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    Staff Capacity

    Scheduled Pinned Locked Moved Game Gab
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    • kalakhK
      kalakh @SpaceKhomeini
      last edited by

      @SpaceKhomeini said in Staff Capacity:

      @kalakh

      Also OOC masquerades are often laughably dimwitted and flimsy.

      Yeah, I see you, obvious Nosferatu. You wrote up that character at 3 am on a fucking Dennys napkin and me pretending to not know what this is makes us all a little dumber.

      The curse of the infinite bar scene.

      RozR 1 Reply Last reply Reply Quote 2
      • RozR
        Roz @kalakh
        last edited by

        @kalakh said in Staff Capacity:

        @SpaceKhomeini said in Staff Capacity:

        @kalakh

        Also OOC masquerades are often laughably dimwitted and flimsy.

        Yeah, I see you, obvious Nosferatu. You wrote up that character at 3 am on a fucking Dennys napkin and me pretending to not know what this is makes us all a little dumber.

        The curse of the infinite bar scene.

        You sit down at the crowded bar next to the only other empty stool left.

        He finds an empty table in the shadowy corner inexplicably open. He sits down and opens a book.

        she/her | playlist

        Third EyeT 1 Reply Last reply Reply Quote 13
        • Third EyeT
          Third Eye @Roz
          last edited by

          @Roz

          1 day later his player posts a MUSH peeve about being ignored in a scene.

          The circle of life. It moves us all.

          I want something else to get me through this
          Semi-charmed kinda life, baby, baby
          I want something else, I'm not listening when you say good-bye

          She/Her or They/Them

          1 Reply Last reply Reply Quote 6
          • JennkrystJ
            Jennkryst
            last edited by

            Ain’t nobody got time for small-chat/meeting for the first time in a bar. We already know eachother and get to ‘yes, and’ how the first couple times went.

            Mummy Pun? MUMMY PUN!
            She/her

            RozR MisterBoringM 2 Replies Last reply Reply Quote 0
            • RozR
              Roz @Jennkryst
              last edited by

              @Jennkryst Ahh yes, I see. Off-camming the first two dates so you can get right down to the TS.

              she/her | playlist

              CobaltC hellfrogH 2 Replies Last reply Reply Quote 2
              • WizzW
                Wizz
                last edited by Wizz

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • CobaltC
                  Cobalt @Roz
                  last edited by

                  @Roz said in Staff Capacity:

                  @Jennkryst Ahh yes, I see. Off-camming the first two dates so you can get right down to the TS.

                  Off-camming the initial meeting and starting the scene mid-TS.

                  Cobalt@Under the Stars
                  cob.alt@Discord
                  Cobalt#[email protected]

                  JennkrystJ 1 Reply Last reply Reply Quote 5
                  • JennkrystJ
                    Jennkryst @Cobalt
                    last edited by

                    @Cobalt said in Staff Capacity:

                    @Roz said in Staff Capacity:

                    @Jennkryst Ahh yes, I see. Off-camming the first two dates so you can get right down to the TS.

                    Off-camming the initial meeting and starting the scene mid-TS.

                    I have skipped the TS and gone strait to the exhausted, goofy post-coital flirty time before, you don’t know me!

                    It’s just the initial meeting clashing with my inner introvert that is the problem.

                    Mummy Pun? MUMMY PUN!
                    She/her

                    CobaltC 1 Reply Last reply Reply Quote 4
                    • CobaltC
                      Cobalt @Jennkryst
                      last edited by

                      @Jennkryst said in Staff Capacity:

                      @Cobalt said in Staff Capacity:

                      @Roz said in Staff Capacity:

                      @Jennkryst Ahh yes, I see. Off-camming the first two dates so you can get right down to the TS.

                      Off-camming the initial meeting and starting the scene mid-TS.

                      I have skipped the TS and gone strait to the exhausted, goofy post-coital flirty time before, you don’t know me!

                      It’s just the initial meeting clashing with my inner introvert that is the problem.

                      App’ing a married person on a roster game so you can skip the first meeting altogether, is also a good alternative.

                      Cobalt@Under the Stars
                      cob.alt@Discord
                      Cobalt#[email protected]

                      OnceWasO 1 Reply Last reply Reply Quote 3
                      • OnceWasO
                        OnceWas @Cobalt
                        last edited by

                        @Cobalt I just keep apping in widowers so I can go directly to the grieving process.

                        1 Reply Last reply Reply Quote 8
                        • hellfrogH
                          hellfrog @Roz
                          last edited by

                          @Roz said in Staff Capacity:

                          @Jennkryst Ahh yes, I see. Off-camming the first two dates so you can get right down to the TS.

                          let’s get down to business
                          to defeat
                          those buns

                          fr fr
                          (she/her)

                          1 Reply Last reply Reply Quote 8
                          • MisterBoringM
                            MisterBoring @Jennkryst
                            last edited by

                            @Jennkryst said in Staff Capacity:

                            Ain’t nobody got time for small-chat/meeting for the first time in a bar.

                            But what about all the professional barfly characters I want to play that are based on the old bar people from Shaun of the Dead?

                            Proud Member of the Pro-Mummy Alliance

                            1 Reply Last reply Reply Quote 0
                            • R
                              Roadspike
                              last edited by

                              I’m a big fan of a right-sizing the staff to the players, or the players to the staff. If you can keep getting staffers that you trust and who can work together, keep gathering in players; but if you can’t keep finding staff that you trust, limit your playerbase.

                              I’m also a big fan of “Current Adventure” pages like we used on The Savage Skies: a page that details the current metaplot, with links to subplots or concurrently-running plots, descriptions of common allies and enemies, a map if appropriate, some plot hooks to start scenes or plots, etc. It keeps players and staff on the same page, lets players run their own scenes, and gives one place for everyone to look for information about what’s going on at the time.

                              Formerly known as Seraphim73 (he/him)

                              W 1 Reply Last reply Reply Quote 7
                              • TributaryT
                                Tributary
                                last edited by

                                I am/was/will be running a small supernatural urban fantasy game in FS3 that is explicitly not WoD.

                                And one of the problems I had was people coming in with expectations that they were going to get to play WoD characters that they’d dreamt up for WoD games that didn’t exist. People who didn’t understand that I didn’t want to learn WoD because I’m not running a WoD game.

                                We also have the issue of all staffers being cripplingly ADHD, which means that the game owner disappears without response at times because he can’t plan his time well enough to allot for GMing. (And also, RL has been cruel over the last 5 months in particular.)

                                We almost drowned in an influx of players at one point, and I shut down chargen for awhile.

                                See, it’s a little like wedding invites. Not everyone you invite shows. Not everyone who doesn’t show RSVPs properly. So because not everyone you invite plays, you invite more than you figure will actually play. This isn’t a problem unless they all show up to play.

                                What I ended up doing was empowering a bunch of players to tell any story they liked, so long as it was documented somewhere. And since it’s Ares, I let them all have permission to see backgrounds with the caveat that I trusted them not to look at things they shouldn’t or didn’t want to know.

                                Treat backgrounds like they have spoiler tags. The information’s there, but you don’t need it, so you don’t look.

                                Anyway, I’m going to go take a nap. I’m exhausted. You’re exhausted. We’re all fucking exhausted.

                                1 Reply Last reply Reply Quote 12
                                • W
                                  Warma Sheen @Roadspike
                                  last edited by

                                  @Roadspike said in Staff Capacity:

                                  I’m also a big fan of “Current Adventure” pages like we used on The Savage Skies: a page that details the current metaplot, with links to subplots or concurrently-running plots, descriptions of common allies and enemies, a map if appropriate, some plot hooks to start scenes or plots, etc. It keeps players and staff on the same page, lets players run their own scenes, and gives one place for everyone to look for information about what’s going on at the time.

                                  All this is something that I think would be really helpful in other places. It takes the entirety of burden off of staff and spreads the responsibility for people’s fun more evenly on everyone’s shoulders. Less burden on just a few people means less stress on them and more fun for everyone.

                                  spiriferidaS 1 Reply Last reply Reply Quote 2
                                  • spiriferidaS
                                    spiriferida @Warma Sheen
                                    last edited by

                                    @Warma-Sheen

                                    Well, it doesn’t entirely take the burden off of staff, though it is a different kind of burden that they may find difficult or not. Keeping up to date plot documentation in a concise format easily accessible to new players is it’s own kind of work. It is often work worth doing, but it does require a lot of upkeep.

                                    W 1 Reply Last reply Reply Quote 5
                                    • W
                                      Warma Sheen @spiriferida
                                      last edited by Warma Sheen

                                      @spiriferida Sorry, I wasn’t clear. I meant that instead of all the burden of creating RP and running scenes being on the staff, the players are empowered with what’s necessary to easily take on some of that. In this way everyone on the game isn’t solely dependent on staff to keep activity going. That responsibility is spread around more evenly.

                                      FaradayF 1 Reply Last reply Reply Quote 0
                                      • FaradayF
                                        Faraday @Warma Sheen
                                        last edited by Faraday

                                        @Warma-Sheen said in Staff Capacity:

                                        I meant that instead of all the burden of creating RP and running scenes being on the staff, the players are empowered with what’s necessary to easily take on some of that. In this way everyone on the game isn’t solely dependent on staff to keep activity going. That responsibility is spread around more evenly.

                                        I’m not sure it works out that way in practice, though. My games have been “run what you want, just don’t break the game” since the early 2000s. Now I’ll admit I haven’t always executed it perfectly, but the games were nonetheless a series of good-faith efforts to empower players to tell their own stories.

                                        Even with action-oriented settings, automated combat (which was also optional if you just preferred rolls), and various attempts at plot hooks and scene prompts, I still had to run most events myself.

                                        PavelP 1 Reply Last reply Reply Quote 7
                                        • CygnusC
                                          Cygnus
                                          last edited by Cygnus

                                          Part of the issue I have with ever staffing again is that I’ve had such bad experiences with other staffers on TR, FC, HM. It can be a very weird, very cliquish experience where everyone that gets a sliver of power thinks they have a say on every little thing that happens. This always gets compounded when players are also staffers and have IC problems with other staffers.

                                          Headstaff in particular has a problem with this, and also the disappearing for months at a time thing only to come in and give a swirly to the staffers outside of their TS/Discord groups before poofing into the aether once again for six months and not approving literal years-old jobs before doing so.

                                          Or worse, the dreaded system of HR approval in some games where every staffer was able to add input even outside of their spheres. I am very glad for games like Liberation who don’t even let other staffers outside their spheres see unrelated jobs for this reason. These kinds of jobs become grudge matches where reason goes out the window and people fight because their character bits had a spat a decade ago.

                                          It’s really quite annoying and not conducive to a good experience as a staff member especially when ‘job monkeys’ and ‘general staff’ become a thing; doubly when those staff members don’t pull their weight and only get online to talk shit on staff channels and post negative stuff on jobs that they have no business reading at all. This combined with obvious favoritism killed most of the games I staffed. In actuality, this problem is exacerbated when spheres and games have TOO MUCH staff, not too little.

                                          Too many cooks, and none of them are actually cooking–just standing on the line, judging the way you cut your onions.

                                          Why would anyone want to be a staffer after OOC experiences like that?

                                          MisterBoringM 1 Reply Last reply Reply Quote 3
                                          • MisterBoringM
                                            MisterBoring @Cygnus
                                            last edited by

                                            @Cygnus said in Staff Capacity:

                                            ‘job monkeys’ and ‘general staff’ become a thing

                                            I personally feel that in the proper environment and under the correct guidelines, general staff / job monkeys can be a big help in a larger game. But again, correct guidelines, like not touching jobs with plot relevance or significant levels of potential player conflict.

                                            An example of a job that I would give to a job monkey is xp spends for things that don’t require heavy plot justification to increase or simple bug fixes, like “My character sheet isn’t displaying the correct HP for my attributes.”

                                            Proud Member of the Pro-Mummy Alliance

                                            CygnusC 1 Reply Last reply Reply Quote 0
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