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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • GashlycrumbG
      Gashlycrumb @Yam
      last edited by

      @Yam said in MU Peeves Thread:

      There’s also the whole concept of reputation in our very tiny community. If you have a reputation of being someone difficult to deal with

      That is so.

      Nevertheless, no.

      I do not believe that every time, (or almost every time, or even a majority of the time) a player finds staff chronically unresponsive it’s because the staffer is justifiably annoyed with the player, or the player has a bad reputation.

      It’s pretty demoralising and anxiety-provoking to tell people that unresponsive staff probably dislike them personally for probably good reasons. And it doesn’t go well with being compassionate, patient, and willing to extend trust to staff.

      Seems pretty off when paired with concern over game-runners feeling discouraged because somebody admits that players can often get a pretty good idea of how active they are and where.

      What @xCroaker said just exactly except I suck at video games and don’t play them.

      "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
      – A. Bertram Chandler

      MisterBoringM 1 Reply Last reply Reply Quote 2
      • MisterBoringM
        MisterBoring @Gashlycrumb
        last edited by

        @Gashlycrumb said in MU Peeves Thread:

        I do not believe that every time, (or almost every time, or even a majority of the time) a player finds staff chronically unresponsive it’s because the staffer is justifiably annoyed with the player, or the player has a bad reputation.

        I think our hobby is getting small enough that it’s getting more and more common.

        Proud Member of the Pro-Mummy Alliance

        PavelP 1 Reply Last reply Reply Quote 1
        • PavelP
          Pavel @MisterBoring
          last edited by

          @MisterBoring said in MU Peeves Thread:

          @Gashlycrumb said in MU Peeves Thread:

          I do not believe that every time, (or almost every time, or even a majority of the time) a player finds staff chronically unresponsive it’s because the staffer is justifiably annoyed with the player, or the player has a bad reputation.

          I think our hobby is getting small enough that it’s getting more and more common.

          Then people in authority need to grow up and communicate, or fuck off.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

          MisterBoringM 1 Reply Last reply Reply Quote 4
          • MisterBoringM
            MisterBoring @Pavel
            last edited by MisterBoring

            @Pavel said in MU Peeves Thread:

            Then people in authority need to grow up and communicate, or fuck off.

            Let me fix that for you:

            Then people in authority need to grow up and communicate, or fuck off.

            I’ve seen plenty of examples of people who have developed a bad reputation in our hobby that have been told they have a bad reputation, with receipts, and they just dismiss any argument in that regard. Sure, there are plenty of staffers who are non-confrontational, so they just ignore the people that have a bad rep, which is a problem in its own right, but largely it feels, to me at least, that the people with the bad reputation are just as guilty of bad communication skills as the staff.

            I guess after watching other staffers on other games attempt to communicate and get shut down, staff on the games these people are currently on give up on attempting to talk it out. Communication is a two way street, and what it seems like we have is problem staffers who aren’t willing to talk it out, and problem players who aren’t willing to accept constructive feedback.

            a man in a suit says anyone there in the desert

            Proud Member of the Pro-Mummy Alliance

            PavelP 1 Reply Last reply Reply Quote 1
            • PavelP
              Pavel @MisterBoring
              last edited by

              @MisterBoring In general? I absolutely agree.

              @MisterBoring said in MU Peeves Thread:

              Sure, there are plenty of staffers who are non-confrontational, so they just ignore the people that have a bad rep, which is a problem in its own right

              But this is the point we’re talking about.

              If staff have a problem with me or concerns about my reputation, and their reaction is to do nothing rather than pass me on to someone else or get rid of me entirely, just… ignore me? That’s 100% a them issue. If staff don’t want me there, they need to say so. There’s nothing to “talk out”; there’s a message that needs to be communicated that isn’t. It’s that simple.

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

              1 Reply Last reply Reply Quote 3
              • J
                Juniper
                last edited by Juniper

                All of this hinges on whether the person actually is guilty of poor behaviour or not.

                Without that crucial context, all this reads as a bunch of people vagueposting past each other and probably not even imagining the same people as they do so.

                乁⁠(⁠ ⁠⁰͡⁠ ⁠Ĺ̯⁠ ⁠⁰͡⁠ ⁠)⁠ ⁠ㄏ

                MisterBoringM 1 Reply Last reply Reply Quote 4
                • MisterBoringM
                  MisterBoring @Juniper
                  last edited by

                  @Juniper said in MU Peeves Thread:

                  Without that crucial context, all this reads as a bunch of people vagueposting past each other and probably not even imagining the same people as they do so.

                  I don’t think we’re actually talking about specific cases. Just the general “Staff that ignore problem players is bad” + “Players that refuse to believe they’re an issue when they really are is bad” concepts.

                  Proud Member of the Pro-Mummy Alliance

                  PavelP hellfrogH 2 Replies Last reply Reply Quote 1
                  • PavelP
                    Pavel @MisterBoring
                    last edited by

                    @MisterBoring Don’t forget the age-old “staff being held to a higher standard of conduct” argument, too. We’ll do all the classics while we’re here; we’re about due.

                    He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                    BE AN ADULT

                    1 Reply Last reply Reply Quote 0
                    • hellfrogH
                      hellfrog @MisterBoring
                      last edited by

                      @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

                      fr fr
                      (she/her)

                      PavelP GashlycrumbG 2 Replies Last reply Reply Quote 0
                      • PavelP
                        Pavel @hellfrog
                        last edited by

                        @hellfrog said in MU Peeves Thread:

                        @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

                        The conversation started about a specific incident, sure. But we do veer into talking about vague generalities pretty quick around here. Informed by years of actual situations, sure, but that’s literally the same as every other conversation.

                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                        BE AN ADULT

                        1 Reply Last reply Reply Quote 1
                        • GashlycrumbG
                          Gashlycrumb @hellfrog
                          last edited by

                          @hellfrog said in MU Peeves Thread:

                          @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

                          All patterns are made up of specific incidents, but we can still talk about patterns.

                          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                          – A. Bertram Chandler

                          PavelP hellfrogH 2 Replies Last reply Reply Quote 0
                          • PavelP
                            Pavel @Gashlycrumb
                            last edited by

                            @Gashlycrumb said in MU Peeves Thread:

                            @hellfrog said in MU Peeves Thread:

                            @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

                            All patterns are made up of specific incidents, but we can still talk about patterns.

                            I’m just a pile of patterns and anticipatory statistics in a waistcoat pretending to be a human. 😞

                            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                            BE AN ADULT

                            saoS 1 Reply Last reply Reply Quote 2
                            • hellfrogH
                              hellfrog @Gashlycrumb
                              last edited by

                              @Gashlycrumb we sure could

                              fr fr
                              (she/her)

                              1 Reply Last reply Reply Quote 0
                              • NoraaaN
                                Noraaa
                                last edited by

                                bafkreif3jipsn4tvuoy7myu5qchhvw5sx6l4oqyhhf36oexfambuuzeci4.jpg

                                MUSH Staffing in current year

                                X 1 Reply Last reply Reply Quote 0
                                • X
                                  xCroaker @Noraaa
                                  last edited by

                                  Real question: What is staff overworked with in most games?

                                  MisterBoringM NoraaaN AshkuriA 3 Replies Last reply Reply Quote 0
                                  • MisterBoringM
                                    MisterBoring @xCroaker
                                    last edited by

                                    @xCroaker From my personal experience both as a staffer and as a player witnessing things:

                                    1. Answering questions that are already covered in the game’s documentation. I have been on plenty of games that have excellent documentation both on their wiki and in the game, yet people will still constantly ask questions that have already been answered elsewhere.
                                    2. The subgroup of players that exist across all MUs that I refer to as “The Job Mill”. These players will generate more jobs than the entire rest of a game’s players combined, in some extreme cases multiple jobs a day. They are few, and usually just very invested in the game they are playing, but holy cow can some of them clog up a job queue. The frustrating thing is they’re almost always not malicious about this. It’s just what they do to show love to a game. And holy crap is it frustrating. Even more so when large amounts of these jobs require scenes and NPC support. (And now that I think about it, this could almost be it’s own topic.)
                                    3. Continuing to work on build / code stuff. A lot of games start allowing players onto them well before their grid & coded elements are actually ready to go, and this will generate a lot of extra work where staff is trying to finish their baseline game and people are breaking things already.
                                    4. Dealing with OOC drama. (This one probably feels like the worst even though it’s mathematically not.) Having people get into an OOC argument, or finding out that a player is a sex pest, or is exploiting the game code to their advantage, is rough on staff. It’s 100% guaranteed to require some level of confrontation about it, and that shit is draining.

                                    Proud Member of the Pro-Mummy Alliance

                                    GashlycrumbG 1 Reply Last reply Reply Quote 4
                                    • saoS
                                      sao @Pavel
                                      last edited by

                                      @Pavel I wanna hear more about your waistcoat though

                                      let it be a challenge to you

                                      1 Reply Last reply Reply Quote 0
                                      • NoraaaN
                                        Noraaa @xCroaker
                                        last edited by

                                        @xCroaker I really was just posting the meme to be a little silly, but I can do my best to give you an earnest answer. Though I doubt it will really be a satisfying one, and it’s really just one person’s perspective. I can’t speak for every staffer on every game.

                                        I think “overworked” is kind of not the right word to describe it. Fatigue is probably the closest I can find. Everything MisterBoring said is true, but I personally find that a lot of players think that the fatigue happens due to administrative tasks. Things like build jobs, xp requests, character apps, etc. But for me, I think the fatigue mostly comes from what I’d call a “creative tax.” When you tell stories for folks, you put your love and energy into it. But you are not drawing from an endless well. Creativity comes in bursts and windfalls, and there are droughts. The ask is that you basically draw from an endless well, though.

                                        I’d also say that point #4 of MisterBoring’s message is very true. OOC drama is probably mathematically rare, but these interactions feel the most weighted because they’re the most stressful. And to continue the metaphor, it draws from the same well as creativity, but uses much more of the water.

                                        GashlycrumbG 1 Reply Last reply Reply Quote 5
                                        • X
                                          xCroaker
                                          last edited by

                                          @MisterBoring @Noraaa I get it.

                                          Probably could be forked off into a way to modernize and improve games to be healthy for staff and players 😉

                                          NoraaaN 1 Reply Last reply Reply Quote 0
                                          • NoraaaN
                                            Noraaa @xCroaker
                                            last edited by

                                            @xCroaker I think most of us genuinely are just doing our best to accomplish this, while juggling other things specific to our games. In the end I don’t really think there’s a one-size-fits-all solution. More of iterative, incremental improvement, or at the very least striving for it.

                                            1 Reply Last reply Reply Quote 2
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