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    Re: Dies Irae

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • AshkuriA
      Ashkuri @somasatori
      last edited by

      @somasatori that is my point, though. It’s not upfront until AI starts really being asked about. In your own snip there, Catzilla is thinking you didn’t use AI based on the content of your previous posts. It’s not clear.

      AI is a personal choice. You can use it or not. It’s just good to be clear about its use.

      somasatoriS 1 Reply Last reply Reply Quote 1
      • somasatoriS
        somasatori @Ashkuri
        last edited by

        @Ashkuri said in Re: Dies Irae:

        @somasatori that is my point, though. It’s not upfront until AI starts really being asked about. In your own snip there, Catzilla is thinking you didn’t use AI based on the content of your previous posts. It’s not clear.

        AI is a personal choice. You can use it or not. It’s just good to be clear about its use.

        Fair enough, it definitely wasn’t my intention to mislead anyone with that. I thought that clarified it, but apparently not! My bad

        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
        Italo Calvino, The Castle of Crossed Destines

        1 Reply Last reply Reply Quote 0
        • JumpscareJ
          Jumpscare @dvoraen
          last edited by

          @dvoraen said in Re: Dies Irae:

          updating the database when you use the attribute handler

          Using handlers is a topic that escapes a number of Evennia developers, including myself. My experience was that there wasn’t a clear enough tutorial on handlers back when I made Silent Heaven.

          @Pavel said in Re: Dies Irae:

          @somasatori said in Re: Dies Irae:

          Having Jumpscare dress me down is making a lot of this clear as to why things didn’t work!

          I wouldn’t take it as a dressing down. She’s just a very tired teacher reaching for her third bottle of whiskey with one hand, pinching the bridge of her nose with the other, and staring at an assignment from that one child…

          I’ve been there.

          I disagree with that characterization. I’m fairly new, myself. Silent Heaven is my first coding project ever. It was supposed to be a short project during the 2020 quarantine that I’d throw away once I inevitably broke it. I wanted to see how so many coders become cynical reactionaries who despise the players, so I could have a better respect for the stuff they have to go through.

          In the 5 years since then, I haven’t displayed any contempt for mankind, so I’m thinking it might not be the coding that makes coders that way. So much for that sociological hypothesis.

          Game-runner of Silent Heaven, a small-town horror MU.
          https://silentheaven.org

          MisterBoringM D 2 Replies Last reply Reply Quote 4
          • MisterBoringM
            MisterBoring @Jumpscare
            last edited by

            @Jumpscare said in Re: Dies Irae:

            I wanted to see how so many coders become cynical reactionaries

            From my time in IT, I can assure you that coder burnout exists across the entire realm of coding, not just MUs.

            Proud Member of the Pro-Mummy Alliance

            1 Reply Last reply Reply Quote 0
            • D
              dvoraen @Jumpscare
              last edited by

              @Jumpscare The db and ndb attributes are AttributeHandler objects, to my recollection, and it’s my understanding that using db in particular will automatically handle the database-serialization and synchronization for you. Which is why I feel like I’m forgetting something if move_to() invocation is what fixed the DI problem in question.

              JumpscareJ 1 Reply Last reply Reply Quote 0
              • JumpscareJ
                Jumpscare @dvoraen
                last edited by Jumpscare

                @dvoraen said in Re: Dies Irae:

                @Jumpscare The db and ndb attributes are AttributeHandler objects, to my recollection, and it’s my understanding that using db in particular will automatically handle the database-serialization and synchronization for you. Which is why I feel like I’m forgetting something if move_to() invocation is what fixed the DI problem in question.

                Ah, yes, using db handles the serialization, usually. Lists and Dicts are automatically serialized, as are Object references. Strings and Integers are not. You can also intentionally not serialize things by adding .deserialize() to the end of a db request. That last thing is what was being done on Dies Irae, which has been fixed.

                @MisterBoring said in Re: Dies Irae:

                @Jumpscare said in Re: Dies Irae:

                I wanted to see how so many coders become cynical reactionaries

                From my time in IT, I can assure you that coder burnout exists across the entire realm of coding, not just MUs.

                Oh, I would never want to code as a profession. That sounds like it would suck all the fun out of it.

                I suppose the real reason ties back to the capitalistic feeling of a lack of ownership in one’s work.

                Game-runner of Silent Heaven, a small-town horror MU.
                https://silentheaven.org

                MisterBoringM 1 Reply Last reply Reply Quote 0
                • MisterBoringM
                  MisterBoring @Jumpscare
                  last edited by

                  @Jumpscare said in Re: Dies Irae:

                  I suppose the real reason ties back to the capitalistic feeling of a lack of ownership in one’s work.

                  I have two friends who self-publish computer games and they have full time jobs in other fields because of code burnout.

                  Proud Member of the Pro-Mummy Alliance

                  1 Reply Last reply Reply Quote 0
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