PyReach
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One minor change. I was going to have Beast in there for completion’s sake, but I both read the Beast powers and had some of the controversies around the author explained to me and
So I’m going to remark all that out. I’ll leave the template in there if someone really wants to complete it, because that would be between you and God, but I think I’m going to … leave it for now.
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@somasatori Completely fair. My Kickstarter copy of the BTP book has been gathering years of dust for that very reason.
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@somasatori Good deal, Beast is a full deal breaker for me and I’m not alone.
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@somasatori holds up his poor neglected HtV sphere like a Victorian orphan
please sir may we have some more
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@somasatori holds up his poor neglected HtV sphere like a Victorian orphan
please sir may we have some more
I have a whole HtV game planned out… unfortunately it’s set in California.
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Gonna run that Hunter/Geist/Deviants/Promethean game
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@Redbird I’m out of touch, but please tell me this stands for Human: the Victim.
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@Muscle-Car said in PyReach:
@Redbird I’m out of touch, but please tell me this stands for Human: the Victim.
goddamn it, Muscle Car, I said NO BEAST
(it’s Hunter the Vigil)
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@Muscle-Car That is often how it turns out. Though, it’s usually that they’re victims of being unable to fuckin’ do anything.
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CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
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@labsunlimited said in PyReach:
CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
Shout At The DevilMUX
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@catzilla Whom do I have to sacrifice for it?
I’m fine with California! -
Playing around with formatting
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@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
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@MisterBoring said in PyReach:
@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
So, kinda! One of the more common reactions I got when showing this off like six months ago when I was starting it was “oh… It’s 2nd edition nwod?” As a result I was playing around with a setting called legacy mode which is basically just an import switch that developers can control from the MUSH itself. It currently only turns off beats, aspirations, conditions, tilts, uses a different experience system that relies on larger numbers, and has a (very) basic framework that says to use some 1e templates. The only 1e template I have at the moment is Geist 1st edition since it’s relatively simple to create. Unlike Dies Irae, I’m using python dictionaries to call stats instead of an imported JSON library. I wanted to get the other stuff working first, then figured I would go back and complete legacy.
So the answer is that it theoretically can do that, and largely has been included because 1e seems more popular and more likely to attract interest.
Honestly I’m probably missing a few things that need to be added to the switch.