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    NotSanni

    @NotSanni

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    • RE: Numetal/Retromux

      i like this thread mostly because it’s a great reminder that sometimes a story doesn’t have any heroes in it

      posted in Rough and Rowdy
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      NotSanni
    • RE: Bannings

      lolwut.png

      I haven’t really had a stake in all of this, and mostly I’ve been following along for the hot goss, but this is the thing that’s so wild to me. This specific behavior of “you aren’t allowed to call Ghost a bully, but Ghost can call you a bully” truly boggles the mind.

      In any case, if people just stop posting about this on MSB, it’ll probably slowly die off. Ghost and Derp will just quietly seethe and read this forum until someone tries to spark some kind of discussion they think is really, actually quite clever, or until Ghost can’t stand screaming into the void by themselves and rehashes this with some disingenuous post about toxicity or positivity.

      posted in Rough and Rowdy
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      NotSanni
    • RE: AI Megathread

      @RedRocket said in AI Megathread:

      So the next time you are thinking about trying out a new game, ask ChatGPT about it. You might find something interesting.

      no

      posted in No Escape from Reality
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      NotSanni
    • RE: pvp vs pvp

      @RedRocket said in pvp vs pvp:

      @Pax
      Nope

      Lame is not a slur when it is used to describe a thing, only when it is used to describe a person.

      It’s a synonym for disappointing, weak or unsatisfying that has been used for most of human history dating back to the early Germanic tribes that first used it to describe an animal with a non-functional of overly weak leg. You would put down your horse because it had a lame leg and couldn’t plow a field anymore.

      It’s only considered a slur if you say a person is lame because you are advocating for them to be killed.

      I’m very clearly not advocating for the murder of the people who run boring games.

      Absolutely wild and inappropriate when someone says “please don’t use a slur” to go on a weird tirade.

      All the red flags (no surprise, given your “GAMES ARE DYING BC THEY DON’T PLAY THE WAY I WANT THEM TO” attitude tho).

      posted in Game Gab
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      NotSanni
    • RE: Macha Awareness (And Unappreciation) thread

      @icanbeyourmuse said in Macha Awareness (And Unappreciation) thread:

      I’ve already said my thoughts on the others. Except ghost. He just gives me the vibe he likes creating drama while pretending he isn’t out to do just that.

      That’s almost certainly what he’s doing. He shows up on r/mud to do the same thing once in a while. He’s a dillweed.

      posted in Rough and Rowdy
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      NotSanni
    • RE: MU Peeves Thread

      @Pavel said:

      @Nelly said:

      Another difficult topic are the characters who have quippy one-liners or otherwise unserious comments in serious scenes.

      It would be one thing if it were occasional, but it’s very much the MUing equivalent of having something scan as the wrong price at the check-out line and saying “Must be free!” Like, it’s great for you in that moment but that’s just one moment in five hundred thousand that cashier has had to deal with.

      I partially blame the MCU, though I can’t really say whether their quip-per-scene quota is an originator or a symptom.

      I blame Joss Whedon specifically.

      posted in Rough and Rowdy
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      NotSanni
    • RE: On PvP and permanent injuries

      I think that there’s a place for games that have conflict between the PCs, but there’s a few things to be mindful of.

      Rephrasing PvP as “CvC” and allowing for CvC - Character vs Character - conflict while not tolerating PvP (player vs player) content is a good first step (which is something that Silent Heaven does, to my understanding). But with that, you also need to make sure that the community is well maintained and managed - games with hard coded conflict/competition (especially in the RPI space) tend to draw a toxic crowd, and making sure to get ahead of that with a cultivated community goes a long way towards making sure CvC doesn’t become PvP.

      Something else to be mindful of is a “talk shit, get hit” kind of system of CvC can exacerbate problems, as well. Typically, troublemakers do what they do for attention, whether it’s positive or negative attention, so when someone rolls up to a space that has codified conflict, it’s very easy to generate attention by just acting out. This tends to get solved in the “community cultivation” step of things, but it’s one of the things that can crop up with having open conflict between PCs.

      posted in Game Gab
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      NotSanni
    • RE: Numetal/Retromux

      @Juniper said in Numetal/Retromux:

      My unsolicited verdict-

      Others should be a little less mean towards people with characters that are too special, unique, edgy, whatever. Because those encompass a lot of people. Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.

      Honestly. The “mean girls” attitude that’s creeped into a few different nerd/geek and adjacent spaces is exhausting.

      posted in Rough and Rowdy
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      NotSanni
    • RE: Non-toxic PvP

      @Juniper said in Non-toxic PvP:

      You can design a near perfect character-conflict system and it will be ruined by an influx of extremely sensitive slice-of-life RPers who devolve into sobbing fits whenever they witness so much as an invitation to participate in conflict.

      So lately I’m thinking I’d just kick out those people. Not everyone is capable of the kind of introspection required to choose a game that suits their playstyle, sometimes you have to do it for them.

      As I often say whenever the topic of “how do we do character conflict good and fun?” comes up within the MU discussions, the answer is literally this. Community management.

      That’s not a skillset that every (maybe even most?) folks who want to run a MU have or want to develop, which is understandable. But willingness to have to be “the bad guy” and take a rep hit, and deal with reports, and investigate claims, and all that sort of thing.

      IMO player-driven conflict as a focal point to a game doesn’t really ease the cognitive burden on the staff running the game. It just shifts it from “THE METAPLOT” to “watching out for jerkwards”, which inevitably leads people to complain about the lack of Metaplot anyways.

      Not even just slice-of-lifers who want to stake up a part of the niche game that clearly isn’t for them. But tryhards that focus entirely on winning conflicts over creating cool stories. “But that’s what my character would dooooo” types who justify crummy behavior via “IC logic”. Escalators that go from 0 to 100 (both in reacting to conflict, and in initiating conflict).

      There’s many pain points that arise when it comes to running a game w/ PvP (tho I prefer Jumpscare’s rebranding of it to CvC personally) as the main drive, and after years in this hobby I just don’t know that I believe it’s worth all of the effort, given the variety of dillweeds and trashbag people you have to sift through to get The Cool People Who Just Want A Lil Bit of Spice In Their RP to stick around.

      posted in Game Gab
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      NotSanni
    • RE: AI Megathread

      The common thread I see with people who support and use LLMs casually makes a whole lot of sense - they consistently aren’t willing to put in the work.

      posted in No Escape from Reality
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      NotSanni
    • RE: Haven

      @Pavel said:

      So whenever someone says that they’re not worried about the extremes when it comes to MUing, you can remind them that Haven existed and enough people thought it was neat for long enough that it’s getting a spiritual successor.

      technically still exists as the developer constantly reiterates the game, with two spiritual successors currently (duskholm i think, and then this paroxysm one now) done by people who aren’t the OG dev

      posted in Rough and Rowdy
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      NotSanni
    • RE: Haven

      @Yam said:

      Guys what the HELL happened on this haven game and is this why you’re all vaguely fucked up regarding RP? I’m told there was a huge documented thread about this elsewhere but now it’s lost to the ether forever.

      It was just a PvP mud (which the owner would tend to call a “collaborative storytelling MUD, with horror themes”), with lots of methods by which to make gameplay less fun for other people and little to no actual community management or moderation, and so it attracted a good deal of people who tended to want to win REALLY badly, and would go from 0 to 60 with regards to escalating conflict. Or people who really wanted to do Sexy/Romance RP and wouldn’t take it well if you weren’t super receptive to that.

      That plus lots of just weird systems that probably should have been red flags to me at the time, but we live and we learn (some of us, at any rate).

      posted in Rough and Rowdy
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      NotSanni
    • RE: Paroxysm - split off

      @howyadoin said:

      Was Haven the game that forced you to specify tit size and had code-timed menstruation?

      Yes it was, and I imagine it still is, wrt to Haven.

      I can’t speak to the breast size thing because I made a guy to take a peek, but the latter half does still apply to the Legally Distinct From Have game.

      posted in Rough and Rowdy
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      NotSanni
    • RE: Paroxysm - A supernatural dystopian MUD set beneath the boot of a paranoid world government.

      At a glance, this does just mostly look like Haven, with someone starting to file off the serial numbers. The game still references Haven multiple times, there’s still the frankly kind of weird sex code (I didn’t check to see if there was still hard coded S.A., but I can only assume).

      I think calling it “early alpha” is a bit of a misnomer, and if this intends to be in any way, shape, or form different from the game who’s engine you’re using, you should probably take more care to make more changes to differentiate it before saying it’s “online and playable”, given the history and reputation that precedes Haven.

      posted in Game Ads
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      NotSanni
    • RE: MU Peeves Thread

      @Pavel said:

      @Nelly said:

      Another difficult topic are the characters who have quippy one-liners or otherwise unserious comments in serious scenes.

      It would be one thing if it were occasional, but it’s very much the MUing equivalent of having something scan as the wrong price at the check-out line and saying “Must be free!” Like, it’s great for you in that moment but that’s just one moment in five hundred thousand that cashier has had to deal with.

      I partially blame the MCU, though I can’t really say whether their quip-per-scene quota is an originator or a symptom.

      I blame Joss Whedon specifically.

      posted in Rough and Rowdy
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      NotSanni
    • RE: Filtering player temperament through game design

      @Kestrel said:

      I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

      if you’re competing against a player, it’s no longer a cooperative game

      posted in Game Gab
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      NotSanni
    • RE: The Seven-Part Pact

      I’m pretty hyped for this game. The physical game is pricey, but it seems like you get a bunch of stuff in the boxed set. Also worth mentioning there is still a PDF level you can pledge at, and $30 seems pretty reasonable if there’s as much game-content as I assume there is (especially since I’ve heard each of the 7 playbooks is pretty hefty).

      This has reminded me to back it 🙂

      posted in Other Games
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      NotSanni
    • RE: AI In Poses

      @hellfrog said in AI In Poses:

      @NotSanni ok but how are people in this hobby deluded into thinking anyone else will think LLM writing is good? The game in question is not a minecraft server, it’s a real MU with real MUers who have been writing for years.

      Sometimes I wish I knew, other times I’m glad I don’t have intimate insight into the minds of folks who enjoy LLM generated content. I imagine the most truthful and accurate (and unfun) answer is something very sad about people’s overall mental states and the way their lives are going, especially in relation to the things they enjoy (most people I’ve met don’t spend time examining the media they consume, and tend to assume “If I like X, that must mean X = Objectively Good”, instead of embracing the idea that we can enjoy things that are shitty or mediocre, or that we should take time to think about what we consume).

      Brennan Lee Mulligan said something in an interview, which I’ve come to appreciate (and see as fairly accurate) that I’ll paraphrase: “Most people don’t think. And when they do think, they’re probably not thinking about you”.

      So they probably just aren’t even considering the people they’re engaging with - either (as muscle said) not considering them “real” enough to bother to care about, or just not thinking even a LITTLE BIT about the possibility that other people move through this world and that they should maybe self-examine the way they move through this world and around other people.

      To finish off, I’ll paraphrase Douglas Adams however… “if we knew exactly why the LLM enjoyers had thought that we would know a lot more about the nature of the Universe than we do now.”

      posted in Rough and Rowdy
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      NotSanni
    • RE: AI In Poses

      @Yam said in AI In Poses:

      HOW ARE YOU NOT INSANELY EMBARRASSED ABOUT POSING VIA LLM, WRITING IS LITERALLY THE ENTIRE POINT OF RP WHAT IS GOING ONahhh.jpg

      they aren’t embarrassed bc (in my experience) the kind of people who would use an LLM to write their pose thinks LLMs “writing” is good, and they’re seeking out the quick hit of Good Brain Juice from feeling like they’ve accomplished something

      posted in Rough and Rowdy
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      NotSanni
    • RE: Hello, Survey, and Looking for Recs

      @Roz said in Hello, Survey, and Looking for Recs:

      NGL, to me RPIs are just a subset of MUDs that are particularly RP-heavy/focused

      Largely agreed. My experience with most RPI focused players is that many (not all, but a WHOLE bunch) essentially trend towards wanting what amounts to a simulation sandbox game where they can go grind things and progress between fun little RP sessions.

      I think the hard-line division likely comes from some form of elitism (RPI-ers going “well mine is more SERIOUS”, and “normal MUDders” trending towards “RPIs are full of toxic drama”), coupled with the human desire to generally put things into distinct categories.

      Because even across the spectrum of RPIs, they don’t all agree with what makes a game an RPI. Ask the people who only or mainly played Armageddon, and you’d get a wildly different answer to the people who played only or mainly Atonement, or whatever.

      posted in Game Gab
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      NotSanni