@howyadoin said in Scenes within Scenes:
But the real purpose of table talk is to isolate the inane peanut gallery chatter from the actual important shit going on.
And also to make mostly one-way scenes (such as sermons, lectures, ceremonies, giant meetings and concerts) less boring.
Again, this seems like a code solution trying to fix a social problem.
If there’s “important shit” going on that the peanut gallery can’t interrupt? Don’t have the peanut gallery at the scene. Have them in their own side-scene, either happening at the same time as the “important shit” scene that they can watch freely, or RPed after the "important shit* scene but ICly taking place at the same time.
If it’s a one-way scene that again, can’t be interrupted? Don’t make it a scene! I’m sure we’ve all been in plenty of scenes where we thought, “This didn’t need to be a scene, it could’ve been a post/vignette/scene-set.” So don’t make them scenes. Have the GM post up their too-important-to-be-interrupted scene as a Vignette, and then have the actual scene be everyone’s reaction to it afterwards. You know, when people can actually interact with each other without interrupting.