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    What we can learn from video game tutorials

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    • MourneM
      Mourne
      last edited by

      So I was thinking about this, and I don’t necessarily think it’s not something that can’t be implemented in the MU* format. Instead of doing a plot ran by a GM/ST for each person, if the game was designed to include it you could easily have an ‘introductory’ choose your own adventure type of thing coded in.

      I could do it, and I am not the best coder, therefor it has to be easily done by the super coders that abound all over.

      You could even do it like Bloodlines where the game asks questions and the answers designed the sheet. Which would be really cool if using a custom system or one that is not well known.

      Damnit…

      How much is mush hosting these days?

      ArkandelA KarmaBumK 2 Replies Last reply Reply Quote 0
      • ArkandelA
        Arkandel @Mourne
        last edited by

        @Mourne said in What we can learn from video game tutorials:

        How much is mush hosting these days?

        $10/month will get you a basic setup that’s probably sufficient for a MUSH.

        $20/month will be top notch and more than sufficient to run a large game, a wiki with plenty of storage space for images, etc.

        FaradayF 1 Reply Last reply Reply Quote 1
        • FaradayF
          Faraday @Arkandel
          last edited by

          @Arkandel said in What we can learn from video game tutorials:

          $10/month will get you a basic setup that’s probably sufficient for a MUSH.
          $20/month will be top notch and more than sufficient to run a large game, a wiki with plenty of storage space for images, etc.

          The standard Ares hosting plan through Digital Ocean is $12/mo and has enough power for all but the biggest games (including the wiki/webportal).

          Disclosure: I do get a referral bonus for DO that funds the AresCentral server, but I was using and recommending it even before that.

          MourneM 1 Reply Last reply Reply Quote 2
          • MourneM
            Mourne @Faraday
            last edited by

            @Faraday That’d be cool, but I don’t know Ruby/Python so no Ares for me.

            TezT FaradayF 2 Replies Last reply Reply Quote 0
            • TezT
              Tez Administrators @Mourne
              last edited by

              Standing up a base install of Ares with FS3 is honestly pretty easy. Faraday’s documentation is COMPREHENSIVE and the discord is very helpful. I hear. I’m not there. BUT I HEAR GOOD THINGS.

              You can even customize using the web portal without coding. It’s not hard to do the bare minimum.

              Just, you know. It is the bare minimum. Obviously customizing it DOES take real work. But anyone who doesn’t have that knowledge shouldn’t feel discouraged from trying the base install!!

              she/they

              1 Reply Last reply Reply Quote 3
              • KarmaBumK
                KarmaBum @Mourne
                last edited by

                @Mourne said in What we can learn from video game tutorials:

                You could even do it like Bloodlines where the game asks questions and the answers designed the sheet. Which would be really cool if using a custom system or one that is not well known.

                This takes me back to FFXI, when all the info was hidden, and people sat around hacking the game and running endless tests to figure out what stats things actually gave you. It was incredibly annoying to learn that “I like cats more than dogs” meant you got +31.3% crit but -29.44% luck.

                So as long as you can also see the numbers? Could be cool. But I would not want to go back to the days of hidden stats and side-effects.

                On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                MourneM 1 Reply Last reply Reply Quote 1
                • MourneM
                  Mourne @KarmaBum
                  last edited by

                  @KarmaBum Hidden side effects is bad game design imho.

                  My idea would be that choices would not hurt the player, they’d just be directions in which they got stronger.

                  1 Reply Last reply Reply Quote 1
                  • FaradayF
                    Faraday @Mourne
                    last edited by

                    @Mourne You could run Evennia just as easily on that tier server.

                    For the old MU servers (Rhost/Penn/Tiny) there are shared hosting sites to run the game itself for cheap. But if you want a wiki too it’ll depend on the requirements of the wiki you choose.

                    MourneM 1 Reply Last reply Reply Quote 0
                    • MourneM
                      Mourne @Faraday
                      last edited by

                      @Faraday Oh, Evennia takes Python, I am not professional coder so I only know Tiny/Rhost/Penn. The way I read that was you only offered hosting for Ares games only.

                      I may be in touch if I could run older style codebase.

                      FaradayF KarmaBumK 2 Replies Last reply Reply Quote 0
                      • FaradayF
                        Faraday @Mourne
                        last edited by

                        @Mourne Just to clarify, I don’t handle the hosting myself. Digital Ocean is just the company I refer people to. Linode is another good option if you need a standalone server.

                        If all you need is to run Rhost/Penn/Tiny without a website, use a shared MU host. I used to use Genesis MUDs but that was like 10 years ago. Don’t know if they’re still any good, but their base hosting package for the oldschool MUs is $5/mo.

                        Though for the record, like Tez said - you don’t actually have to touch the code to run an Ares game. It comes with everything out of the box. It’s only if you want custom code, like your own skills system, that you would need to do anything with Ruby.

                        1 Reply Last reply Reply Quote 2
                        • KarmaBumK
                          KarmaBum @Mourne
                          last edited by

                          @Mourne Have you seen what @Jumpscare has been up to with Silent Heaven?

                          On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                          MourneM 1 Reply Last reply Reply Quote 3
                          • JumpscareJ
                            Jumpscare
                            last edited by

                            That reminds me that I still need to make a post showing off all the systems so far.

                            Game-runner of Silent Heaven, a small-town horror MU.
                            https://silentheaven.org

                            P 1 Reply Last reply Reply Quote 5
                            • MourneM
                              Mourne @KarmaBum
                              last edited by

                              @KarmaBum said in What we can learn from video game tutorials:

                              @Mourne Have you seen what @Jumpscare has been up to with Silent Heaven?

                              I have actually, I am not sure it’s a game for me, but the technical aspects have really helped get my creative juices going for converting systems.

                              1 Reply Last reply Reply Quote 2
                              • P
                                Pyrephox Administrators @Jumpscare
                                last edited by

                                @Jumpscare Yes please! I’m really interested in what you’ve been doing.

                                1 Reply Last reply Reply Quote 2
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