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MU Peeves Thread
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I prefer live scenes where the immersion is 110% and the speed is breakneck for four hours straight. It’s just – health, age, and real-life geography make that pretty much a utopic fantasy most of the time. Sounds like I’m not the only one, either.
So to me, Async (and Glacial, the ultra-slow asyncs) is the lifesaver – I can do those or I can step away entirely. I balked some at first, I’ll admit – but I have also come to appreciate, as a writer, that having more time sometimes also means being able to provide a more interesting narrative.
I advise against large asyncs, though. Passing the speaker token around between six people like that is… well, little short of torture. Three to four seems to work, with room for an extra if enough of the three to four are faster.
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@L-B-Heuschkel
For large asynch scenes, I’ve found really great luck with 6-8 people in them if it has a GM or ST involved. I use the layout of 1-2 GM poses per day, every 12 or 24 hours. In between each GM pose, every other player is allowed 1-2 poses in any order they want to do so in between. People know to check in either once or twice a day as pre-agreed and no one has to wait to post for ‘their turns’ and can do it at their own conveniences in between each story move forward via scene runner. -
I love async as someone who struggles in live scenes - especially large scenes or scenes with ‘stakes’ like combat, or STed stuff, time limits and Important Story Things.
I recently asked someone for advice on how to deal with those types of scenes and was sorta embarrassed to do so in the first place and then doubly so when the response was ‘I don’t really struggle with those, can’t help, sorry (paraphrase, and they were very nice)’ and was like … augh, I know it’s not just me, but it’s meeeeee. >_<
SO. Async
Getting new poses in async is like an advent calendar! Checking for poses is part of my routine. Love async. Didn’t love it before Ares. Ares makes async so easy (which may be part of the rise of these types of scenes as the Ares community adopts them).
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@Floof said in MU Peeves Thread:
I’ve been trying to just be like fuck it guess I’ll just be awful then! But it’s SO HARD.
Cheering you on. This is why my mother wrote “Anything worth doing is worth doing badly,” on her piano.
It’s irritating that “It’s only a game,” so often comes up in the context of, “You’re wrong to have hurt feelings about it,” but seldom in the context of, “Relax, you’re allowed to suck, it’s not your Ph.D. dissertation.”
Play for fun. With typoes, grammatical errors, and another beer if you want. You don’t have to impress people. I’ve had a lot of fun with people whose characters have orbs. Some of them have even been limpid pools. I’ve had fun with players who have limited English vocabularies and used me as a thesarus. I’ve had fun with players who regularly fall asleep at the keys. I’ve had fun with players who are emergency services workers and just dissapeared mid-scene.
And also, give people a break. Don’t dismiss them as sucky just because they don’t impress you the first time you see them. Let people enjoy the hobby instead of feeling like they shouldn’t show up if they’re not at the top of their game that day.
Also, people. You don’t suck. I’ve been playing these silly things since, uh, 1994 and I have yet to meet a MUer who could not write bestselling novels for John “See Jack Litigate. Litigate, Jack, Litigate” Grisham if they’d just get paid enough to try. I have RPed on MUs with Jim Butcher and Neil Gaiman and neither of them developed the gushy “they’re just the best RPer” groupies that your average staff-alt gathers. Hell, Gaiman essentially said it was too hard.
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@heysparky I’ve been in a lot of ST/story/stakes things you ran or participated in real-time on Arx, seemed to go alright there?
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@imstillhere
Isn’t it funny how our perception of things can be so different from what other people perceive?
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@Gashlycrumb said in MU Peeves Thread:
@Floof said in MU Peeves Thread:
I’ve been trying to just be like fuck it guess I’ll just be awful then! But it’s SO HARD.
… but seldom in the context of, “Relax, you’re allowed to suck, it’s not your Ph.D. dissertation.”
I appreciate this advice since these days I am frequently MU*ing to avoid working on this very thing. All the while frequently expecting the same level of detail & quality from myself when I am, for instance, pretending to be a vampire from Albuquerque.
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@imstillhere Yeah. That’s good. Still pit sweats over here. I liken it to stage jitters? Still fulfilling to do. But lots of nerves in the doing.
Nerves directly proportional to scene pace (where pace is a function of scene size) and indirectly proportional to my comfort in or knowledge of the setting and understanding of my character.
Nerves ratchet up enough and I cross a threshold that makes things difficult.
1-on-1 async = lowest possible nerves
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I just wanna say I am really glad for the people it works for, I am just also sad because my brain donwanna work that way so I must reach for you across a chasm of ???
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I really wanted async to work better for me because I can get really anxious about how long it takes me to pose sometimes, which can turn into a horrible feedback loop of anxiety and not posing. But async doesn’t seem to even help, it just gives me new anxieties and also seems to consistently add a layer of giant poses that can be very difficult for me to parse and respond to while also remembering the rest of what’s already happened in the scene, so I’ll go to respond and my brain is like NO I CANNOT WORK LIKE THIS and then I’m just a messy, anxious failure why do I even bother RPing?!
So, uh. Yeah! For some reason live works a little better for me, usually.
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I first started RPing in a forum/journal RP environment before making a switch to MU and MMO environments, and making the switch really helped me to work on things that had been a problem during my more async days - I had a bad habit of letting RP trail off into an endless loop of pleasantries and fluff, without addressing the thing that the scene had been started for. I also had a bad habit of overcommitting myself to a number of ongoing scenes and then basically dropping all of them when I got overwhelmed trying to respond to a bunch of posts every evening. Now I probably could go back to more async with a heightened consciousness of those things that made it harder for me, but I find it puts more pressure on me to do so, so I lean in on the format that helps curb those bad habits naturally.
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@somasatori said in MU Peeves Thread:
I appreciate this advice since these days I am frequently MU*ing to avoid working on this very thing. All the while frequently expecting the same level of detail & quality from myself when I am, for instance, pretending to be a vampire from Albuquerque.
I think my vampire knows yours, feel free to hit me up. If you say “I wanna use you as brain sorbet for the next hour and a half and then I really have to get back to work,” I’ll probably even set a timer and unimpressively close out the scene to shoo you off the game at the right time.
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Watching a known jerk continue to do jerk things in the MU* community and feeling unsure about whether it’d be the right call to just let people know that’s a known jerk. Idk, do people deserve second chances if they wanna be anonymous? … atm I’ve settled on the feeling that maybe it doesn’t really matter whether people know who they are or not, since the culprit seems eager to dig their own grave on a brand new identity anyway.
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@Kestrel If the same end is accomplished without you having to get involved, then that’s probably the way to go. It spares you some unnecessary danger.
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@Kestrel The only times I’ve had issues with someone, I quickly learned the other person was a known entity that others tend to avoid anyway. I think assholes have a habit of showing their true colors all on their own, and unless you’re concerned about them doing something harmful, it’s not worth worrying about.
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@Kestrel said in MU Peeves Thread:
Watching a known jerk continue to do jerk things in the MU* community and feeling unsure about whether it’d be the right call to just let people know that’s a known jerk. Idk, do people deserve second chances if they wanna be anonymous? … atm I’ve settled on the feeling that maybe it doesn’t really matter whether people know who they are or not, since the culprit seems eager to dig their own grave on a brand new identity anyway.
I agree with the others, though if you know of anyone who was directly harmed by that person it may be a good idea to quietly mention the player’s identity to them specifically so they know not to get involved.
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@Kestrel
Yeah, you will take a risk by talking about this person’s history. But they might be gaslighting someone at this very moment and that person might be saved a lot of pain they get the nudge away from that “Am I unhinged and judgmental, or is this person fucking with me?” feeling.Tough call, I sez.
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Peeve of the Day: When you don’t even want to be in a scene half that big and probably wouldn’t join if you had a choice, but you still feel bitter that your character can’t go. WTF, brain.
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In my last spate of activity, I constantly kept making decisions where I’d weigh “What’s the logical scene/event my character would join or be interested in/have something to do” versus “where are all my friends at?”
I’d usually choose the former and it bit me in the ass every time.
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@SpaceKhomeini I usually choose the latter, but I’m always joining games as a singleton and then finding that the people I make friends with and want to play with most are in the wrong faction, so I become a terrible turncoat and get my ass bitten that way instead.