Just to answer some of the questions that were asked:
Did I play Haven? Yes.
Am I willing to say who I played? No. I generally think leaving a digital footprint that lets strangers connect accounts and identities across different parts of the internet is a bad idea. That is not specific to Haven or this community. It is simply how I approach being online.
Do I have any relationship with previous Haven staff? No.
Am I keeping sexual assault as something that can happen in the game? Yes.
I am trying to steer Paroxysm away from obviously kinky content because I do not want that to become the tone of the game. At the same time I think difficult subject matter can have a place in a dark setting when it is being used as part of the story rather than treated as fetish content.
I think allowing that kind of material adds more to the setting than removing it entirely. It can create serious consequences. It can create grudges and conflict between characters. It can also make the world feel genuinely unpleasant in places which is appropriate for the sort of setting I am trying to build.
I completely understand that this will be a deal breaker for some people. I am sorry to lose anyone over it. I would still rather be upfront about what the game allows than have somebody discover it after investing time into a character. Nobody will ever be forced to roleplay anything they are uncomfortable with and players will always have the option to fade to black.
Is this a haven clone? It uses the Haven codebase so there is obviously going to be some shared DNA. That does not mean the goal is to recreate Haven. The audience I am mainly trying to attract is closer to the Armageddon MUD and Sindome crowd. The long term vision is a difficult survival focused and competitive game. That will not appeal to everyone and I am completely fine with that. I would rather build something with a clear identity for the people who enjoy that kind of game than try to make Paroxysm appeal to everyone.