Re: Dies Irae
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@labsunlimited said in Re: Dies Irae:
@somasatori said in Re: Dies Irae:
As it stands, Dies Irae has a great shot at being a GarouMUX-but-for-Fera given the way the population is set up, but that would require somehow convincing folks to shutter spheres. The problem being: we don’t know what spheres are required to keep the lights on. We also don’t really know what themes the game has as a whole.
I entirely support a turn towards becoming the San Diego Zoo of Darkness.
If we get rid of the casual 90s racism where every sphere hates eachother, and instead cross-sphere alliances form… the Zoo can also include Fae, Wiznerds, and Vampires!
Unfortunately, no Mummy, so the game is cursed to die, I don’t make the rules.
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@Jennkryst said in Re: Dies Irae:
If we get rid of the casual 90s racism where every sphere hates eachother, and instead cross-sphere alliances form… the Zoo can also include Fae, Wiznerds, and Vampires!
Unfortunately, no Mummy, so the game is cursed to die, I don’t make the rules.
So they should steal the slab again and force the mummy’s curse to return? Nice try, Apophis!
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@somasatori said in Re: Dies Irae:
Thanks for reading this long-ass bullshit lmao
Who let you out of the code mines?
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@Pavel said in Re: Dies Irae:
@somasatori said in Re: Dies Irae:
Thanks for reading this long-ass bullshit lmao
Who let you out of the code mines?
I get 45 minutes leisure time per day
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@somasatori said in Re: Dies Irae:
Brass tacks, we needed like… maybe another 4-6 months of germination time before releasing.
That’s good to know, actually. I didn’t have a great experience, but in my head it is easier to get over it and keep an open mind knowing “the game” wasn’t designed that way, for me to encounter those things.
It is still Beta, though, so it isn’t the worst thing. And I know that these days a lot of games seem to live in Beta and then just use that as an excuse when things aren’t optimal, but it would help people, staff and players, to remember that DI is in a for reals actual Beta phase and that things are still being changed and adjusted.
I think some people I’ve talked to have made a final judgement on it based on where it is at now and the experience they’ve had (and I am probably in that group too if I don’t actively remind myself otherwise). But if there’s still plenty of work planned before settling on “this is the game we want people to play” and presenting it that way then that is promising.
@somasatori said in Re: Dies Irae:
I did want to note, btw: I’m not headstaff there, really.
…who is? That could be a substantial part of the problem.
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Yeah, I must have missed reading that previously, @somasatori. Your title of “Storytelling Coordinator” sure as hell sounds like a headstaffy one.
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@somasatori said in Re: Dies Irae:
I did want to note, btw: I’m not headstaff there, really.
…who is? That could be a substantial part of the problem.
We kinda don’t have them? I mean, there are some folks whose words are probably more listened-to than others, like Scylla, me occasionally, and Charybdis, but we’re ostensibly supposed to be doing things democratically.
Edit to add more context: For instance, when we banned Polk, we deliberated about it. I think this probably is not the best way to go about it, especially if there’s someone who’s doing something imminently bannable. Polk didn’t actually do much on DI which would have been considered harmful to anyone, which is why there was a lot of deliberation on the topic (and for transparency’s sake, I abstained – not because I have a particular love for Polk, but because I haven’t had much interaction with the guy outside of “wow, he sure loves crashing games”). He was banned for being Polk, which didn’t sit well with some folks, and that’s okay. I mean, the democratic process is such that it allows for that kind of thing. People are allowed to disagree and voted as such. The vote to ban him won out in the end.
Super worried when we do have an immediately harmful or threatening player, though. Deliberating over the course of a week and a half when Johnny PKGriefing-SexAssaulter is going around committing his namesake is not grounds for a good MUSHing experience.
@Pavel said in Re: Dies Irae:
Yeah, I must have missed reading that previously, @somasatori. Your title of “Storytelling Coordinator” sure as hell sounds like a headstaffy one.
It does, I agree. So the project was originally started by Scylla back in June, around the time NuMetal got crashed (I guess the first time now? The Polk time). I was asked if I could come on to do the Mage stuff and write metaplot details for the game as a whole. After a time, there was a clear indication that we needed some additional guidance in the back end, or someone to be an arbiter, and a vote was called. Charybdis and myself were elected. This was before Kuma had his life explode and couldn’t do code anymore, which is when I inherited that role too. Then I somehow got looped into being a co-lead for Werewolf and Fera.
though I’m fine with my side of the Fera. I handle Mokole, Rokea, Ratkin, and Ananasi and I like my weird little gross/slimy/fish-scented dudes. Nagah’s in there too, but it requires a group app (3), and we all know how easy it is to get a group of people to get rolling on a game.
Anyway, I didn’t really want to be headstaff, especially not in the administrative sense. Storytelling coordinator, to me, means that I manage the theme elements of the game. To paraphrase Hephaestus’ description of how he’s seen it on other games: the role is to ensure consistency and fairness across different groups, that players have adequate hooks into plots and that there are enough staff to run them (HA!).
I’ve done the administrative headstaff thing on three places now (Metro2 [Saturnine], The Reach [Roanoke], Fallcoast [Toska]), and I 100% get burnt out so fast by having to make all of these quibbling little rule calls. It’s why I was cool with Storytelling Coordinator, as it feels more vibes based: coordinating plot, making sure there’s a cohesive story, making sure equal attention is had by all, all that jazz. Sometimes I wonder if I even like WoD all that much anymore. I certainly don’t play it as a TTRPG; I tend to do more PbtA or other hippie-dippy story games. Sometimes I will break out things like Cyberpunk 2020 or Shadowrun.
That said, I have also been playing WoD games (and all of them, really: Vampire, Mage, Werewolf, Changeling, Wraith, Hunter, Demon, KotE, blah, blah, blah, and then all the CofD variants) for something like 29 years now, and remember the rules better than I remember most of my undergraduate classes. So, it’s a path-of-least-resistance thing.
Prior to this, I was writing a Cyberpunk Red game using Evennia as my base. It’s even almost done.
Edit to add: That doesn’t mean I’m leaving! Just that it’s been nearly finished for a while now and I might one day go back and finish it up and release the code with an install.sh installer file for folks to run Cyberpunk games.
That’s a lot of words to say: <begrudgingly> “Yeah, I guess you’re right.” If I were the actual headstaffer, as in quasi-benevolent dictator, I’d probably do that San Diego Zoo of Darkness thing I mentioned (stealing @labsunlimited’s term there).
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@somasatori said in Re: Dies Irae:
Storytelling coordinator, to me, means that I manage the theme elements of the game.
Then I’d probably recommend “theme coordinator” then, rather than a title that evokes the storyteller-as-decision-maker role.
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@Pavel said in Re: Dies Irae:
@somasatori said in Re: Dies Irae:
Storytelling coordinator, to me, means that I manage the theme elements of the game.
Then I’d probably recommend “theme coordinator” then, rather than a title that evokes the storyteller-as-decision-maker role.
Good idea!
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@somasatori Good. Now go back to finding vamp staff so I can actually do things.
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@Pavel said in Re: Dies Irae:
@somasatori Good. Now go back to finding vamp staff so I can actually do things.
I wish we could get those original vamp staffers back.
I also have a vampire character, but I don’t really end up playing on DI very much on account of the coding.
Where’s that-- oh yeah
We opened with too much shit going on at once, is what it is. And then we had people jumping into these sort of half-baked spheres that didn’t have all their plot or lore written out, which is very stressful. I’m glad that Scylla’s cool with us doing a temporary shutter of the vamp sphere until we can get things tighter and more consistent.