@Gashlycrumb said in Games we want, but will almost certainly never have:
I wonder if anyone still cares about The Magicians.
I think about The Magicians as a setting for a TTRPG quite a bit - but I also think that the most people who say they want a setting like the Magicians really just mean they want a slice-of-life urban fantasy game. There’s nothing wrong with this, it just isn’t really what the Magicians is about at the end of the day, and I tend to think that most of the most important themes just don’t translate very well to what most people want out of an RP game.
I also think that there probably needs to be room for (if not a focus on) interpersonal conflicts within the characters of the player-base, which requires both a very mature/responsible p-base and a well curated and moderated community with very little tolerance for people that are taking advantage of the social-conflict heavy nature of the setting. Which is probably why…
@bear_necessities said in Games we want, but will almost certainly never have:
I do but it has made for an awful MUSH every time
The MU attempts have largely been unsuccessful. People, it turns out, don’t tend to want to play in an ironic, “magic actually can’t fix your problems you have to deal with your shit” game that’s high in drama and social conflict. And many of of the people that do end up kind of sucking (or being willing to put up with people who suck, because they have limited options for this particular scope of RP).