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    IC Consequences and OOC Acceptance

    Scheduled Pinned Locked Moved Game Gab
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    • GashlycrumbG
      Gashlycrumb @Pyrephox
      last edited by

      @Pyrephox said in IC Consequences and OOC Acceptance:

      @spiriferida I think this can be exacerbated by how unkind other players can be about a bad run of dice. In the typical MU*, chances to do your character’s Big Thing in a ‘meaningful’ way can be very thin on the ground. Getting a bad roll on your Thing can certainly hurt - and even worse when other players have their characters treat yours as a failure, or mock the bad roll OOC.

      I don’t mind the OOC lulz when my PC face-plants, but not only does a tabletop generally offer more frequent chances, players don’t generally refuse to invite you on the next adventure because of bad rolls.

      It’s silly, but I find it weirdly frustrating that MUs don’t have any equivalent to the superstitious dice-switching that happens at every tabletop. They really all need easter-egg code:

      +cursedice
      Player curses their dice, and [feeds them to a rabid rhinoceros/hurls them into an abyss/etcetc long silly list].

      and player’s dice change to another colour-set 'til they do it again.

      "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
      – A. Bertram Chandler

      PavelP 1 Reply Last reply Reply Quote 2
      • PavelP
        Pavel @Gashlycrumb
        last edited by

        @Gashlycrumb said in IC Consequences and OOC Acceptance:

        players don’t generally refuse to invite you on the next adventure because of bad rolls.

        This one really, really annoys me. Combine that with people trying to “optimise,” and you get my biggest pet peeves in MUing. If I wanted to play “optimally,” I’d do it by myself. Like sex.

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        GashlycrumbG 1 Reply Last reply Reply Quote 4
        • GashlycrumbG
          Gashlycrumb @Pavel
          last edited by

          @Pavel Yeah. It’s baffling to me that the two behaviors often go together, because a lot of the time when other PCs don’t wanna team up with yours ‘cause you are a fuck-up, they actually saw the roll where the fuck-up occurred and know that you botched with ten dice at difficulty six and odds were against you failing, much less botching. Yet this is OOC knowlege they’re determined to treat as such. The OOC knowledge that they will probably never roll appearance or science and can get away with playing a teevee-handsome meteorologist with appearance 1 and sciences 0, that is somethin’ to act on. I consider this cheating.

          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
          – A. Bertram Chandler

          PavelP 1 Reply Last reply Reply Quote 0
          • PavelP
            Pavel @Gashlycrumb
            last edited by Pavel

            @Gashlycrumb In WoD terms, my Academics skill is probably a 2 or a 3 - Probably a 2 with specialties in History, English Language, and Psychology even though it’s a science. And I’d say my Intelligence score would be about a 2 or 3.

            So I’d be rolling 5d10 and for a difficulty 6 check I’d fail/botch almost 20% of the time. One in five times I try, I’d fail.

            Sure, reality and a game system don’t match up - I sure spent far more points in social skills than I ever use - but the overall point is that in reality, people fail at stuff they’re supposed to be good at all the time. That’s life.

            picard failure

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            FaradayF GashlycrumbG 2 Replies Last reply Reply Quote 0
            • FaradayF
              Faraday @Pavel
              last edited by

              @Pavel said in IC Consequences and OOC Acceptance:

              So I’d be rolling 5d10 and for a difficulty 6 check I’d fail/botch almost 20% of the time. One in five times I try, I’d fail…in reality, people fail at stuff they’re supposed to be good at all the time. That’s life.

              It really depends on how you look at it. Imagine people getting into car crashes 20% of the time they went for a drive, or surgeons screwing up 20% of their surgeries.

              But on the flip side, a baseball player with an 80% batting average would be the GOAT.

              The truth is that skills and skill rolls are never going to mirror reality perfectly. They’re just a necessary abstraction to make the game work.

              A soldier might get dozens of skill rolls in a fight scene, but an archaeologist might only get one roll to solve a key puzzle. It’s really imbalanced. Even in a system like FS3 that’s heavily slanted towards success (plus has luck points), it can be very unsatisfying.

              PavelP 1 Reply Last reply Reply Quote 4
              • GashlycrumbG
                Gashlycrumb @Pavel
                last edited by

                @Pavel Just so. And certainly in life you suffer from first-impressions problems if you fail at the wrong moment. But in life if I attend one lecture to assess you and you flub it badly, I (probably) don’t know if you rolled five dice (and are thus likely to succeed 80% of the time and are capable of spectacular successes) or if you rolled two and are gonna fail a lot and can never do all that great.

                "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                – A. Bertram Chandler

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                • PavelP
                  Pavel @Faraday
                  last edited by Pavel

                  @Faraday Shh, don’t bring logic into my example that had math in it.

                  You’re right, of course, but I was using it more as a metaphorical device than an actual metric of my personal likelihood of failure - I am amazing, after all.

                  Fundamentally I think people who want to optimise or actually exclude people based on their sheet or their dice, generally, don’t get the point of MUing. Sure, we call them RPGs, but they’re more Role Playing Game-likes. There’s no losing.

                  Sure, a character dies, or a scene doesn’t go your way, or the DM’s a dick, they all suck but the goal of the game is to tell a story. Did you do that? Then you didn’t lose.

                  ETA: And a story without failure is fucking boring. It might be horrible at the time, but it’s often the failures that make a game more interesting and more memorable than the successes.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  GashlycrumbG 1 Reply Last reply Reply Quote 2
                  • GashlycrumbG
                    Gashlycrumb @Pavel
                    last edited by Gashlycrumb

                    @Pavel Oh, I just mean that it’s inconsistant of people to want to optimise but also exclude people on the basis of the IC experience of seeing them fuck up badly, even when that experience included OOC information that shows they won’t fuck up badly very often.

                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                    – A. Bertram Chandler

                    PavelP 1 Reply Last reply Reply Quote 0
                    • PavelP
                      Pavel @Gashlycrumb
                      last edited by

                      @Gashlycrumb Eh, it’s not that inconsistent. “This person doesn’t meet our expectations.” It’s just social elitism with a dice box and a character sheet.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      FaradayF 1 Reply Last reply Reply Quote 0
                      • FaradayF
                        Faraday @Pavel
                        last edited by Faraday

                        It’s interesting to see the various experiences. I’ve never seen folks deliberately exclude someone for sucking at dice rolls. What I do see is the player with the crappy rolls getting bent out of shape that their character isn’t what they envisioned, or people ICly responding to a given flub by being skeptical of that character’s abilities, and then the player getting bent out of shape about that because their character is supposed to be the expert, dang it.

                        AshkuriA GashlycrumbG 2 Replies Last reply Reply Quote 6
                        • AshkuriA
                          Ashkuri @Faraday
                          last edited by

                          @Faraday said in IC Consequences and OOC Acceptance:

                          I’ve never seen folks deliberately exclude someone for sucking at dice rolls. What I do see is the player with the crappy rolls getting bent out of shape that their character isn’t what they envisioned

                          Same. I have never once in 25 years seen someone excluded for rolling poorly. I haven’t even heard of it happening. I don’t believe this is a phenomenon that happens broadly.

                          I have seen people excluded for being a vibe-killing pain in the ass about their own bad rolls. Most of those people were enough of a pain in the ass to believe their subsequent exclusion was about their rolls and not their attitude.

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                          • MisterBoringM
                            MisterBoring
                            last edited by

                            I’ve also never seen anyone get ostracized for bad luck, but I have seen plenty of people ostracized for less than optimal character builds, which just makes me barf.

                            Proud Member of the Pro-Mummy Alliance

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                            • RozR
                              Roz
                              last edited by

                              I’ve seen people get excluded based on their stats, and also people given a hard time for bad rolls (IC and OOC). I don’t THINK I’ve seen the combo of someone with good stats being excluded just for bad roll luck.

                              I can tell you that Arx has a rule about not being crappy OOC about bad rolls and that it definitely didn’t come about from nobody being crappy, lol. 🙃

                              she/her | playlist

                              Third EyeT 1 Reply Last reply Reply Quote 2
                              • Third EyeT
                                Third Eye @Roz
                                last edited by

                                @Roz said in IC Consequences and OOC Acceptance:

                                I can tell you that Arx has a rule about not being crappy OOC about bad rolls and that it definitely didn’t come about from nobody being crappy, lol. 🙃

                                My own experience on Arx was that this was as much because of people vibe-killing about their own rolls as the behavior of anyone toward them, though this may just be the scenes I was in. I was DEFINITELY happy that rule was there to get cited, for all that.

                                I want something else to get me through this
                                Semi-charmed kinda life, baby, baby
                                I want something else, I'm not listening when you say good-bye

                                She/Her or They/Them

                                crawfishC 1 Reply Last reply Reply Quote 1
                                • I
                                  icanbeyourmuse
                                  last edited by icanbeyourmuse

                                  I have been told ‘We want someone with good dice for X thing’ many times before or variants of it (‘You don’t have enough dice, it is hard thing’, ‘You don’t have the dice we need for this plot’, etc). This is usually on long time games/games that are based on XP votes. I have a policy/rule/whatever you want to call it that if someone’s whole thing is X (AKA a combatant in a combat scene) let them shine, even if your dice could potentially be better or your ‘better’ at RP, your idea would make more sense, etc. Throw your dice behind theirs like ‘I’m doing X thing to support Y so they do even better than they are already.’ Basically, support the person’s ‘thing’ so they feel involved and part of the story, whether they succeed of fail (depending on how the group defines failure). Supporting the person can make them feel part of what is going on because their fellow players support them, even if they could do badly. This is especially important for those who play types of characters that don’t generally get to do much of main game plots. In my experience, may of the ‘main game’ plots are heavy focused on combat with a fair bit of diplomacy. Games like Arx (and Firan back in the day) gives people who like the crafter types something to do. I feel like supporting someone’s actions, IC and/or OOC, (not counting those who just don’t care if their actions make it fun for others or not or if it progresses stuff) will make some people more open to being up for consequences of their actions, whether they are good or bad consequences.

                                  FaradayF P 2 Replies Last reply Reply Quote 1
                                  • FaradayF
                                    Faraday @icanbeyourmuse
                                    last edited by

                                    @icanbeyourmuse said in IC Consequences and OOC Acceptance:

                                    ‘We want someone with good dice for X thing’ many times before or variants of it (‘You don’t have enough dice, it is hard thing’, ‘You don’t have the dice we need for this plot’, etc).

                                    I can believe that, but that’s a bit different from the scenario described above, which was holding a single or couple bad die rolls against a player. So it’s not about needing someone with a particular level of skill (“only ace pilots need apply”) but a particular history of skill roll success… which is just nonsensical in a system where everyone is essentially using the same virtual dice.

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                                    • P
                                      Pyrephox Administrators @icanbeyourmuse
                                      last edited by

                                      @icanbeyourmuse Oh gosh, I hate this so much. I was on an Ares game and had another player trying to encourage me to choose the ‘right’ characters for a plot, based on their stats, and it was so unpleasant. My sole criteria for playing with someone is is it fun to play with you and, to a lesser extent, is your thing different enough from my thing that we will have different things to do in a plot.

                                      That’s it. I’d much rather take someone who is statted ‘poorly’ but who is fun to play with than anyone who has all top stats but is a PITA or just plain boring.

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                                      • hellfrogH
                                        hellfrog
                                        last edited by

                                        Pivoting out of nowhere, I’ll say that sometimes you might not want to get with a disruptive player and spend a lot of time hashing out what would be a fun consequence for them to rp, because you don’t want to encourage that player to keep at their behavior.

                                        There’s a lot of awesome, valid IC character acting that can encompass being disruptive, being disbelieving, being disrespectful, taking wild risks, etc. But there’s also a point where one character flouting or disrupting is really killing the vibe of the scene/plot, and you might want their IC consequences to be something of a deterrent.

                                        There’s also a breed of player (thankfully a fairly rare one) that will disrupt and kick up fuss habitually, because they enjoy playing some kind of iconoclast or black sheep - or worse, because they have decided they are right about some point of lore/theme, and will disrupt any and all IC around that thing in the hopes of annoying people enough that they get their way. This desire to be the squeaky wheel can become unfun for other players/staffers to interact with.

                                        fr fr
                                        (she/her)

                                        spiriferidaS 1 Reply Last reply Reply Quote 5
                                        • spiriferidaS
                                          spiriferida @hellfrog
                                          last edited by

                                          @hellfrog

                                          At the point where it’s a repeated problem with the player’s behavior I’m more inclined to skip the IC part and just tell them to stop it OOC and we’re moving on without addressing it IC at all - they don’t get what they want wrt getting attention and other people don’t have to rp around/about the disruption. but I’ll admit my tolerance for a soft retcon is possibly higher than most, and my willingness to rp about people’s drama when it’s happening on repeat is also very low

                                          saoS P 2 Replies Last reply Reply Quote 2
                                          • saoS
                                            sao @spiriferida
                                            last edited by

                                            @spiriferida I retconned so many things that a particular player did to protect them from the consequences of their own actions/avoid playing out the natural stupid drama results of stupid drama, but they still went on MSB to tell the world that I was the meanest bully on Arx and everyone knew it, so I may be jaded on the subject of retcon for this purpose. Sometimes people are just gonna do what they’re gonna do.

                                            let it be a challenge to you

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