@Yam said in Player Ratios:
Tangentially related but I though we kinda’ figured out that gating/limiting/waitlisting wasn’t ideal. As in the people that generally got waitlisted were more or less uninterested after several months passed.
My experience with trying a waitlist was largely negative, it’s very counter to the way players behave and engage with MUSHes even though it’s easier on staff in a lot of ways, but it was a suggestion by someone who couldn’t get in during a ‘come everybody’ open window and I’m not sorry to have tried it. I’m still pretty pro some kind of population limitation, even if I don’t have the perfect system for it.