"My Guy Syndrome"
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MUs are improvisational writing. “Yes, and” is a commonly cited improv principle, and people sometimes fail to remember “No, but” is its equally important partner. The important thing is to find a way to proceed that is interesting and fun for the other people participating and yourself.
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@Faraday said in "My Guy Syndrome":
Yeah, that can be fun - but I still think there’s nothing wrong with politely bowing out of a scene where your character just doesn’t fit.
I agree. I wouldn’t be surprised if a lot of instances of this causing disruption just comes out of people not understanding how to bow out politely. In cases where I do it, and this might be a tiny bit shady, I simply say something along the lines of “My RL responsibilities require me to hop offline for a while.” and then I just log off.
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@Faraday said in "My Guy Syndrome":
@chorus said in "My Guy Syndrome":
Just in general, MUSH RP is a “yes, and” medium.
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
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@bear_necessities said in "My Guy Syndrome":
That being said your characters “don’t just write themselves” and I do think you have to be consciously aware if your decisions would make for good RP.
Agreed. When I say that my characters write themselves I typically mean that I’ve set up internal consistency and logic that would be difficult to reasonably violate, but it’s my responsibility therefore to set up that logic and consistency in a way that produces positive outcomes for the other players.
It’s a collaborative writing exercise, as has been stated already, but collaboration requires compromise on occasion as well as acceptance that not everything is for me. My high-powered executive wouldn’t be at the biker bar, but if I want to play with the bikers, then we can discuss and compromise to come up with an alternative location at a different time.
As for how to deal with it on a game, when it becomes exceedingly disruptive or problematic? Execution. Guillotines optional.
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
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@Pavel said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here
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@Roz said in "My Guy Syndrome":
@Pavel said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here
Yes, let us simply discount and ignore any experience that doesn’t fit within our own.
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@Pavel said in "My Guy Syndrome":
Yes, let us simply discount and ignore any experience that doesn’t fit within our own.
Yes, AND let us simply discount and ignore any experience that doesn’t fit within our own.
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@Pavel said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
@Pavel said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here
Yes, let us simply discount and ignore any experience that doesn’t fit within our own.
that literally wasn’t my point??? i wasn’t saying that that extreme take could never exist in the world. just that i don’t think anyone here in this conversation was expressing it, because it would be nonsensical. and that it would be exhausting trying to defend every single position from the angle of “i must always acknowledge the possibility for someone to take this to the absolute extreme,” because there’s an absolute extreme for everything, but it’s okay to approach conversations with a certain expectation of common sense.
because i do think it’s common sense that a game could not reasonably survive “everyone says yes to every single other player” and if someone came in her seriously positing that idea, we’d all just call it ridiculous and unsustainable. it wouldn’t be worth wasting time on
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“Yes, And” doesn’t mean you agree to do things, it means you agree with the narrative as presented so far AND are moving forward with it in this way. It’s about not negating the story people have already told.
A character can totally encounter something that results in them beating feet or whatever to get out of the scene. Scene exits are fine in improv (which is where “Yes, And” was originally given an identity as a concept), and they can be in RP. The RP can indicate that the PCs are going to the stable to defend the horses from the giant mutant wolf, and a player can “Yes, And” by totally posing, “Ser Gobles suddenly gasps at the mention of giant mutant wolves, his armor chattering in fear, ‘I… I am not yet ready to face the menace of the mutant wolves, I must away. You have my support in this task, but I cannot face them myself.’ He quickly runs away, not wanting to be confronted by the source of his phobia.” In that case, you’re not denying anything that’s already happened, you’re just exiting the narrative without derailing it.
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@Roz Then maybe it’s also common sense to understand hyperbole as well, especially when that hyperbole immediately follows from “your generalisation hasn’t been my experience, and people are entitled prats.”
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@Pavel once again, my point was only that i didn’t think the people in the conversation bringing up the “yes, and” tenet were meaning a version that was devoid of common sense and reasonable guidelines. just as a general effective philosophy of MU* RP being by nature a collaborative multiplayer improvisation
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@Roz said in "My Guy Syndrome":
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.
It’s not: “My character wants to shoot the Cylon.” “Yes, and…”
More often it’s “roll for it” or even “no that isn’t going to work.”
Again, I’m not saying you can’t approach things that way, I just don’t think most MUSHers do.
That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.
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@Faraday said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.
we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.
That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.
yes, i do agree there. i think that’s really just an expansion of the same philosophy. it’s about the collaborative building on what the other player is offering.
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Glad to see we’ve squared away that Yes, And & No, But are the same fundamental concepts.