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    Arx

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    • WizzW
      Wizz
      last edited by

      alt text

      1 Reply Last reply Reply Quote 0
      • kalakhK
        kalakh
        last edited by

        might be a little insane, he says.

        crawfishC 1 Reply Last reply Reply Quote 2
        • crawfishC
          crawfish @kalakh
          last edited by

          @kalakh we have already dipped our toes into insane. Ankle deep is next. Kneecaps, here we come.

          I draw things! http://www.mahaldoodles.com

          1 Reply Last reply Reply Quote 1
          • kalakhK kalakh referenced this topic on
          • D
            dvoraen
            last edited by

            Okay I’m sorry, but I have to address the elephant in the room.

            WHY IS @Apos’ AVATAR NOT OF WINKING BRAUM ANYMORE?

            Someone (hellfrog) please advise

            RozR 1 Reply Last reply Reply Quote 2
            • RozR
              Roz @dvoraen
              last edited by

              @dvoraen said in Arx:

              Okay I’m sorry, but I have to address the elephant in the room.

              WHY IS @Apos’ AVATAR NOT OF WINKING BRAUM ANYMORE?

              THANK GOD this is fixed

              she/her | playlist

              1 Reply Last reply Reply Quote 2
              • AposA
                Apos
                last edited by

                So with the wrap of the final big story of the game, Arx goes into a GMing hiatus as work begins on Arx 2. It’s always hard to estimate how long a project like that will take, but ideally will be able to begin testing with players later this year. It will be a very far time skip, with the setting significantly different and new characters, and also a new code base.

                For this version of Arx, it means it’s now a low touch sandbox environment. The game will continue to stay up in a low touch environment without active staff support, so players are welcome to sandbox RP and pursue whatever stories they want, but they shouldn’t expect any kind of GM response. I’ll keep the game running, but I also won’t do any kind of deeply involved work to support it. Which means if anything ever catastrophically breaks, that’ll be it. So while I don’t plan to take it down anytime soon, I’d really encourage everyone to save anything they want to keep now- logs, events, action responses, etc.

                With that in mind, if anyone wants access to an old character to retrieve stuff, I’m also fine with that, and I’ll give whoever access if they want to grab old RP records for nostalgia’s sake or pop into the sandbox.

                All that said, I want to say thank you to everyone. When I started work on Arx over 8 years ago, I thought it would be a small game for a few friends. I never planned for it to become what it did, and it was the tremendous creative energy inside this community which made that happen. It was a privilege to create stories with so many truly gifted writers over the years, and there’s quite a bit I’m very proud of. I made tons of mistakes, and have a lot of regrets as well, and in the times I fell short- I’m really sorry, and I hope you’re all doing well, and still enjoying creating, whether in this hobby or elsewhere. But I think the end of Arx I couldn’t have asked for better, and I’ll never stop being impressed by how positive the environment was and how great the final stories were. So for you folks at the end, I’m very grateful.

                Thanks again, everyone. I’ll be around on the sandbox- not a lot, since I’ll be busy working on the next version of the game. Look forward to seeing you in the future.

                1 Reply Last reply Reply Quote 35
                • AposA
                  Apos
                  last edited by

                  Without saying too much, if anyone has stuff on Arx 1 that they would like to keep, like past writing, scenes, images, whatever, please grab them soon. While I don’t intend to lose it, I’m getting closer to having something I want to show and it is entirely possible that all this old stuff could poof in the transition. If anyone needs login info to grab old stuff just let me know.

                  juniperskyJ 1 Reply Last reply Reply Quote 19
                  • juniperskyJ
                    junipersky Administrators @Apos
                    last edited by

                    Um, um, UM?!

                    1 Reply Last reply Reply Quote 4
                    • H
                      howyadoin
                      last edited by

                      So I’ve been keeping an eye on the GitHub for a bit and was >this< close to opening a thread yesterday about Arx seeming a way out but coming along pretty neat! Very interested to see what you’ve got cooked up.

                      1 Reply Last reply Reply Quote 5
                      • H
                        howyadoin
                        last edited by

                        Server Message of the Day: We will probably be taking down the sandbox soon, to start the conversion of server hosting towards Arx 2 as it goes into alpha testing.

                        <.<

                        1 Reply Last reply Reply Quote 2
                        • J
                          Juniper
                          last edited by

                          As someone who didn’t get to play, what was Arx like? Any selling points that Arx 2 has to boast? I’m somewhat interested.

                          RozR 1 Reply Last reply Reply Quote 0
                          • RozR
                            Roz @Juniper
                            last edited by

                            @Juniper we don’t really know the big Arx 2 selling points at this point, since it hasn’t opened yet and apos hasn’t publicized details at this point.

                            but for the original arx, i’d say the biggest selling point was the very extensive lore and the sense of mystery in exploring it. the setting was built in such a way that ignorance was baked into the theme: there were magical reasons the populace had forgotten a lot of stuff about magic and their land’s history, so there was a very deep sense of discovery that i think was pretty addictive for a lot of people. and the really rich lore meant that the world felt very real, and thus very rich and rewarding to play in.

                            that was my personal favorite part of it, at least!

                            she/her | playlist

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