@Tez said in Metaplot: What and How:
Welcome to me intensely digging for more details. Were the invasions handled as GMed scenes? How did you make the politicking real for people? Was it jobs and rolls? Was it all staff run?
The broad strokes of the invasion was handled by Staff, based on scenes we ran and our reading of scenes that player GMs ran as well. Players were welcome to run general combat scenes, and if they wanted to try out something particular, we asked that they check in with us first. When they did, we sometimes gave them additional details that they could drop into their scenes to feed into the players’ understanding of what was going on. We determined what happened with the course of the war through how things went in the various scenes (Staff-run and player-run alike), some jobs/rolls, and some narrative license.
The “narrative license” might be called railroading by some, but the idea was that we wanted to see the Good Guys on the back foot for a while before they turned things around, so while the actions of the PCs could win local victories, or lessen the cost of local losses, they weren’t going to turn back the tide yet. The events of GMed scenes (Staff- and player-run alike) changed where the Good Guys would be pushed back or hold back the tide, but not that the Good Guys were going to be pushed back.
The politicking came in two real waves: first a choice of which child would succeed the faltering King, and then who would make up the Crown Council around the new ruler. To be perfectly honest, we didn’t leave things open to too much player input on the first wave, as I recall. For both waves, the questions were presented in GMed public scenes, and then there were House meetings for most of the Great Houses, where PCs associated with that House were able to weigh in on their preferences and make plans to support them while the House Head was NPCed by a Staffer.
The Crown Council politicking we put into play through posts and public scenes, as a couple of the members of the new King’s Council were unexpected, and seemed to tilt things pretty distinctly in one direction of the philosophical differences between Great Houses. After seeding the idea of the imbalance, we held more House meetings to answer some questions, and then people went off on their own to RP about the situation, put in requests, get more information, and make attempts to figure out what was going on. We closed down before we could get to fruition on that story thread, but we had a dozen or so players chasing it and looking to impact which NPCs had power and influence on the Crown Council. That in turn would have impact on how the war was prosecuted, as well as how efficient the Crown was at prosecuting it.