@Pyrephox said in pvp vs pvp:
Player vs player conflict, where the PCs are mainly proxies for beating ‘the other guy’ on an ooc level.
I mean, this is what a lot of people who talk about PVP actually seem to want. Which is fine, I understand the rush, but when you look at the amount of code and real-life work that goes into adjudicating this on a pay-to-play AAA game…idk, my friends. Perhaps there are reasons this is less popular in our hobby of unpaid volunteers doing this for fun.