RP Safari - Pacing Styles
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@MisterBoring said in RP Safari - Pacing Styles:
For me my brain sorts the metric as:
Live - 1-15 minutes between poses
Async - 16 minutes - several hours between poses
Distracted - Days between poses.If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.
i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.
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@Faraday said in RP Safari - Pacing Styles:
@MisterBoring said in RP Safari - Pacing Styles:
If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.
Except as mentioned above, not everybody agrees with these definitions.
Yeah, I’m aware, but even having the ability to look at a list of scenes and just see flat data about the average time between poses might make it easier for people to choose scenes they want to join based on their personal preferences.
@Roz said in RP Safari - Pacing Styles:
@MisterBoring said in RP Safari - Pacing Styles:
For me my brain sorts the metric as:
Live - 1-15 minutes between poses
Async - 16 minutes - several hours between poses
Distracted - Days between poses.If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.
i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.
I can concede that.
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@MisterBoring said in RP Safari - Pacing Styles:
Yeah, I’m aware, but even having the ability to look at a list of scenes and just see flat data about the average time between poses might make it easier for people to choose scenes they want to join based on their personal preferences.
A lot of Ares games have these posted but they differ from game to game and, shock of shock, sometimes players don’t read things.
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I’ve never been able to get into Async because I’m super flighty and unreliable. A friend of mine who lives in Australia absolutely loves it tho, it lets her do stuff with the 90% of people who aren’t in the Pacific Theater
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I think folks are dramatically underestimating just how much mathematical averages can be skewed by outliers when there are sample sizes as small as most MU scenes have.
This really doesn’t have to be this hard. We’ve been having scenes with different pacing since I started playing in 19-fricking-95. All Ares does is provide more tools so that adults can communicate and collaborate with each other in the hopes of finding people who like to play in the same way. And it even includes a handy guide to explain said tools:
MUSHes have traditionally been focused around live, synchronous RP, with players all being online together. With the web portal, Ares supports more varied playstyles. You can specify a Pacing for your scene to let other players know what to expect before they join.
- Traditional: Live, synchronous RP with poses coming minutes apart. (Default Setting)
- Distracted: RP that is still synchronous, but with longer time between poses due to work or other distractions.
- Asynchronous: RP with poses coming in at various times, possibly in different timezones or schedules, or even over multiple days.
If you wish to add extra detail about your scene’s pacing, use the scene notes field.
If you can’t find people willing to RP in a way compatible with you, that’s not a tools problem, that’s a people - I hate to call it problem, because it’s not really a problem, it’s just you being at the wrong party.
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I got it and I’m not even that smart.
Traditional: Normal MU shit, you and your friend or whatever just posing back and forth.
Distracted: You and your friend fucking around bc you’re both kind of busy but want to do something so you swap a pose an hour or whenever you see the activity light and have a couple of minutes to write something.
Asynch: It’s like you and a friend swapping poses over @mail because
their dick game is completely and totally insanethere’s a very important scene that has to happen but timelines just can’t link up right.(you can quote this in material it’s super helpful)
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@Faraday said in RP Safari - Pacing Styles:
I think folks are dramatically underestimating just how much mathematical averages can be skewed by outliers when there are sample sizes as small as most MU scenes have.
This really doesn’t have to be this hard. We’ve been having scenes with different pacing since I started playing in 19-fricking-95. All Ares does is provide more tools so that adults can communicate and collaborate with each other in the hopes of finding people who like to play in the same way. And it even includes a handy guide to explain said tools:
While I do think that having pacing information might be helpful to some people in finding RP, after thinking about it more, my interest in tracking it is purely curiosity. I just want to see the data.
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@Faraday said in RP Safari - Pacing Styles:
This really doesn’t have to be this hard.
As MUSHers, it is our job to make everything as difficult as possible, Faraday


