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    Freeform or Systems?

    Scheduled Pinned Locked Moved Rough and Rowdy
    24 Posts 19 Posters 392 Views
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    • RaistlinR
      Raistlin @Pyrephox
      last edited by

      @Pyrephox I highly recommend Legend in the Mist. It’s light- to medium-weight and very narrative. My group now uses it almost exclusively, regardless of genre. We’ve used it for fantasy (both horror and more traditional), sci-fi (Star Wars and Transformers), and as a replacement for WoD. The best thing about it is that most of these “hacks” require little to no work. The most we did was add more “might” scales for Transformers to represent the huge difference between humans and robots.

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      • RozR
        Roz
        last edited by

        as someone who played and staffed on an x-men-derived, OC-heavy game with freeform powers for years back in the day…

        …i wouldn’t want to go back to appstaffing those lol. it got so exhausting defining limits. i think i’d like SOME sort of system framework nowadays.

        she/her | playlist

        1 Reply Last reply Reply Quote 4
        • O
          Ominous
          last edited by

          I think it would be help to clarify the distinction between the two. How many rules are needed before a “freeform” game is now a “system” game? It might be something like the Supreme Court’s definition of obscenity “I know it when I see it,” but it might be helpful to roughly delineate the boundaries, because I consider rules-lite RPGs to still be a system. If a book is being used to run a game, even if it’s only 10 pages, that’s a system to me. Whereas, kids playing cops and robbers in the backyard is freeform.

          Ceterum censeo Carthaginem esse delendam

          catzillaC RozR 2 Replies Last reply Reply Quote 3
          • catzillaC
            catzilla @Ominous
            last edited by

            @Ominous To me, a system is some sort of mechanics ruling for abilities/powers/etc. that gives some fairness/stability to the game.

            It could be as simple as ‘any time you want to do something requiring a roll, roll a D6 and if you get a 5 or 6 you succeed’. Or it could be something as complex as I hear that FATAL system.

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            • PavelP
              Pavel
              last edited by

              I need the restriction of a system, and even then I get paralysed by choice more often than I’d care to reflect on. If I can be anything, I end up being nothing.

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

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              • RozR
                Roz @Ominous
                last edited by

                @Ominous when i staffed on a mutant/superpowers game with freeform powers, we had no system. there was no dice and no rolling. there was no book. powers were defined by writing them out and defining whatever limits needed to be defined for that power, with the overall power level of the game just being controlled by the humans doing approvals.

                she/her | playlist

                crawfishC 1 Reply Last reply Reply Quote 2
                • helveticaH
                  helvetica
                  last edited by helvetica

                  Parameters are important, but it harshes my vibe when poses take a backseat to a wall of dice roll output.

                  ETA: It’s also totally chill that crunchy mechanics are some folks’ happy place. We can play different places.

                  Street Cred

                  JennkrystJ 1 Reply Last reply Reply Quote 3
                  • crawfishC
                    crawfish @Roz
                    last edited by

                    @Roz my anxiety shot through the roof reading this.

                    I draw things! http://www.mahaldoodles.com

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                    • JennkrystJ
                      Jennkryst @helvetica
                      last edited by

                      @helvetica said in Freeform or Systems?:

                      We can play different places.

                      No, we must all play on the singular Uber-Game.

                      Mummy Pun? MUMMY PUN!
                      She/her

                      1 Reply Last reply Reply Quote 3
                      • WizzW
                        Wizz @catzilla
                        last edited by

                        @catzilla said in Freeform or Systems?:

                        This question/curiosity came about in the superhero and Star Wars threads. (Some) people said freeform superhero is great but a freeform Star Wars game is ICK?

                        I was one of the people you’re referencing from the Star Wars thread and it really does just boil down to the ground everyone else has already covered, for me.

                        I like light systems, I like crunchy systems. freeform is something I engaged with when I was much younger, but years of exposure to enormously unfun strangers make the thought of joining a freeform game in the year of our lord 2026 incredibly unappealing, regardless of genre.

                        I also just enjoy the “game” aspect of roleplaying games. interacting with cleverly designed mechanics is fun and interesting to me.

                        1 Reply Last reply Reply Quote 1
                        • CoinC
                          Coin
                          last edited by

                          For Excelsior! (and Better Tomorrow) I worked out a sort of tier/scale system for powers/skills but it was mostly more of a guide as to what was possible; the system itself was still consent-based freeform.

                          In Occam I trust.

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                          • C
                            Colette @Kestrel
                            last edited by

                            @Kestrel

                            The more creative freedom I have, the happier I am. I’ve invented entire cultures/societies with a bit of an amateur conlang on games that let me

                            With you 100% there. This is a hobby with a lot of different corners to it and they’re all equally valid, but I’m very much in the collaborative storytelling corner. To me the idea that there’s a better story to tell but we can’t tell that one because the dice said no makes little sense. I can get behind the occasional random element thrown in optionally, but to me the idea that’s a rule just makes it an unwelcome constraint.

                            We just implemented a transliterating markdown extension for the Doyle Kryptonian conlang on our game, and we’ve got a player with an OC who has done his own conlang who’s working on a font. If he can provide me with some reasonably easily computable transliteration rules for it I’ll have a go at adding that too. A bit crazy yes, but it’s fun, and that’s what this hobby is supposed to be after all.

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