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    Echoes of the Past: Problem Players

    Scheduled Pinned Locked Moved Rough and Rowdy
    30 Posts 14 Posters 850 Views
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    • C
      catzilla @Roz
      last edited by

      @Roz said in Echoes of the Past: Problem Players:

      @Juniper said in Echoes of the Past: Problem Players:

      I interpreted this thread as a warning about two specific players residing in a specific game.

      idk that something really be a warning about a specific game or specific players when it doesn’t name the game or players 😅

      I don’t know how to double quote but they said this

      “Having watched them kill a game in that fashion and gain more friends and more enablers in so doing, I joined a freshly-opened game and created a Garou there in a brand new sphere. A week or two ago a new pack joined - the only pack - with characters that were rewrites of the werewolf and vampire player’s oWoD wolves in it. I battened down the hatches and waited for the attacks to start, because my character was an obvious target and I expected they knew he was my character. Two nights ago, the attacks began, and over the course of the day after I realised what the whole pattern was and where I’d seen it before.”

      So I think it’s a warning of two people specifically AND of problem players in general?

      1 Reply Last reply Reply Quote 2
      • M
        Muscle Car @Evilgrayson
        last edited by

        @Evilgrayson Role players are bonkers. RPG players are bonkers. WoD fans are bonkers. Add the anonymity of nick names and you wind up with an abusers paradise.

        Staff are simply blind to too much (the nature of MU*), and can only react, because nobody wants them proactively violating privacy. When there’s a proper shadow society being maintained OOC, more organized and longstanding than a game, good luck.

        It took me about 15 years to figure out this mix is bad for me. I’m sorry for your experience, truly. I was gutted my last time MUSHing, and called it quits. The circumstances bore comical similarities to your tale. Hugs for y’all.

        Got what you wanted, lost what you had.

        1 Reply Last reply Reply Quote 5
        • SillylilyS
          Sillylily
          last edited by Sillylily

          @Evilgrayson

          Sorry to hear that someone found your fun bug and stepped on it. That really sucks. Hopefully you find a game that’s chill. Thanks for the heads up.

          In the meantime I was just about to app a werewolf into a game… but even if it isnt them I want to stay far the fuck away from that shit. Could you dm me the owod game for peace of mind?

          1 Reply Last reply Reply Quote 0
          • GashlycrumbG
            Gashlycrumb @MisterBoring
            last edited by

            @MisterBoring said in Echoes of the Past: Problem Players:

            … I’ve run into players finding out that certain plots are restricted to certain IC groups that their PC isn’t part of, then immediately using every social engineering thing they can think of both IC and OOC to ingratiate their way into the plot,

            I’ve certainly been accused of this. By you, even. But from my point of view, it’s been that there’s plot going on over there, and I would like to play too. So I try to get involved, and later discover that people think I’m trying to gatecrash even before I find out that the opening to participation I think I saw isn’t viable. And presumably it’s taken as malicious social engineering when I react to that by directly OOCly asking for plot-runners to open things up such that I can play. It’s not that I want to be in every plot, or that I’m perversely drawn to try to be involved in things designed for Not Me. I want to be in some plot. And not some bullshit PBEM deal where I get one message every two weeks while spending the rest of the time unable to RP because everybody else is either RPing the plot that’s for Not Me or talking about the secrets thereof.

            The toxic in-crowd behavior that @Evilgrayson is talking about almost invariably includes accusing people of trying to worm their way into everything when they’ve been excluded from anything.

            4f14731c-6138-4ef0-a20a-c3a6c487b7d0-image.png

            "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
            – A. Bertram Chandler

            MisterBoringM 1 Reply Last reply Reply Quote 0
            • GashlycrumbG
              Gashlycrumb
              last edited by

              Which brings us to the horror of problem players – they’re trusted before they make problems, and, in a sense, earn their flying monkeys by being good friends (at least for part of the association, and possibly even long term) to some people even as they’re screwing over others and manipulating their friends to help.

              alt text

              "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
              – A. Bertram Chandler

              PavelP 1 Reply Last reply Reply Quote 0
              • PavelP
                Pavel @Gashlycrumb
                last edited by

                @Gashlycrumb The worst part of some of the more… famous problem players, especially those with whom I have been the most acquainted, is just how vital they make themselves to be. They provide story like nobody’s business, take over all those little jobs that nobody wants to do but need to get done. It’s like waking up one day to find out the janitor is actually Stalin.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                I 1 Reply Last reply Reply Quote 0
                • MisterBoringM
                  MisterBoring @Gashlycrumb
                  last edited by

                  @Gashlycrumb said in Echoes of the Past: Problem Players:

                  So I try to get involved, and later discover that people think I’m trying to gatecrash even before I find out that the opening to participation I think I saw isn’t viable. And presumably it’s taken as malicious social engineering when I react to that by directly OOCly asking for plot-runners to open things up such that I can play.

                  Gatecrashing can be unintentional if a certain level of transparency isn’t maintained between all players and staff. Dropping in unannounced when a big scene is going on can be unintentional gatecrashing if a player isn’t aware of a planned plot event or whatever going on for a specific faction. It happens, and it’s on both the player doing the dropping in and the staff running that scene to civilly, and transparently, work out that the scene is not open for the PC in question, and why. If a player has a concern regarding a plot not being open to their PC, they should approach staff with a good level of transparency, so that the players of the faction or skill group or whatever that the plot is meant for doesn’t assume someone is trying to grab their turn in the spotlight.

                  At the same time, intentional toxic gatecrashers do exist, and I’ve seen them in most of the genres of games I’ve played in (be it fantasy, sci-fi, WoD, other horror, post apocalyptic, or whatever). I’ve witnessed players use OOC methodology to circumvent both coded restrictions in the game (such as times I’ve seen players use coded meeting commands to circumvent faction locks on rooms and exits) as well as IC restrictions to accessing plot (in one fantasy game I was part of, some players were allowed to help run the central plots of the game without staff level access, and a player straight up lied about having the ability to fly when it came time to attack a pirate airship in the middle of a wilderness area. The player running the plot didn’t have the ability to confirm that, and when they turned the logs in to staff, there was a whole mess of drama about it that resulted in retcons and the player in question being banned).

                  I did accuse you of that. If it was inaccurate, I do apologize, but I was basing those accusations on the information available to me to formulate what I believed was the most accurate chain of events. The transparency of the situation, or lack thereof, is the culprit in that specific accusation.

                  Proud Member of the Pro-Mummy Alliance

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                  • I
                    InkGolem @Pavel
                    last edited by

                    @Pavel I think it’s part and parcel. The overinvestment is both one of time and emotional connection. You see it in LARP as well – when people choose the imaginary life and identity over their real one, you get the recipe for Chernobyl-caliber meltdowns.

                    PavelP 1 Reply Last reply Reply Quote 0
                    • PavelP
                      Pavel @InkGolem
                      last edited by

                      @InkGolem I think it’s subtly different. You’ve got people who invest so much time and effort and therefore they meltdown horribly, but then you have those people who invest so much time and effort in order to engage in toxic behaviour.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        Muscle Car @Pavel
                        last edited by

                        @Pavel This times 1,000!

                        Got what you wanted, lost what you had.

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