Re: Dies Irae
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@somasatori said in Re: Dies Irae:
Storytelling coordinator, to me, means that I manage the theme elements of the game.
Then I’d probably recommend “theme coordinator” then, rather than a title that evokes the storyteller-as-decision-maker role.
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@Pavel said in Re: Dies Irae:
@somasatori said in Re: Dies Irae:
Storytelling coordinator, to me, means that I manage the theme elements of the game.
Then I’d probably recommend “theme coordinator” then, rather than a title that evokes the storyteller-as-decision-maker role.
Good idea!
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@somasatori Good. Now go back to finding vamp staff so I can actually do things.
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@Pavel said in Re: Dies Irae:
@somasatori Good. Now go back to finding vamp staff so I can actually do things.
I wish we could get those original vamp staffers back.
I also have a vampire character, but I don’t really end up playing on DI very much on account of the coding.
Where’s that-- oh yeah
We opened with too much shit going on at once, is what it is. And then we had people jumping into these sort of half-baked spheres that didn’t have all their plot or lore written out, which is very stressful. I’m glad that Scylla’s cool with us doing a temporary shutter of the vamp sphere until we can get things tighter and more consistent.
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@Jynxbox said in Re: Dies Irae:
But there’s a sharp, steep drop off from interacting with Marid to dealing with some other staffers.
It feels like they kinda just forgot what fun was about. It seems like they built this place and then certain staffers never wanted to give up control. You app a PC and immediately they go about trying to turn your PC into their NPC,
I got, legit, no hyperbole, seven different people to make chars. I think one is still technically there and one only left after their second attempt at a char when vampire closed, but nobody actually lasted long enough to be on the grid.
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Another thing I’ve noticed is that some members of staff immediately jump on the defensive when someone makes an often justifiable complaint.
“Well we’re in beta these things happen” is fine and good, but there’re repeated instances of players being unable to actually see each other, much less actually RP together. So when a new person complains about that, and mentions their irritation at the round-a-bout way of fixing it, just say it’s being worked on and then shut up. You’re staff, if you’re whining on the Newbie channel, you’re doing it wrong.
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@Pavel said in Re: Dies Irae:
Another thing I’ve noticed is that some members of staff immediately jump on the defensive when someone makes an often justifiable complaint.
Yeah, can’t say I’m a fan of that. Especially when it’s defensiveness about code. I often joke that I’m a clinical psychologist who is hobby coding python here, but that’s exactly the case. I know I’m not going to be as good as bitMuse, Theno, Kumakun, Volund, etc. I definitely don’t need any white knighting on behalf.
“Well we’re in beta these things happen” is fine and good, but there’re repeated instances of players being unable to actually see each other, much less actually RP together.
This is such a weird bug. There’s this one and that ooc room one where going if from the ooc room will occasionally keep your account linked to the ooc room while your puppet (in traditional MU terms, your bit) goes on to wherever it is you’re headed.
I’m definitely still working on both of these, but they’re real weird because there’s no discernible pattern as to when they happen. My weekends suck due to childcare stuff, but when I was looking at it on Friday I found a quirk in the character typeclass that stored a previous location attribute (used for commands like +return) using the same name as the location attribute (I just used “self.db.location”). The kicker is I can change this and it’ll just be a bunch of waiting until whatever random assortment of commands occurs that causes the bug to appear.
As for the other one, they have to be linked! Maybe! It’s also possible it’s a reality level thing. In hindsight I should have just created typeclasses for umbra rooms so stepping would just teleport you to another room with a different room type, but instead I made it place a tag on your character that changes what you can and can’t see. Then doubled down and did the same thing with fae stuff. I need to code review that one. I really want to get it to a state where there’s nothing super game-breaking so that it can be released. Then more people can make MUSHes to keep the hobby buoyed a bit.
So when a new person complains about that, and mentions their irritation at the round-a-bout way of fixing it, just say it’s being worked on and then shut up. You’re staff, if you’re whining on the Newbie channel, you’re doing it wrong.
It’s not only the newbie channel though, there’s a lot of immediate defensiveness in the Discord that just doesn’t need to happen, aside from that whole meme about what belongs on what channel. I feel like I say “not everything deserves more than an acknowledgement” more often than I should be, because there are full fledged arguments that occur and it drives me nuts.
It’s fine to just be like “thanks!” or “thanks.” It’s also fine to just say, “Ah, good suggestion! Sounds like it would be interesting.” even if you never plan to consider it. Also, like… In the instance that someone does aggravate you to the point that you get actually angry it’s far easier and less personally disruptive to just step away and ignore them than to keep the cycle going.
Not much to be done about it, though. At this point it feels like staff culture. Maybe a bit too defeatist, but – well.
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I quit! I am going to continue working on the WoD20th code on my own, and I might run a Mage ttrpg using it, but no more staff at DI.
My main focus will be finishing up my Cyberpunk Red game.
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I’m enjoying this game but the staff turnover got me like:
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@catzilla I like my cat as well, I have fun with my folks. I hope whatever problems Bya spoke of come out in the open to be handled soon.
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It’s sort of inevitable given the apparent lack of communication going on between staff, along with the sheer amount of making things up on the fly that I had seen during my brief sojourn there.