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    Scenes within Scenes

    Scheduled Pinned Locked Moved Game Gab
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    • R
      RightMeow
      last edited by

      I don’t have a strong feeling about them one way or another. I remember back on Metro (I’m old, okay?) if you had super hearing you could listen to what was happening at table talk. I learned so much stuff and some stuff I wish I could un-learn.

      I appreciated it when on Arx I was walking around in a mask at the blood moon giving people their futures and their destinies. I mean sure I was making them up on the spot when they failed their dice game with me, but it was private to their table to share or not share, but the room knew I was bartering secrets for futures.

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      • FaradayF
        Faraday @Pavel
        last edited by

        @Pavel said in Scenes within Scenes:

        Because one can interact with people outside of their little group, should they choose.

        Theoretically I guess, but in my experience this almost never happens. (see the comments above regarding interruptions, being yelled at for spam, etc.)

        The only poses I ever saw going to the main room were the static announcements or the “oops I forgot to use tt command” nonsense.

        But to each their own.

        PavelP RozR 2 Replies Last reply Reply Quote 0
        • PavelP
          Pavel @Faraday
          last edited by

          @Faraday said in Scenes within Scenes:

          @Pavel said in Scenes within Scenes:

          Because one can interact with people outside of their little group, should they choose.

          Theoretically I guess, but in my experience this almost never happens. (see the comments above regarding interruptions, being yelled at for spam, etc.)

          The only poses I ever saw going to the main room were the static announcements or the “oops I forgot to use tt command” nonsense.

          But to each their own.

          Irritatingly true, but I feel that might be a misapplication of the idea. If one is being loud and rambunctious at their table then it should be part of the main scene as well.

          But I have no llama in this race, I don’t have the attention span for a 90-minute movie without checking my phone, much less a 90-minute “look how great I am” romp with fifty other half-dressed participants.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

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          • RozR
            Roz @Faraday
            last edited by

            @Faraday said in Scenes within Scenes:

            @Pavel said in Scenes within Scenes:

            Because one can interact with people outside of their little group, should they choose.

            Theoretically I guess, but in my experience this almost never happens. (see the comments above regarding interruptions, being yelled at for spam, etc.)

            The only poses I ever saw going to the main room were the static announcements or the “oops I forgot to use tt command” nonsense.

            But to each their own.

            raises hand i saw it happen a lot on places like arx. depending on the event, it would be a mix of posing to the room and posing to tabletalk, people would pose indicators of reactions that would be notable enough for others in the scene to see, move between different tabletalk areas, react to something happening outside of tabletalk, etc. these weren’t rarities, they were things i’d see at nearly every event scene of any size.

            she/her | playlist

            PavelP 1 Reply Last reply Reply Quote 5
            • PavelP
              Pavel @Roz
              last edited by

              @Roz I fear any time we speak of generalities in MUing we’re going to have to have “Except on Arx” as a meme—like Crash Course World History’s near-infamous Except The Mongols crash-cut (as they are the exception to so many of history’s expectations).

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

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              • saoS
                sao
                last edited by

                I definitely had some very cool interactions at those giant Arx scenes where a lot of the RP was in tabletalk and then we interacted with what was going on in the wider scene. Not just on Arx either. And one time at a hatching an impression from the stands that wasn’t me but was very cool to interact with that would have been impossible without the places.

                Or like-- party scenes where stuff from flows smoothly from tabletalk in and out, can totally happen. I can remember a couple of cool things like this from olden times. It just requires people not to be assholes.

                let it be a challenge to you

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                • R
                  real_mirage @Wuff
                  last edited by

                  @Wuff

                  Why even play on a game with a large player base that is suppose to interact with each other then? I have always enjoyed large scenes because I believe it makes the world feel more alive. Even if its a scene I have nothing to do in, getting 20/30/40+ people together, online, all at once, is cool. Tables and places can make that more manageable, but I think the chaos of a large scene is part of the charm.

                  KDraygoK 1 Reply Last reply Reply Quote 1
                  • RozR
                    Roz
                    last edited by

                    making giant scenes OOCly mandatory — and saying that your character is shirking on their IC duty if you’re not at the scene — is indeed bad game policy. i understand that this was more common back in the day in certain areas of the hobby.

                    but i do think that it’s not strictly relevant to the more fundamental question of how tabletalk is and can be used. it’s a bad policy that games shouldn’t have, not something that’s inherent to all large scenes as a rule.

                    she/her | playlist

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                    • KDraygoK
                      KDraygo @real_mirage
                      last edited by

                      @real_mirage said in Scenes within Scenes:

                      @Wuff

                      Why even play on a game with a large player base that is suppose to interact with each other then? I have always enjoyed large scenes because I believe it makes the world feel more alive. Even if its a scene I have nothing to do in, getting 20/30/40+ people together, online, all at once, is cool. Tables and places can make that more manageable, but I think the chaos of a large scene is part of the charm.

                      A game with a large player base I don’t mind, that provides a much wider variety of opportunities for RP. A large number of people in one scene? Definitely not for me for a number of reasons.

                      1. Pacing. The larger the scene, the slower the pacing and it’s a domino effect. If you want to interact with everyone, you will need to wait for a number of poses before being able to respond, including a GM emit if it’s an event. So if someone has to take a little more time to think of how to react and the next person has to do the same, the pacing can grind to a very slow pace. Which can result to a scene going 5+ hours to get through enough pose rounds for something substantial to be accomplished without feeling rushed.

                      2. Easier for people to get lost in the mix, harder to feel like you are contribute meaningfully, more challenging for those that do not naturally have a louder voice to be heard.

                      3. For me, large scenes are much more mentally taxing to keep track of what is going on with everyone and being constantly worried that you missed something someone else did that was crucial. You also hate to feel like you left someone out by accident and they take it as a slight.

                      4. Brain melting. Some people are great at large scenes and running events, personally it can be a challenge for me. It is also faster to drain the mental stamina as well which can be a shame because I want to try to stay sharp enough to continue to contribute.

                      On table and place posing, I know that it would probably make it harder on Ares in terms of posting the log. Maybe a table doesn’t want their part of the log posted, but I believe in Ares, everything is posted. Which is why it has a pseudo place code where it’s just normal posing, with a header of where that person is situated in the code.

                      RozR FaradayF 2 Replies Last reply Reply Quote 0
                      • RozR
                        Roz @KDraygo
                        last edited by

                        @KDraygo said in Scenes within Scenes:

                        On table and place posing, I know that it would probably make it harder on Ares in terms of posting the log. Maybe a table doesn’t want their part of the log posted, but I believe in Ares, everything is posted. Which is why it has a pseudo place code where it’s just normal posing, with a header of where that person is situated in the code.

                        i mean, in a hypothetical world where there was a tabletalk system on a game that kept it quiet during the scene for spam reasons, but then posted everything into the final log — which is actually an idea i was muddling over with friends earlier today — then it doesn’t matter if a table does or doesn’t want to have their tabletalk posted; if that’s how the system worked, that’s how it would work, and people would be forewarned and they’d adjust to the code or bail.

                        she/her | playlist

                        PavelP 1 Reply Last reply Reply Quote 0
                        • FaradayF
                          Faraday @KDraygo
                          last edited by

                          @KDraygo said in Scenes within Scenes:

                          On table and place posing, I know that it would probably make it harder on Ares in terms of posting the log. Maybe a table doesn’t want their part of the log posted, but I believe in Ares, everything is posted. Which is why it has a pseudo place code where it’s just normal posing, with a header of where that person is situated in the code.

                          Ares doesn’t suppress table talk. It just identifies which poses are happening in which places. It would be difficult to suppress table talk on the web portal because you could potentially be controlling multiple alts and/or NPCs simultaneously from the same window. Also Ares’ scene system fundamentally doesn’t modify / customize the pose output per player. Anyone subscribed to the scene sees the same thing. You’d have to make significant structural changes to the scene system to support old-school table talk. And since I hate it, I have no intention of ever doing so.

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                          • PavelP
                            Pavel @Roz
                            last edited by

                            @Roz One could hypothetically have all the tabletalk ‘scenes’ logged and filed as sub-scenes under/linked to the main scene. Though I imagine it’d be a bit of a bugger figuring out what the tabletalk scenes are reacting to… but I’ll leave that to the people who read logs for fun.

                            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                            BE AN ADULT

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