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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • AutumnA
      Autumn @Ominous
      last edited by

      @Ominous said in MU Peeves Thread:

      What if a server has a special room (OOC makes the most sense, but I could also work with the right flavor) that one has to be in to spend XP? Then people couldn’t raise skills mid-scene without very obviously ducking out to do so.

      I feel like, if you’re running a game that allows players to raise whatever they like whenever they like – which you are if this is a potential issue – then probably either:

      • The things players can buy can influence the dice and might swing the results, but are generally not things that would completely change the complexion of a scene – you can get extra points in your Sword skill right before you duel a bad guy who fights with a sword of flame, but Fire Immunity is off the table.

      Or else:

      • The things players can buy can completely change the complexion of a scene and you’ve decided to embrace that and run with it.

      And in either case I’m not sure adding a step like this is really the best use of your time. I’ve seen games that have this (or similar schemes, like time delays between when you buy something and when it shows up on your sheet), and for things like an intensely competitive PvP-focused game I could see it making sense, but generally I don’t think I’d bother.

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