The 3-Month Players
-
@Faraday said in The 3-Month Players:
“BarRP” is usually used for time-filling “fluff” RP that’s just filling space because the players have nothing better to do
While that’s how you and I might mean it, I have quite legitimately seen the term used in discussion to tar all social “non plot moving” RP with the negative brush. As if the best bits of DS9 were the explosions and not the conversations between Garak and Bashir. I don’t think that’s the majority view, but it’s certainly one that is pervasive enough that the distinction isn’t always obvious.
-
This has all been a fun tangent to the topic of the thread, but steering things back, is there any reason to believe that a server with “seasons” will in any way draw back the 3 month players at the start of every season? I would think that more substantial changes would be needed between each season, rather than just changing who the characters are and time skipping, to attract back people who left after the first season’s bubble.
-
@Ominous Have there been any games previously that ran on a seasonal format? If not, it might be something to take a chance on. If nothing else, it gives the people who are going to stay around more things to be interested in as time goes on.
-
@MisterBoring said in The 3-Month Players:
@Ominous Have there been any games previously that ran on a seasonal format? If not, it might be something to take a chance on. If nothing else, it gives the people who are going to stay around more things to be interested in as time goes on.
The Network and HorrorMU had seasons, I believe.
-
@Pavel said in The 3-Month Players:
While that’s how you and I might mean it, I have quite legitimately seen the term used in discussion to tar all social “non plot moving” RP with the negative brush. As if the best bits of DS9 were the explosions and not the conversations between Garak and Bashir.
Sure, no definition is ever going to be universal. Also I’m certainly not going to WrongFun anyone who doesn’t like social RP. I just think it’s useful to highlight that distinction. Social scenes can absolutely move a plot forward if that plot is “will the Duke of Nowhere undermine his rivals” or “will Mary reconcile with her estranged brother”. If all you want to do is RP flying a fighter jet and shooting Cylons (no shade, btw) then anything in-between can feel like fluff.
-
@STD Ah, then I’m curious as to what their numbers looked like through the various seasons. Might help to answer some questions about the 3 month thing.
-
@Ominous said in The 3-Month Players:
This has all been a fun tangent to the topic of the thread, but steering things back, is there any reason to believe that a server with “seasons” will in any way draw back the 3 month players at the start of every season?
More pertinently, would you want to? These are people who already don’t want to play your game anymore, for whatever reason. Why are you trying to appeal to them? Your efforts would be better served serving the people who actually want to play there. Appeal to new people as they arrive, certainly, but don’t try and coax back the “tried it, didn’t stick with it” crowd.
-
@Pavel Well, it was kind of the point of the idea. Run a seasonal server so those who aren’t feeling the current season can get a new experience a few months later and maybe have it be more their vibe. I would much rather run and/or play a L&L server that is long running with deep politics, intrigue, economics, etc. They only other reason that I can think of off of the top of my head to go “seasonal/anthology” is if you’re doing a generational theme and want to timeskip rather than wait a few years for the next generation to age up.
-
@Ominous said in The 3-Month Players:
Well, it was kind of the point of the idea.
Sure, and I’m asking why is appealing to the 3-Month players something you’d want to do? If you make each “season” different enough in order to appeal to the people who gave it a go and weren’t interested, you’re essentially making a new game every six months. Which is fine, if that’s what you want to do, but why is appealing to the influx of new people a thing you’d want to entertain?
-
@Pavel No clue. I am floating ideas relevant to the thread. Though, it could be good because the churn of players may keep the game fresh and keep the population from dwindling.
-
The Network did essentially recreate ‘the Bubble’ every new season. This was part of why it wasn’t my thing, but it maintained a decent playerbase and closed on its own terms.