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MU Peeves Thread
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I work for a US school district, and we wholly get our filtering from third-party vendors, which is apparently a big player in the educational space. Securly, if you’re curious. It’s public knowledge anyway. Anyway, they’re supposedly widely adopted, which means they don’t really have to fucking try but don’t get me started on the general grift of this market.
The surprising thing here is I haven’t run into a single game that we block. Of course we don’t block certain sites like Steam for specific reasons.
I too am baffled by the lack of split-tunnelling here, but the teams responsible for configuring and maintaining this stuff are simultaneously overworked and a little junior.
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Sometimes I want an aging/middle aging while mushing thread because dealing with hormonal issues and mushing is sometimes an annoying combo and yet if I had a dollar for every time a male presenting phb answered every criticism no matter how gently given by a female presenting person with “what are you on the rag” in the 90s I wouldn’t be stressing about putting things kids through college now. So its also a bit of an irritant to even say something like that because my 20 year old self would smack me.
Also it was mushing that first made me realize I needed bifocals for real. (Wish I hadn’t resisted as I love them!)
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@Faraday said in MU Peeves Thread:
@Whisky said in MU Peeves Thread:
whereas the custom URL takes a few weeks/month(s) for IT policies to allow the new website through.
What on earth kind of system is that IT running? Preemptively blocking ALL websites you haven’t whitelisted is some next-level draconian weirdness.
I think it’s just an overcautious approach since after a month passes they aren’t blocked anymore.
Unfortunately I work in a business where people are happy to hand their passwords to Groooooogle and Fracebook.
Woo, let’s go compulsory annual phishing training \o/
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@Whisky If I had to type my password in every time to our laboratory information system every time I logged into a workstation, I would likely throw a computer through the window.
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Every. Fucking. Time. Plus the two factor verification. Which sucks for me because I don’t have my phone attached to me all the time (half my day is spent on a cart going from room to room and women pockets ~suck~ so I just can’t keep track of it!) so I am legit locked out sometimes.
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@junipersky A friend of mine is part of a class action lawsuit with a former employer over usage of personal property for MFA.
We’ll see how it goes. Frankly, I don’t want work functionality on my personal device ever but I feel like modern workplaces let that trojan horse in a long time ago.
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@Testament I customize laboratory information systems, and one of our clients has it so that we need 2FA constantly, even though we’re on their VPN. It is insanity inducing. Go to test code, pause to do authentication, crash from minor error, repeat.
@SpaceKhomeini Yeah, it’s bold of them to assume I can fit another 2FA application on my aging personal device.
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That I am super curious about how it will go! I get the need for two factor, but I hate the inconvenience.
We aren’t locked down as tight as other places are. I was recently in a training with a teacher out east who couldn’t even share/accept a share for a Google doc outside her organization.
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@junipersky If you’re looking for cute teacher dresses with pockets (or just nerd clothing in general), check out https://svahausa.com/. They give teacher discounts and their pockets are (usually) pretty decent, though some styles have nicer pockets than others.
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Common peeve but I kinda wish there was a paradigm shift and live scenes stopped being such a focus on most games. I just can’t do three hour blocks anymore, for a lot of reasons, and it’s hard not to feel like I’m somehow being rude when people ask for them on channels and I can’t jump in.
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@Wizz Meanwhile a peeve of mine is how widespread asynch games are, and that I really don’t have the brainspace or capability of doing them well, or the ability for that kind of long-term focus on one scene.
I think it just is going to come down to different places offering different scenes, and that’s okay.
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Which games are primarily asynch?
Or did you mean like, play by post forums and that kind of thing?
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@Wizz said in MU Peeves Thread:
Common peeve but I kinda wish there was a paradigm shift and live scenes stopped being such a focus on most games. I just can’t do three hour blocks anymore, for a lot of reasons, and it’s hard not to feel like I’m somehow being rude when people ask for them on channels and I can’t jump in.
Shit, I wish I had the free time to do three hours of uninterrupted RP.
I think this shift from live RP to async RP has been largely caused by the fact that it’s just more convenient. Because suddenly, we all got fucking old.
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@Wizz said in MU Peeves Thread:
Which games are primarily asynch?
Or did you mean like, play by post forums and that kind of thing?
I think she means that a majority of scenes on, primarily Ares, games tend to be asynch or long-running and slow-paced, pose-wise.
But like @Testament said, I think this is just a product of the majority of the people partaking in the hobby just being older and having less access to large chunks of time (and less energy or drive during those).
I’m much better at keeping a consistent (not lately, because RL moving and whatnot, but) slow pace and running four or five plot scenes at a time over the course of a week or two, than I am capable of running the same amount of scenes one at a time live.
Nevermind that async aleviates a lot of the headache when it comes to scheduling.
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@Coin My current mush project that I’m working on is kind of taking the idea of blending tabletop groups with a main storyline for a small group of players (as in between 8 to 12 players) which is done live and then the players can do whatever between those events.
So like, one weekly or bi-weekly event that pushes the game narrative and then players can do whatever in between those sessions.
Granted, I think this is only something that can be done pointedly on smaller size. But it’s the current format I plan on experimenting more with. And this was done solely as a way to try and find some kind of middle ground. If it works, well, we’ll see I guess.
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@Testament said in MU Peeves Thread:
@Coin My current mush project that I’m working on is kind of taking the idea of blending tabletop groups with a main storyline for a small group of players (as in between 8 to 12 players) which is done live and then the players can do whatever between those events.
So like, one weekly or bi-weekly event that pushes the game narrative and then players can do whatever in between those sessions.
Granted, I think this is only something that can be done pointedly on smaller size. But it’s the current format I plan on experimenting more with. And this was done solely as a way to try and find some kind of middle ground. If it works, well, we’ll see I guess.
The problem I’ve found with tabletop-style games among MUers (especially with a text medium) is that they lose interest and a lack of a bigger world around them with more players to interact with more consistently makes it hard for them to keep motivation. But I hope you can tackle that hurdle successfully!
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@Coin said in MU Peeves Thread:
a majority of scenes on, primarily Ares, games tend to be asynch or long-running and slow-paced, pose-wise.
This depends on the game.
18/30 recent scenes on Zombies wrapped in “real-time.” Looks like Shattered has an even higher ratio. Keys and Network tilt the other direction and have more async than traditional scenes.
Different games, different philosophies.
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@Coin I also think smaller games are going to be more a trend we’re going to see. Especially as the larger mushing playerbase continues to age.
Speaking from my own experience anyways, I’ve found it’s been better for my patience and the ability to get involved if there’s an active GM not having to wrangle 40, 50, 60 players.
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Definitely agree with this. I think it is more an issue of games than servers. Different game cultures skew in different ways. I do think that Ares has enabled the asynch crew and made it easier for them, but I don’t think that using Ares necessarily leads to that.
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@Wizz As others have said, it tends to be a thing in the Ares games I’ve tried. And again, it’s fine! Just means those ones probably aren’t ones I can commit to, even as much as I love the premises, because they don’t work for my brain.