@Shygaming said:
Remember: a citizen with nothing to hide has nothing to redact.Your diligence has been noted, Loyal Citizen.
I get what you’re saying. However, given that there are bad actors who have attempted to masquerade as other people in this hobby for years, and who will often use the same language about privacy to justify said masquerade, I think one is liable to be a bit suspicious, no? Fool me once and all that.
I do not care. I am rapidly beginning to understand why Tyr barely spoke to anyone.
Nobody has asked me anything about the game. It feels like people are far more interested in the possibility that there is some scandal to uncover or in repeatedly telling me they disagree with a design decision than they are in Paroxysm itself. Nobody seems particularly curious about the systems, the setting, the direction, or what I am actually trying to build. The only things generating sustained interest seem to be who I might have been on some other game years ago and whether there is some design decision people disagree with strongly enough that we can spend another three pages telling me they disagree with it after I have already acknowledged that they do.
The code is open source partly because I sincerely hope somebody eventually forks it into the hugbox version of the game. Then they can have that and I can keep making the game I actually want to make without having this same argument until the heat death of the universe.
That is why I am finding this whole conversation increasingly difficult to care about. If people want to talk about Paroxysm, I am happy to talk about Paroxysm. If the real attraction here is trying to unmask me, reconstruct some ancient hobby drama, or repeatedly relitigate design decisions because my answer did not change after the first three times, I genuinely have nothing useful to contribute to that.
I’m going to take a break before this thread gets split into a fourth thread.
You’ve made it abundantly clear that you don’t care much for what people think or believe with regards to design when you’re convinced you’re in the right (which is a flaw you share with Tyr).
Maybe if you did care, people would assume you’re making a good faith attempting at building a good, interesting, cool RP space instead of assuming you’re making a weird PvP S.A. game.
Instead, you’re just being incredibly shady, and when confronted with the criticism of “this is just Haven, Again”, what you did was use an LLM to brute force remove every direct mention of Haven, without actually changing much of the real content of the game outside of like… Getting rid of the Order, changing the Temple to the Scum, and changing The Hand to Cortex or whatever.
I know because I made a character to check things out, and when you said you’d removed the references to Haven, I went to check things out again. So it was just a somehow more generic game than Haven already kind of was.
Except now you can kill and maim people without Sanctuary stopping them (which basically makes the fact that Sanctuary nullifies S.A. a moot point, because people can now just threaten to do bodily harm to someone who doesn’t say they agree to sleep with them - which is STILL r*pe, so you’re being pretty disingenuous and evasive when you suggest Sanctuary protects people from that).
Maybe if you cared, you’d be making a cool thing instead of getting upset that people are saying the project doesn’t seem very good, or cool, or interesting, or for their tastes.
You can’t even get the people in the Armageddon shadow boards or whatever they call it these days interested (your admitted target audience), because at least those losers realise “hey, hard coding and allowing non-consensual S.A. stuff is a bad idea for the community and will make things bad”.

