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Posts

Recent Best Controversial
  • RE: AI Megathread

    @MisterBoring said in AI Megathread:

    Science AI model releases an open source schematic for a water powered drive system for cars that gets 450 miles to a gallon of water and can drive at freeway speeds. crickets

    That’s not driving advertising dollars and making anyone’s money. ChatGPT does…somehow…

    Honestly, I see a lot of promise in narrowly-tailored AI designed to wade through data and do pattern-recognition, but that’s not atm a money-maker for anyone.

    posted in No Escape from Reality
    T
    Third Eye
    5 days ago
  • RE: AI Megathread

    I’ve said it before (possibly in this thread, idk, it’s been A Year) and I’ll say it again, all I want from someone using ChatGPT to write poses/descs/thematic stuff is disclosure that they’re doing that. Now, I want this because I don’t want to engage with LLM content in my travels through this hobby and it saves me time and frustration, but at this point this stuff isn’t going away and clearly a lot of people don’t care. So as long as it’s on the tin there’s not much I can complain about.

    What I have observed is that nobody doing this, in even in very blatant ways, cops to it.

    Which is something I find worth interrogating. People are a lot more upfront about using Midjourney and the like to create PBs and wiki art, maybe because they think it’s more obvious. I guess there’s a level of embarrassment involved that isn’t present for some people when it comes to visual art, idk.

    posted in No Escape from Reality
    T
    Third Eye
    5 days ago
  • RE: AI Megathread

    Whelp, now to add ‘Please don’t feed my scenes into an LLM’ to my +finger, too…

    posted in No Escape from Reality
    T
    Third Eye
    11 days ago
  • RE: The 3-Month Players

    LOL so do the kind of players who only stick around for 3 months think social RP is evil or want social RP and are these at all the same thing or two totally unrelated questions?

    posted in Game Gab
    T
    Third Eye
    16 days ago
  • RE: The 3-Month Players

    The Network did essentially recreate ‘the Bubble’ every new season. This was part of why it wasn’t my thing, but it maintained a decent playerbase and closed on its own terms.

    posted in Game Gab
    T
    Third Eye
    28 days ago
  • RE: The 3-Month Players

    OK, but specifically on the New Game Bubble thing.

    There is a pattern.

    New game opens. The theme at this point almost doesn’t matter. The appeal of it at this point almost doesn’t matter.

    It is mobbed by the same 40+ people, most of whom evaporate in 3 months.

    The cycle repeats at the next new game, the XYZ of which almost doesn’t matter.

    There are a LOT of reasons players don’t stick with games. I think 3 months is a pretty reasonable, and probably more-than-reasonable, time to see if something is for you or not. But the Bubble is its own thing and it’s exhausting and it keeps happening and I want it not to happen again on the next project I undertake.

    ETA: I guess I’m interested in the ‘I only like new things’ mentality because it’s so foreign to me and so counter-productive to the kinds of environments I enjoy over the long term.

    posted in Game Gab
    T
    Third Eye
    15 Apr 2025, 22:24
  • RE: The 3-Month Players

    @Faraday said in The 3-Month Players:

    Ares also makes it easier to discover games. This arguably could lead to bigger initial bubbles, magnifying the effects of the collapse.

    If this is any more of a thing in Ares than it always was with PennMUSH games, I think this is a lot of it. Tons of players scan the Ares listing pretty frequently in search of new games (to play for 3 months than not play anymore lol) and even back when MUDConnector and stuff was functional, it felt a lot more fragmented. It feels like the only comparable thing available right now is Evennia’s listing, which doesn’t have new games pop up as frequently.

    posted in Game Gab
    T
    Third Eye
    14 Apr 2025, 20:55
  • RE: The 3-Month Players

    @Ashkuri
    One thing I’ve thought a lot about this year, and do not have an answer to, is if there’s something unique to Ares that drives this phenomena more than other MUSH-like formats, or if the transparency just makes this all more visible.

    I don’t know!

    I’d love to see what others think, though.

    posted in Game Gab
    T
    Third Eye
    14 Apr 2025, 20:09
  • RE: Why MUSH?

    @L-B-Heuschkel said in Why MUSH?:

    Three months: The average time a player will spend on a game, any game. Once the new shine and sparkle has worn off, many move on to the next new thing.

    A tangent but this is why I find the ‘new’ stage of a game exhausting. I know I’m basically RPing into the void with people who won’t stick around or develop anything, but who’re also 200% extra about everything OOC. I tend to be very wary of anything that hasn’t hit the six-month mark.

    posted in Game Gab
    T
    Third Eye
    14 Apr 2025, 16:18
  • RE: Why MUSH?

    For me it’s:

    A) The real-time nature of it, both the IC improv aspect and the OOC social aspect, you lose both as an environment drifts further away from it

    B) The ability to build an entire world and a shared narrative, and develop a character and larger narrative over time

    C) The OOC convenience of having everything centralized and the commands relatively streamlined

    I think it’s kind of remarkable that, given how popular ‘RP online’ actually is, nothing else quite replicates this. I read attempts to RP on Twitter! I hope those poor souls are all right, somewhere.

    posted in Game Gab
    T
    Third Eye
    10 Apr 2025, 02:06
  • RE: Lords and Ladies Game Design

    The version of WoT I want isn’t an L&L game but idk what other people would want.

    posted in Game Gab
    T
    Third Eye
    12 Mar 2025, 19:34
  • RE: Lords and Ladies Game Design

    @Pyrephox said in Lords and Ladies Game Design:

    1. If your game relies on themes (like, say, conflict between factions or internal societal tensions) then you should not rely on PCs to enforce those as leaders. Most players won’t enforce theme, and the ones who do often end up burning out and miserable because they’re thrust in a position of “fun police” that isn’t actually very fun (ask me how I know).

    On top of it not being fun, it’s also how a lot of theme drift happens, or how an environment can grow OOCly toxic. When you off-load theme enforcement to players, the people who are Loud and Around end up doing it. Sometimes those are people who are actually helpful, a lot of times they’re not.

    posted in Game Gab
    T
    Third Eye
    9 Mar 2025, 18:15
  • RE: Staff and playable pcs

    I’m not sure I have an opinion on whether staff should disclose their alts on any kind of ‘this is good/bad for the game’ basis. I mostly think there’s no point in this kind of secrecy. People will find out, you better believe they will talk about it, so why not be upfront about it? Feels like it just saves time/drama.

    posted in Game Gab
    T
    Third Eye
    21 Jan 2025, 00:35
  • RE: Staff and playable pcs

    @chorus said in Staff and playable pcs:

    A: What staffer in their right mind is going to want to ONLY “work” on a game, rather than play it?

    They exist, but in my experience a lot of them treat their NPCs like PCs, which becomes it’s own special problem and I’d rather just have a clear staff-alt at that point.

    posted in Game Gab
    T
    Third Eye
    20 Jan 2025, 02:10
  • RE: Big Update Thread

    IT LOOKS DIFFERENT!!!

    posted in Comments & Feedback
    T
    Third Eye
    16 Jan 2025, 18:18
  • RE: MU Peeves Thread

    I’m having a Rough Time with the amount of obvious, unedited ChatGPT garbage out there in our corner of the roleplaying world.

    posted in Rough and Rowdy
    T
    Third Eye
    15 Jan 2025, 01:25
  • RE: Blocking Players

    @Roz
    Same, this is ultimately why Discord blocking drives me nuts. It doesn’t help to see a thousand notifications about a person I’m putting myself in a little mental time-out to not want to punch in the goddamn face. Just erasing them from channel history would be pretty sweet, though.

    posted in Game Gab
    T
    Third Eye
    12 Jan 2025, 04:12
  • RE: Consensus on Roster vs OC vs Mix

    Whether I want to play a roster varies - as one would expect - from game to game and how they’re being used. I used to only want to play my super special creations, but I’ve picked up some I’ve quite enjoyed and increasingly think they’re an important option for various reasons (quick entry into a game, one avenue of theme enforcement, and so on).

    I’d never play whatever the ‘you don’t have access to staff events’ character is, whatever it was, which seems like a separate question to which the answer is mostly ‘no.’

    posted in Game Gab
    T
    Third Eye
    11 Jan 2025, 01:01
  • RE: Liberation MUSH

    Mainly bumping this because I got a ‘this topic is quite old’ when I went to reply, but LOL this is one of the games Polk unplugged.

    Memories, they are made to this.

    posted in Rough and Rowdy
    T
    Third Eye
    4 Jan 2025, 23:33
  • RE: MU Peeves Thread

    It’s like in a social hobby somebody needs to expend the social energy to make stuff happen, or it…doesn’t.

    posted in Rough and Rowdy
    T
    Third Eye
    2 Jan 2025, 20:37