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    The 3-Month Players

    Scheduled Pinned Locked Moved Game Gab
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    • FaradayF
      Faraday @Ominous
      last edited by

      @Ominous said in The 3-Month Players:

      @MisterBoring I have no idea. I don’t consider duels to be BarP.

      I don’t think anyone does? Folks are reacting to @KarmaBum who literally said: “Just that 4/5 of these sound like the L&L equivalent of Bar RP”. The 1/5 that didn’t was the duels.

      That aside, I think it’s important to consider a distinction between social RP, RP that happens to take place in a bar, and BarRP. They are not really the same.

      Social RP can include deep, meaningful relationships (not just romantic) between characters; backstabbing plots; high drama; fallout from other plot/action scenes, etc.

      RP in bars can be exciting. A bar fight, confrontation, breakup, backstabbing plots, etc.

      “BarRP” is usually used for time-filling “fluff” RP that’s just filling space because the players have nothing better to do. It’s the MU equivalent of small-talk. There’s nothing wrong with it, but if that’s all you ever do it can feel unfulfilling.

      L&L games aren’t really my thing, but on the surface it seems like most of the balls/plots/drama would fall more on the social end than the BarRP end. YMMV of course.

      R PavelP 2 Replies Last reply Reply Quote 6
      • R
        Roadspike @Faraday
        last edited by Roadspike

        @Faraday Agreed 100% – what defines BarRP for me is that it’s just two or more characters sitting in a bar making small talk without any purpose behind it, usually because one player asked on a public channel “Hey, does anyone want to RP?” and then another said, “Sure! Meet you at That Bar” without having any further idea of what they wanted to do.

        I think that characters going to a bar to try and show off their fan-language skills and send increasingly-elaborate messages with them could be fascinating, as could meeting in a salon to have piano-forte duels, as could being presented at court (although there would have to be some chance for interactivity to that one, or it could get seriously boring).

        Add in to this meeting in salons to make and break alliances between the prospected prince(sse)s, having scuffles between commoner supporters, duels of honor and dishonor, accusations of pre-marital hanky-panky, trips to the seamstress that are more like putting on a suit of armor for battle, and carriage races or chases… there’s definitely a whole lot that could be done with a Bridgerton-ish setting (especially if there was also the opportunity to make a match with a lesser noble if you fail hard at wooing the Heir).

        @Ominous As for the description “in my style,” I think you could do that even more directly:

        The Heir of Kingdomname needs a match! Each Season will be filled with grasping members of the high and low nobility, all struggling to stand out among the crowd and nab themselves a crown through demonstration of their clear social quality.

        Pretty Princess Simulator is a humorous game of dynastic intrigue and politicking in a fantasy renaissance setting. Players will portray eligible nobles trying to win a future crown, family members of those nobles trying to advance family fortunes, or servants looking to engage in some skullduggery to get ahead.

        Staff will provide opportunities for the prospective spouses to meet with the Heir and their intimate circle to learn more about their likes and dislikes, and will guide players through a Season of matchmaking, providing a backdrop on which the characters can create and break alliances as they chase the crown. Once the Heir makes their choices and the Season has completed, there will be a time skip with a new generation of would-be Consorts and a new Heir. The game is intended to poke light-hearted fun at the Lords & Ladies theme, especially shows such as Bridgerton, while still being a high-quality example of such entertainment.

        Formerly known as Seraphim73 (he/him)

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        • PavelP
          Pavel @Faraday
          last edited by

          @Faraday said in The 3-Month Players:

          “BarRP” is usually used for time-filling “fluff” RP that’s just filling space because the players have nothing better to do

          While that’s how you and I might mean it, I have quite legitimately seen the term used in discussion to tar all social “non plot moving” RP with the negative brush. As if the best bits of DS9 were the explosions and not the conversations between Garak and Bashir. I don’t think that’s the majority view, but it’s certainly one that is pervasive enough that the distinction isn’t always obvious.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

          FaradayF 1 Reply Last reply Reply Quote 4
          • O
            Ominous
            last edited by

            This has all been a fun tangent to the topic of the thread, but steering things back, is there any reason to believe that a server with “seasons” will in any way draw back the 3 month players at the start of every season? I would think that more substantial changes would be needed between each season, rather than just changing who the characters are and time skipping, to attract back people who left after the first season’s bubble.

            Ceterum censeo Carthaginem esse delendam

            MisterBoringM PavelP 2 Replies Last reply Reply Quote 1
            • MisterBoringM
              MisterBoring @Ominous
              last edited by

              @Ominous Have there been any games previously that ran on a seasonal format? If not, it might be something to take a chance on. If nothing else, it gives the people who are going to stay around more things to be interested in as time goes on.

              Proud Member of the Pro-Mummy Alliance

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              • S
                STD @MisterBoring
                last edited by

                @MisterBoring said in The 3-Month Players:

                @Ominous Have there been any games previously that ran on a seasonal format? If not, it might be something to take a chance on. If nothing else, it gives the people who are going to stay around more things to be interested in as time goes on.

                The Network and HorrorMU had seasons, I believe.

                MisterBoringM 1 Reply Last reply Reply Quote 4
                • FaradayF
                  Faraday @Pavel
                  last edited by

                  @Pavel said in The 3-Month Players:

                  While that’s how you and I might mean it, I have quite legitimately seen the term used in discussion to tar all social “non plot moving” RP with the negative brush. As if the best bits of DS9 were the explosions and not the conversations between Garak and Bashir.

                  Sure, no definition is ever going to be universal. Also I’m certainly not going to WrongFun anyone who doesn’t like social RP. I just think it’s useful to highlight that distinction. Social scenes can absolutely move a plot forward if that plot is “will the Duke of Nowhere undermine his rivals” or “will Mary reconcile with her estranged brother”. If all you want to do is RP flying a fighter jet and shooting Cylons (no shade, btw) then anything in-between can feel like fluff.

                  1 Reply Last reply Reply Quote 0
                  • MisterBoringM
                    MisterBoring @STD
                    last edited by

                    @STD Ah, then I’m curious as to what their numbers looked like through the various seasons. Might help to answer some questions about the 3 month thing.

                    Proud Member of the Pro-Mummy Alliance

                    R 1 Reply Last reply Reply Quote 0
                    • PavelP
                      Pavel @Ominous
                      last edited by

                      @Ominous said in The 3-Month Players:

                      This has all been a fun tangent to the topic of the thread, but steering things back, is there any reason to believe that a server with “seasons” will in any way draw back the 3 month players at the start of every season?

                      More pertinently, would you want to? These are people who already don’t want to play your game anymore, for whatever reason. Why are you trying to appeal to them? Your efforts would be better served serving the people who actually want to play there. Appeal to new people as they arrive, certainly, but don’t try and coax back the “tried it, didn’t stick with it” crowd.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      O 1 Reply Last reply Reply Quote 1
                      • O
                        Ominous @Pavel
                        last edited by Ominous

                        @Pavel Well, it was kind of the point of the idea. Run a seasonal server so those who aren’t feeling the current season can get a new experience a few months later and maybe have it be more their vibe. I would much rather run and/or play a L&L server that is long running with deep politics, intrigue, economics, etc. They only other reason that I can think of off of the top of my head to go “seasonal/anthology” is if you’re doing a generational theme and want to timeskip rather than wait a few years for the next generation to age up.

                        Ceterum censeo Carthaginem esse delendam

                        PavelP 1 Reply Last reply Reply Quote 1
                        • PavelP
                          Pavel @Ominous
                          last edited by

                          @Ominous said in The 3-Month Players:

                          Well, it was kind of the point of the idea.

                          Sure, and I’m asking why is appealing to the 3-Month players something you’d want to do? If you make each “season” different enough in order to appeal to the people who gave it a go and weren’t interested, you’re essentially making a new game every six months. Which is fine, if that’s what you want to do, but why is appealing to the influx of new people a thing you’d want to entertain?

                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                          BE AN ADULT

                          O 1 Reply Last reply Reply Quote 2
                          • O
                            Ominous @Pavel
                            last edited by

                            @Pavel No clue. I am floating ideas relevant to the thread. Though, it could be good because the churn of players may keep the game fresh and keep the population from dwindling.

                            Ceterum censeo Carthaginem esse delendam

                            1 Reply Last reply Reply Quote 0
                            • Third EyeT
                              Third Eye
                              last edited by

                              The Network did essentially recreate ‘the Bubble’ every new season. This was part of why it wasn’t my thing, but it maintained a decent playerbase and closed on its own terms.

                              I want something else to get me through this
                              Semi-charmed kinda life, baby, baby
                              I want something else, I'm not listening when you say good-bye

                              She/Her or They/Them

                              1 Reply Last reply Reply Quote 4
                              • R
                                Roadspike @MisterBoring
                                last edited by

                                @MisterBoring As @Third-Eye mentioned, there was a mini-bubble at the start of each new Season on the Network, and at the beginning of each Hiatus between Seasons. Some people preferred the Hiatus time in the Dome, some people preferred the Seasons, some people came back whenever a particular Season interested them.

                                Since most Seasons were 4-8 months, there was definitely a tail-off partway through most Seasons, but it did capture the burst at the beginning.

                                Formerly known as Seraphim73 (he/him)

                                1 Reply Last reply Reply Quote 1
                                • R
                                  RedRocket
                                  last edited by RedRocket

                                  I’m going to go on a little rant here but stick with me, I promise it is on topic.

                                  DarkMetal was the most well designed WoD MUSH to ever exist. Wanna fight about it? Here we go!

                                  The reason your players are burning out after 3 months is that there are no stakes in your game.
                                  I hate to sound like one of /those/ people but… game devs today are too soft on their players.
                                  It practically takes an act of God to kill off someone’s character so they get stuck with the same character for long periods of time, or they make alts and that results in burn out just as quick because they can never find in-depth character development with their focus divided between multiple alts.

                                  Dark Metal got a few things right that no one else did.

                                  1. Anyone could die at any time.
                                  2. There were safe zones for each sphere if you wanted to just do soft RP. You never needed to be in danger as long as you stayed in your zone.
                                  3. Making a new character was fast and easy! If you died it wasn’t a big deal.
                                  4. Staff didn’t give a s*** what you played, as long as you played, so approval was automated.

                                  On Dark Metal you had to fight tooth and nail to survive long enough to get to a point you could walk in the mixed spaces without being in danger of being made into someone’s midnight snack and you were never fully safe.

                                  You had to struggle to become enough of a bad-ass not to have to live in fear all the time. I can not emphasize enough how important that feeling of progression is to the health of a game.

                                  People want their actions and choices to matter.
                                  When they don’t, people get bored and they wander off.
                                  It’s the same reason people add stakes and drama to TV shows. If nothing changes, there is no point.

                                  If you want your game to survive, learn to crush your players hopes and dreams. Learn to let players kill each other off.

                                  Character churn will save your game from player churn.

                                  J FaradayF O 3 Replies Last reply Reply Quote 3
                                  • J
                                    Juniper @RedRocket
                                    last edited by

                                    @RedRocket Man, I’m a little sad I missed this game. Sounds like something I’d have tried.

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                                    • FaradayF
                                      Faraday @RedRocket
                                      last edited by Faraday

                                      @RedRocket said in The 3-Month Players:

                                      You had to struggle to become enough of a bad-ass not to have to live in fear all the time. I can not emphasize enough how important that feeling of progression is to the health of a game.

                                      Many players enjoyed DarkMetal.

                                      Many other players wouldn’t touch it with a 10-foot pole because that style of gameplay holds no appeal to them.

                                      TGG was a game with permadeath, trivially easy chargen, XP-based progression, stakes, drama, rotating “seasons” to keep things fresh, and the some of the most impressive immersive code systems I’ve ever seen. It still had a lot of player turnover. (and about 10 very passionate core players)

                                      People want their actions and choices to matter. … It’s the same reason people add stakes and drama to TV shows. If nothing changes, there is no point.

                                      This I agree with, but routinely killing your PCs off is not the only way to accomplish this. There are plenty of successful TV shows that avoid the Game of Thrones style of knocking off main characters left and right.

                                      There is no one-size-fits-all game.

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                                      • T
                                        Tapewyrm @Raistlin
                                        last edited by

                                        @Raistlin said in The 3-Month Players:

                                        I know I might be in the minority, but I genuinely enjoy games that focus primarily on social interactions and “bar RP.” In fact, I’ve participated in private games where that was the main activity, and found them incredibly fulfilling.

                                        Don’t misunderstand—I appreciate well-crafted plots and would certainly join global events. However, my personal focus tends toward developing character relationships and running private storylines with my RP partners. For me, having the tools and space to tell these intimate stories matters more than participating in numerous public scenes or global plot arcs.

                                        I find the most enjoyment in those smaller moments between characters: the conversations that reveal backstories, the gradual building of trust, and the organic development of relationships (whether friendly, romantic, or antagonistic). These interactions often create the most memorable RP experiences for me.

                                        Sorry to barge in on this, but you sound like just the type of player I’m trying to better understand, or maybe to get to better understand me. If you’re willing I would like to pick your brains on this topic?

                                        See, I’m someone who thrives on running plots etc. partly because I enjoy storytelling this way, and partly because it’s an ingrained duty I feel as staff. It’s been my observation that when nobody is doing that, then everything tends to fizzle, and so since I’m good at running them I always default to doing so when no-one else is.

                                        The problem is, this has largely felt like a thankless task over the years, because unfortunately the number of other people around who are like me dwindled to zero, and really the only players left were players who have the same preferences as yours, and so either I stick around and do things for them, or they fizzle out because none of them are doing any of the things I used to do. And here’s the rub, at least for me: they won’t listen when I try to explain or discuss these things, because it always runs into the same wall of preference, i.e. “I like it this way, so…”

                                        Please don’t get me wrong. I’m not trying to attack either you or your preferences, and I’m certainly not trying to ask you to account for other people. I’m not even a plot-exclusive player, really. I enjoy social RP myself too. So I’m not trying to feed you some WrongFun theory, just that as someone who wants to see a given game or community thrive, I’ve come to be convinced of the necessity of having someone there actively driving things, in some way. Preferably staff, but if certain players have the gumption to do it themselves all the better. If not, then no matter how good the intentions, it’s been my experience that things fizzle, and then players who prefer social RP then have none either.

                                        But, I also understand that some people are also attached to the idea of their RP freedom, so to speak, without staff oversight or having to surrender their RP to someone else’s plot. I don’t know if that’s how you feel about it too, but that’s definitely something I’ve heard.

                                        So, really I’m just asking, from a player like me to a player like you, is there a happy medium to be found? Is there a way I can better appreciate your perspective, or a way to explain mine which might help bridge such a divide? I would appreciate hearing your thoughts.

                                        RaistlinR 1 Reply Last reply Reply Quote 0
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                                          Ominous @RedRocket
                                          last edited by Ominous

                                          @RedRocket This speaks to my OSR D&D gaming heart.

                                          @Tapewyrm You’ve got to have some crunch somewhere for the social RP fluff to be based on. How can we bemoan the ongoing war with the orcs, if there is no battles in the background? How can we gossip about the King divorcing the past Queen and marrying some nobody from a backwater house if that doesn’t happen? Meringue topped with marshmallow fluff topped with whipped cream is sweet but not very filling. You can’t make a good dessert with just that. You’ve got to have some substance under it all.

                                          Ceterum censeo Carthaginem esse delendam

                                          T FaradayF 2 Replies Last reply Reply Quote 2
                                          • T
                                            Tapewyrm @Ominous
                                            last edited by

                                            @Ominous For sure. That’s what I try to do. Or are you saying that’s a good to way to try to get it across?

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