Numetal/Retromux
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@Cygnus said in Numetal/Retromux:
Primogen Samuel thought our Domain was the territory of the Werewolves. It was not.
Hey there, just for clarification, Primogen Samuel’s PLAYER was mistaken because he was in a fuckton of work related stress (still is) and misremembered the wrong park. Human error from a player’s perspective, not the character. The character would have obviously known it was Memorial park, not Sam Huston…if I haven’t messed it up again.
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@Alamias No excuse, please commit seppuku by dawn tomorrow, thank you.
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@Pavel said in Numetal/Retromux:
@Alamias No excuse, please commit seppuku by dawn tomorrow, thank you.
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@Pacha said in Numetal/Retromux:
My findings were that the staff are very interested and supportive, until they decide not to be any more, after which it took a rather sharp downturn.
I considered it, and then heard via grape vine that one of the staffers there is the player of an insufferable, game-destroying PC leader on Liberation, who greets new PCs by insulting them and informing them that he’ll betray them in a heartbeat for half a stale Necco wafer, does not reward them for anything they do, ignores plot hooks rather than distribute plot (resulting in the threat fizzling away and him keeping the ‘secret’ as supposedly he’s got more Influence than most PCs have sheet, and thus has Too Big To Fail plot-armour), threaten-brags on channel about how many PKs he’s committed, orders other players around as if he’s not just staff (which he’s not, on Lib) but staff in a world where “staff” means “the boss of you and excused from having basic manners,” and whinges that nobody likes him.
MUs are fraught with wankery even when run by people who don’t have PCs that are object lessons in how to make the game suck for others.
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Honestly my limited experience of Retro did remind me a great deal of old WoD MUs so in that instance of being ‘retro,’ it’s doing an excellent job
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My unsolicited verdict-
@Cygnus, you really should learn how to communicate your grievances in a way that doesn’t make an enemy out of literally everyone, and also figure out which of them are valid and which need to be let go.
Others should be a little less mean towards people with characters that are too special, unique, edgy, whatever. Because those encompass a lot of people. Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.
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@Juniper said in Numetal/Retromux:
My unsolicited verdict-
Others should be a little less mean towards people with characters that are too special, unique, edgy, whatever. Because those encompass a lot of people. Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.
Honestly. The “mean girls” attitude that’s creeped into a few different nerd/geek and adjacent spaces is exhausting.
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@Juniper said in Numetal/Retromux:
Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.
The vast majority of players in our hobby understand how to make unique special characters without trying their damnedest to drive it into everyone’s faces at 100 miles an hour.
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@MisterBoring said in Numetal/Retromux:
The vast majority of players in our hobby understand how to make unique special characters without trying their damnedest to drive it into everyone’s faces at 100 miles an hour.
lol. in my experience, the vast majority of players in the hobby are all guilty of this behavior to one degree or another. it’s just a matter of how much or little each community will tolerate it and what kind, and that changes from game to game.
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@Wizz said in Numetal/Retromux:
lol. in my experience, the vast majority of players in the hobby are all guilty of this behavior to one degree or another. it’s just a matter of how much or little each community will tolerate it and what kind, and that changes from game to game.
Games that don’t allow people to create unique characters in a healthy fashion should just replace standard character generation with a random generation system or a set of starting templates that are all roughly similar in power, design, and concept to ensure that none of this “personal touch” crap gets into their games.
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People like unique and interesting characters.
People don’t like players with main character syndrome.
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We all have to share the spotlight on a MU* or this kind of thing happens. I sometimes wonder if WOD could have been better if the mechanics and narrative were better suited to that, like the 2013 MET LARP ruleset, since that’s designed for games of like 15-20 people over 3-5 in tabletop.
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@labsunlimited said in Numetal/Retromux:
I sometimes wonder if WOD could have been better if the mechanics and narrative were better suited to that
You get stupid people being stupid in every system. WoD has its faults, but selfish players are gonna be selfish regardless of mechanics.
ETA: That said, if you don’t sit down and look through the mechanics of the system and excise those that are more prone to main character syndrome abuse (anything that lets you be half one group and half another is a pretty safe bet, historically speaking) then you’ve really only got yourself to blame when things go pearshaped.
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@labsunlimited I have long since considered building a Vampire MU run on the LARP rules as those are at least built around a larger player group, but my lack of free time and coding experience (as that system would almost be coded from scratch) is pretty much a constant stop to that.
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@MisterBoring said in Numetal/Retromux:
The vast majority of players in our hobby understand how to make unique special characters without trying their damnedest to drive it into everyone’s faces at 100 miles an hour.
Yes.
However, there is also a majority or vocal-enough-to-seem-majority of players who do not appear to understand that not every unique special character is doing that.
I think of my semi-recent encounter with people whinging over a character who has some sort of vampiric plant power and OMG how SPESHUL and how much SUCK it is that he carries a potted plant around.
The eyerolls and discouraging comments I have gotten for proposing an Esctatic mage who doesn’t use sex and drugs for foci, but really good burritos.
The staffer who approved, then shunned and mocked, some poor fucker who apped a character whose too-speshul concept was straight out of VtM 1st edition.
Mean girls don’t really have to be the majority to suck the fun out of a game.
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@labsunlimited This applies to all MUs that base their mechanics off a tabletop game, which is not uncommon.
Neither of the Star Trek game systems (FASA, Last Unicorn) were designed for games with dozens or a hundred PCs, but we played 'em and they didn’t WoD out like WoD games do.
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@Pavel said in Numetal/Retromux:
Honestly my limited experience of Retro did remind me a great deal of old WoD MUs so in that instance of being ‘retro,’ it’s doing an excellent job
I swear I never saw these WoD MUs that were any different.
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if a player is being disruptive about their very special unique character, the issue is the disruption, not having a special unique character.
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@Roz Nuh uh, the issue is that I didn’t come up with the idea first to show how unique and cool and mature I am.