I like the definition that a metaplot affects every character even if they don’t realize it. It also typically changes something major in the setting, though that major change may only be seen by specific characters.
An example I can think of is a oWoD MU* years back that had a metaplot centering around Locational Weirdness of a small city and it’s environment.
In specific, every sphere had different aspects of this Weirdness to attend to. For Werewolves, the Wyld and Weaver were best buddies for some reason and absolutely crushing all the Wrym spirits around. Things were still hella imbalanced, but imbalanced in a much different way from normal WoD.
Vampires had to contend with blood bonds simply not working any more. With anyone. This naturally threw huge wrenches into the vamps power structures. And now they actually had to treat their Ghouls well, since they could just rebel and weren’t mentally shackled to them any longer. Tremere were forbidden from entering the area and Sabbat were almost unheard of since the Vinculum just… didn’t work any more, so they quickly fell into infighting. Meanwhile, Anarchs moved in and quickly established themselves due to the massive power vacuum caused by blood bonds failing.
Changelings had to contend with a huge influx of Glamour. The place just glowed with the stuff. The downside is that this meant Bedlam was a constant threat and that all kinds of dangerous Chimera born from the dreams and nightmares of mortals around the place infested it. Some had to search out and purposefully cuddle up with Banal people just to keep the Things and ODing on Glamour at bay.
Mages – both Union and Traditional – made a pact to study the Weirdness. They also both lost established Constructs/Chantrys and there was a mystery there with both; in both places, the resident magi just simply disappeared without a trace. Magic also just… didn’t follow the normal rules where these places stood – the Technocratic Construct was without power and trying to reestablish it always met with failure (sometimes catastrophic), and the Traditions Chantry always treated ANY magic cast in it as Extremely Vulgar, regardless of paradigm. The Higher Ups wanted this thing Solved, so there was an oddly close working relationship between the Union and the Traddies. They met every week in the back of a bookshop/cafe. Donuts were supplied.
And regular mortals got treated to all kinds of bizarre weirdness. Disappearing alleyways in placed they’d been to a thousand times before, odd shadows that didn’t quite match, glimpses of Things just at the corners of their eyes, strange dreams and nightmares, inspiration striking with skills and knowledge they had no practice or understanding of, inexplicable equipment failures… and equally inexplicable equipment successes (“… This car has no engine. How is it running?”).
@Faraday said in Metaplot: What and How:
- Babylon 5 MU basically followed the key events from the TV series, with variations influenced by the PCs.
As a side note, I’d KILL for a Babylon 5 MU*. Sadly, one of the best (if not THE best) Sci-Fi TV series seems to have been mostly forgotten. Sigh.