Arx
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@Apos Very interesting!
So is this to be considered a sequel to Arx 1, and would it be 1,000 years in the future (via perspective) from Arx 1? Or are we doing a kind of reboot of the overall Arx story?
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@real_mirage It’s canonically the same game world, if warped by the passage of ages and catastrophic events, though I am trying to write it so it should not require any knowledge of Arx 1.
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They sound like the descendants of the Oathlands and the Lyceum, respectively, or perhaps a reimagining. Hopefully each group has some nastiness to them so that we don’t have a reprise of Thrax getting dunked on morally for slavery.
I love seeing some Tannistry. It scratches that Crusader Kings itch.
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It’s canonically the same game world, if warped by the passage of ages and catastrophic events, though I am trying to write it so it should not require any knowledge of Arx 1.
Do the actions of any of the PCs in Arx 1 directly connect to said catastrophic events?
It’s all Dawn’s fault.
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It’s canonically the same game world, if warped by the passage of ages and catastrophic events, though I am trying to write it so it should not require any knowledge of Arx 1.
Do the actions of any of the PCs in Arx 1 directly connect to said catastrophic events?
It’s all Dawn’s fault.
Too soon.
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@Pavel The deep lore of Arx 1.
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@MisterBoring Yes, but not very directly.
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@Apos That’s cool. Are there going to be parts of the Arx 2 backstory that will cause devout Arx 1 players to squee?
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@Apos That’s cool. Are there going to be parts of the Arx 2 backstory that will cause devout Arx 1 players to squee?
Probably, though I hadn’t really thought about it too much, and I think if it happens it is more a consequence of my creative process versus other people. A lot of people like to really be focused on the current setting, and then work backwards from explanations, keeping things vague until it would be story significant and needs to be defined. And that’s valid and I think there’s a lot of arguments for doing it that way, and I think it’s really helpful to keep narrative room to maneuver.
My process tends to be the other way, where I tend to start at the furthest back point and then work forwards and think of all the different pivot points in a history and the different decisions on the way, and how this resulted in things being the way they are. It lets me get an easier grip around it, and in some ways that’s why the interest in Arx 1’s lore caught me off guard, because at its heart it was honestly more for me just so I could keep things consistent in my head than for anyone else. So Arx’s reboot is a lot of the same way, where because of how things happened, that leads to other things, which led to other things again, which in turn created these different states and all these dark secrets waiting to be uncovered, and some would point back to different decision points that PCs made or brushed up against.
It let me learn a bit from what I saw as my mistakes in the first iteration of Arx, in how I could keep things clearer- like for example, breaking up the different time periods into ages, so it’s much easier to see what was contemporary of what. Not really a spoiler to say that Arx 1 happened during the 6th age of the world, and the game starts at the beginning of the 10th.
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