Coded Systems vs PDF Sheets
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I’m not here to do homework.
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@Juniper Unless it’s a creative writing assignment.
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Yes, I would avoid a game with PDF sheets, because I am tired of dealing with them at work.
At least put it in an excel sheet or something so you can run some formulas in there.
Edit: See below!
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A few years ago I was so desperate to run an ares CoD game for my pals that I went the google sheets route. I think I had it so they’d be locked or versioned or something.

Then coder pal went ahead and coded an entire CoD plugin so I ended up pivoting away from this idea. It would’ve been a lot of work managing everything like this, but hey, it’s possible! The sheets were styled from some free resources, then altered so that they handled the formulas.
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I don’t care if all character stats are available for everyone.
But leave histories/backgrounds private. I enjoy a slower burn for learning about PCs and them learning about my PC.
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Just a coder rant being put here because I have nowhere else to do it. LOL
Kind of related to this, I wanted to see if I could create a web-based character generation system based on the upcoming Mutants & Masterminds 4th Edition, mostly just for fun. When you look at a character sheet, everything seems manageable. You think, “Yeah, I should be able to do this.”
Then you get hit with all the little niggly things.
Specializations and focuses for skills took me hours to sort out. I’ve been working on powers and their modifiers for going on two days now. Some are flat, which is easy. Some are ranked, which is also easy. Some are flat in certain situations but ranked in others. Some are extras in some cases and flaws in others. Some depend on the overall cost of the power and apply after all the other modifiers.
Several times I’ve sat back, pinched the bridge of my nose, and thought, “If I really wanted to do this, it would be easier just to use PDF sheets.” But then I think about how cool it would be to have this as an actual working system, so I press on.
I’m taking a break now after sorting out what I hope are most of the various modifiers. When, or if, I come back to it, I need to go through each power individually and deal with the specific modifiers that only apply to them.
Then I need to figure out how to do arrays…
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@Raistlin Writing code for an even moderately complex RPG system really hammers home the lesson that not having a robust data structure design before starting on anything else is a recipe for pain.
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The best of all worlds are VTTs.
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A few years ago I was so desperate to run an ares CoD game for my pals that I went the google sheets route. I think I had it so they’d be locked or versioned or something.

Then coder pal went ahead and coded an entire CoD plugin, so I ended up pivoting away from this idea. It would’ve been a lot of work managing everything like this, but hey, it’s possible! The sheets were styled using some free resources, then altered to handle the formulas.
Speaking of CoD sheets in Ares, I went this route (screenshot below) with the plugin I’ve been working on. My two cents on this topic is I hate emailing and doing Google Sheets. I know it’s really no different, but email and shares just feel too personal vs creating a character/profile in a game that’s just for that game/system.

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@xCroaker I agree about the emailing. I know it’s possible, but I don’t think I would want to do it as a player or want to ask players to do it as an admin.
Your sheet looks pretty good, BTW!
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