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    Staff Capacity

    Scheduled Pinned Locked Moved Game Gab
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    • I
      icanbeyourmuse
      last edited by

      I feel like players are the reason why a lot of people nope out of staff. Not everyone but once you get that bad egg, it can spoil the experience for being staff.

      This is a me part to why I am not willing to admin on most games: documentation. Help on commands (a lot of games have ‘hidden’ commands from my experience because not documented), relevant info for players, lack of plot documentation. To me, staff side at least, plots should be fully documented so that if, say, JennyStaff decides she doesn’t want to be staff but leaves her balls on the floor for someone else to pick up JonnyStaff can pick them up and with a bit of ease continue where Jenny left off. Jonny might not do things exactly as JEnny had envisioned but he can pick it up and it not feel like something new is being thrown out when stuff feels unfinished. I might be a bit of a hypocrite here since I don’t ‘plan’ anything I GM out but I am very open about my plans for things in an over all sense. If you couldn’t tell, documentation is a big thing for me. I would rather slog through a bunch of info in the news/theme/setting info/help/plot details than try to remember this ‘well known thing.’

      I would happily be admin who’s purpose is to make sure documentation is fully available for everyone, to appropriate people, and not be involved in anything else (unless wanted). I hate the unwritten rules and the unwritten ‘common knowledge’ stuff so many games do. If the rule is important, make it in your available info! IF it is theme info, make sure it can be found in your theme.

      I went on a bit of a rant. Didn’t mean too.

      CobaltC 1 Reply Last reply Reply Quote 3
      • CobaltC
        Cobalt @icanbeyourmuse
        last edited by

        @icanbeyourmuse said in Staff Capacity:

        I feel like players are the reason why a lot of people nope out of staff. Not everyone but once you get that bad egg, it can spoil the experience for being staff.

        I shut my last game down because of the bad eggs. I sometimes regret it and think about re-opening, but I have another idea I have been working on. And I’m wanting to be a little more organized this time.

        Plot information more available, some points written down so I have responses available faster, more of a back story, factions better fleshed out,etc.

        I know it’s controversial but I’m planning to use ChatGPT to help make my writing clearer and help just get the stuff that needs out for people to read available. Not let it generate the stories mind you but clean up my thoughts and shit.

        Cobalt@Under the Stars
        cob.alt@Discord
        Cobalt#[email protected]

        1 Reply Last reply Reply Quote 2
        • SpaceKhomeiniS
          SpaceKhomeini @Roz
          last edited by

          @Roz said in Staff Capacity:

          I’ve been mulling lately over seeing an issue that looks particularly prevalent for WoD/CoD games, which is “we have to keep this questionable staffer because we don’t have anyone to replace them to run this sphere.”

          It feels like the splat/sphere system can be especially difficult for managing staff, because – from what I’ve seen, and my experience in WoD is admittedly limited!! – it seems like oftentimes, staff just don’t know all the other spheres.

          This is really why I think WoD/CoD games should be heavily sphere-limited. It’s also just a better experience for the players.

          Maaaaybe you can have Vamp and Werewolf on the same game because it’s a familiar chocolate/peanut butter combo to people and the systems seem to have the fewest wild differences (not sure about NWoD/CoD, don’t @ me).

          But Changeling? I haven’t witnessed good integrations of it and as much as I love Mage to death, that’s the Sphere that needs to be off in its own little corner for everyone’s good.

          I woke up feeling so good, I think I’d better call in sick/ I need a personal trainer to help me hold my drink
          I plan to be spontaneous next time we meet/I’m putting off procrastinating until next week
          I’ll get onto it when I give a shit

          1 Reply Last reply Reply Quote 1
          • L. B. HeuschkelL
            L. B. Heuschkel
            last edited by

            Documentation, whether of admin stuff like player so and so did this thing to player so and so, or of plot points that GMs have to know is the lifeblood of a game in my not all that humble opinion.

            A strong centralised GM can keep the show running story-wise until they burn out. Some people don’t burn out.

            Once players get the feeling that they can take advantage of the system by sucking up to Admin A who will then do favours without telling Admin B – the game is done for. Players who can’t trust staff vote with their feet. I’ve seen several games crash and burn this way.

            And that’s why we document on Keys to the point of anal compulsive. Every little change warrants a request so that later on, that player’s name can be searched on in the jobs archive and their entire history with staff can be revisited.

            I’d never staff with people I don’t trust – but I have trusted and been wrong before.

            Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

            PavelP 1 Reply Last reply Reply Quote 2
            • PavelP
              Pavel @L. B. Heuschkel
              last edited by

              @L-B-Heuschkel said in Staff Capacity:

              Some people don’t burn out.

              Mmmn, this isn’t really true.

              It’d be more accurate to say that they haven’t burnt out yet. It can absolutely happen at any time, like an aneurysm.

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

              1 Reply Last reply Reply Quote 2
              • kalakhK
                kalakh
                last edited by

                There’s also the problem where WoD spheres, at least oWoD (I’ve no personal experience with nWoD) are just so fucking everywhere with power levels. Most Garou kick the everliving shit out of most vampires. Mages can vaporize everyone with a sneeze. Hunters…hahaha. I have no idea where Changeling sits because I’ve never tried it, and literally no one in the history of ever has played Wraith (shut up, you’re lying). They’re not designed to have a bunch of PCs playing them at the same time with each other, and while that’d be a delicate balance with tabletop, it’s got to be a nightmare on a MUSH.

                I also think an OOC masquerade is just terrible for a WoD game. It seems to cause way more problems than it solves.

                MisterBoringM SpaceKhomeiniS FaradayF 3 Replies Last reply Reply Quote 7
                • MisterBoringM
                  MisterBoring @kalakh
                  last edited by

                  @kalakh said in Staff Capacity:

                  There’s also the problem where WoD spheres, at least oWoD (I’ve no personal experience with nWoD) are just so fucking everywhere with power levels.

                  It’s this thought that has me now believing that WoD games (and it does apply to nWoD in both versions) should be single (or possibly 2-3) sphere games. Full WoD crossover is just a nightmare mechanically.

                  Proud Member of the Pro-Mummy Alliance

                  P 1 Reply Last reply Reply Quote 3
                  • P
                    Pyrephox Administrators @MisterBoring
                    last edited by

                    @MisterBoring said in Staff Capacity:

                    @kalakh said in Staff Capacity:

                    There’s also the problem where WoD spheres, at least oWoD (I’ve no personal experience with nWoD) are just so fucking everywhere with power levels.

                    It’s this thought that has me now believing that WoD games (and it does apply to nWoD in both versions) should be single (or possibly 2-3) sphere games. Full WoD crossover is just a nightmare mechanically.

                    It could work, if games took the time to thoughtfully integrate the spheres in a way that made sense. But IME a lot of WoD/CoD games became willfully Balkanized, with both the players and the staff isolating themselves from other spheres, and basically just being separate games with a shared grid space. Which sort of worked, right until someone TSes the wrong person, or has a brawl in the wrong bar, and suddenly a whole fucking sphere boils out to do battle. Or something goes up on a board in public, but Wolf Staff doesn’t want to touch icky Vampires so if you’re a vamp don’t think about asking questions about this, it’s a sphere plot.

                    I would love to see more single-sphere games because it seems to be what a lot of players really want. But a lot of players also still have the idea that ‘well, if there’s not at least thirty people on, it’s a dead game’.

                    PavelP 1 Reply Last reply Reply Quote 6
                    • PavelP
                      Pavel @Pyrephox
                      last edited by

                      @Pyrephox said in Staff Capacity:

                      I would love to see more single-sphere games because it seems to be what a lot of players really want.

                      Amen. My favourite WoD game remains Requiem for Kingsmouth. It wasn’t perfect, not by a long shot, but it was a single-sphere Vampire the Requiem game - with mortals and, I think, psychics and shit too, but Vampire was the main driving force. The single-sphere approach allowed the whole game to be designed around mechanics vampires use: Territory, hunting, influence, etc.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      P 1 Reply Last reply Reply Quote 2
                      • SpaceKhomeiniS
                        SpaceKhomeini @kalakh
                        last edited by

                        @kalakh

                        Also OOC masquerades are often laughably dimwitted and flimsy.

                        Yeah, I see you, obvious Nosferatu. You wrote up that character at 3 am on a fucking Dennys napkin and me pretending to not know what this is makes us all a little dumber.

                        I woke up feeling so good, I think I’d better call in sick/ I need a personal trainer to help me hold my drink
                        I plan to be spontaneous next time we meet/I’m putting off procrastinating until next week
                        I’ll get onto it when I give a shit

                        PolkP kalakhK 2 Replies Last reply Reply Quote 1
                        • PolkP
                          Polk @SpaceKhomeini
                          last edited by

                          @SpaceKhomeini I still feel like OOC Masquerade derives from the old RPI MUD mindset, where literally any communication OOC about anything about IC events constitutes cheating and can be a ban worthy offense.

                          Whereas in MUSHes, particularly post-Everquest, the people left generally have more of a collaborative, tabletop mindset. Around the tabletop you know who the other players and the storyteller are, and you’re working together to make something fun.

                          In an RPI MUD, if I reach out to a player to choreograph the starting of a rivalry, I’m gonna get banned. In a Tabletoppy MUSH, I’m going to have a great time.

                          I still want to see a game with open character sheets.

                          hellfrogH 1 Reply Last reply Reply Quote 0
                          • hellfrogH
                            hellfrog @Polk
                            last edited by

                            @Polk this is amazing

                            tell us more about your thoughts on staffing WoD games

                            fr fr
                            (she/her)

                            PolkP 1 Reply Last reply Reply Quote 10
                            • PolkP
                              Polk @hellfrog
                              last edited by

                              @hellfrog said in Staff Capacity:

                              @Polk this is amazing

                              tell us more about your thoughts on staffing WoD games

                              I mean, if you want to be constructive, I’m happy to. But we both know this post wasn’t made with a constructive intent.

                              MegM 1 Reply Last reply Reply Quote 1
                              • MegM
                                Meg @Polk
                                last edited by

                                @Polk There’s no rule that every single post in the Game Gab forum has to be constructive. The description is: ‘Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.’

                                We just aren’t in the Rough and Rowdy section, so we can’t be rough or rowdy, but that in no way means that we all have to collectively forget what you just did to a game that you were staffing on, as we talk about Staff Capacity.

                                1 Reply Last reply Reply Quote 12
                                • PavelP
                                  Pavel
                                  last edited by

                                  Give it a decade, and some folks might let you talk about it.

                                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                  BE AN ADULT

                                  PolkP 1 Reply Last reply Reply Quote 1
                                  • PolkP
                                    Polk @Pavel
                                    last edited by

                                    @Pavel I don’t intend to start asking for permission.

                                    1 Reply Last reply Reply Quote 0
                                    • P
                                      Pyrephox Administrators @Pavel
                                      last edited by

                                      @Pavel said in Staff Capacity:

                                      @Pyrephox said in Staff Capacity:

                                      I would love to see more single-sphere games because it seems to be what a lot of players really want.

                                      Amen. My favourite WoD game remains Requiem for Kingsmouth. It wasn’t perfect, not by a long shot, but it was a single-sphere Vampire the Requiem game - with mortals and, I think, psychics and shit too, but Vampire was the main driving force. The single-sphere approach allowed the whole game to be designed around mechanics vampires use: Territory, hunting, influence, etc.

                                      Requiem was great in its focus, although it absolutely ran into staff capacity issues despite being single-sphere. Which goes back to, I suspect, needing to be aware of how many PCs you can comfortably support per staffer, and being willing to close the game until your staff capacity increases.

                                      PavelP TezT 2 Replies Last reply Reply Quote 0
                                      • PavelP
                                        Pavel @Pyrephox
                                        last edited by

                                        @Pyrephox said in Staff Capacity:

                                        @Pavel said in Staff Capacity:

                                        @Pyrephox said in Staff Capacity:

                                        I would love to see more single-sphere games because it seems to be what a lot of players really want.

                                        Amen. My favourite WoD game remains Requiem for Kingsmouth. It wasn’t perfect, not by a long shot, but it was a single-sphere Vampire the Requiem game - with mortals and, I think, psychics and shit too, but Vampire was the main driving force. The single-sphere approach allowed the whole game to be designed around mechanics vampires use: Territory, hunting, influence, etc.

                                        Requiem was great in its focus, although it absolutely ran into staff capacity issues despite being single-sphere. Which goes back to, I suspect, needing to be aware of how many PCs you can comfortably support per staffer, and being willing to close the game until your staff capacity increases.

                                        From what I know of the behind-the-scenes stuff it was absolutely about staff capacity but from a different angle. Specifically, it was about one person and their vision, and their recalcitrance when it came to accepting help because it would “spoil their vision.”

                                        Some games can absolutely be run by one person, RfK was not one of those games.

                                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                        BE AN ADULT

                                        1 Reply Last reply Reply Quote 0
                                        • TezT
                                          Tez Administrators @Pyrephox
                                          last edited by

                                          @Pyrephox said in Staff Capacity:

                                          Requiem was great in its focus, although it absolutely ran into staff capacity issues despite being single-sphere. Which goes back to, I suspect, needing to be aware of how many PCs you can comfortably support per staffer, and being willing to close the game until your staff capacity increases.

                                          The ratio of PCs per staffer is also going to vary based on how much administrative overhead there is. Obvious statement, maybe, but with something like Keys you can get by with a lot fewer staff than something like Arx.

                                          she/they

                                          L. B. HeuschkelL 1 Reply Last reply Reply Quote 0
                                          • hellfrogH
                                            hellfrog
                                            last edited by

                                            i feel like the answer is just player limits. simple and disappointing, as answers often are.

                                            fr fr
                                            (she/her)

                                            PavelP 1 Reply Last reply Reply Quote 7
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