.
I only play on Ares, and I ST in “real-time,” personally. If people can attend events when I can run them, yay! If not, see above re: I’m sorry I can’t run things on alt-timezones. I make exceptions, and I’ll set up async scenes for people I otherwise just can’t catch - which is why it’s awesome that the feature exists!
We just closed scene #40 last night on Glitch; about 5 scenes total have been async, and none were story/plot scenes.
If anything, I probably pose more reliably/faster because of Ares, since it means I don’t have to walk back to my desk to write my pose.
Edit: This post is all over the place but my point was: Ares and async aren’t the same thing. There may be Ares games out there whose pace better suits yours - whether that’s async/distracted or traditional/real-time.
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@KarmaBum said in MU Peeves Thread:
@Selira @mietze Not all Ares games are designed around async play. It’s a feature Ares enables, but it’s not a requirement.
I only play on Ares, and I ST in “real-time,” personally. If people can attend events when I can run them, yay! If not, see above re: I’m sorry I can’t run things on alt-timezones. I make exceptions, and I’ll set up async scenes for people I otherwise just can’t catch - which is why it’s awesome that the feature exists!
We just closed scene #40 last night on Glitch; about 5 scenes total have been async, and none were story/plot scenes.
If anything, I probably pose more reliably/faster because of Ares, since it means I don’t have to walk back to my desk to write my pose.
I do the same thing on Seven Nations. Every plot-related event or really, just any event that’s run, will be run live and on the game itself. If players want to run or do async-type scenes between each other, have at it! It’s no skin off my back if they play that way. I’m just happy that they’re playing in the world to begin with.
So while I like to say I have no issue at all with async-type scenes in any way or function, I’m an old fuddy-duddy when it comes to running events. I like to do it live and in real time.
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@KarmaBum Oh I know! I’ve played on some in the past where it didn’t feel that much different than a mush. But at least when I started poking around like a year or two ago, it seemed like the ones that interested me /tended/ to be more async focused. It was also the case that at the time I was also working a job where my online times were pretty rigid (not until after 5-7 PM Pacific depending on which job it was) so it might have been that since I was definitely off prime time, maybe that’s just what tended to be available.
I love pretty much everything about ares. I wish that i was better at async. But that would be the case even on a non-ares game. I can still handle ares asych 1000 times better than Arx flashbacks. It’s just a weird weird weird brain thing.
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My MU Peeve is that Ares is written in my least favorite language to work with. The interface is a huge step forward and I’m a big booster of seeing the hobby move onto better tech. I just don’t enjoy Ruby development.
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As with everything else, communication is key – and so is reading the room.
If your scene is going to be async, make sure everyone knows. If it’s going to be real-time, same.
If everyone’s taking 8 hours to write a novel, fine. If everyone else is quick-posting, match speed. I tend to alternate between novels and rapid-fire as matches the actual scene and player combination.