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    Filtering player temperament through game design

    Scheduled Pinned Locked Moved Game Gab
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    • GashlycrumbG Offline
      Gashlycrumb @Roadspike
      last edited by

      @Roadspike said:

      What you’re describing isn’t two players competing, it’s two players cooperating so that their characters can get RP that they enjoy. It’s also a) the minority of PvP/CvC RP that I see, and b) the kind of PvP/CvC that I really enjoy.

      It’s not uncommon to meet people who say they love PvP. I don’t think I’ve seen them making characters who are in opposition to their PvP loving friends’ characters so they can play that out, but I would presume that it happens on games that are more PvP-friendly than ones I’ve been playing.

      I enjoyed a period when I played a few official antagonist characters, with the understanding that the whole point is to challenge the good-guy PCs and be fun for them to hate, not mess them up as hard as you can. And the understanding that you’re gonna tend to lose.

      If you wanna have a bad time, approach something thinking everyone understands that that you intend to fail to foil the other PC’s plan but want to give them a fun hard time, when the other player thinks it’s competitive PvP.

      “This is Liberty Hall; you can spit on the mat and call the cat a bastard!”
      – A. Bertram Chandler

      MisterBoringM 1 Reply Last reply Reply Quote 2
      • D Offline
        dvoraen @hellfrog
        last edited by

        @hellfrog said:

        I mean, there was some of this for sure. For player helpers on Arx, one of the questions was 'name a woman who is not fictional or dead who is smarter than you are."

        And it did drive some assholes away, fully intended.

        Do you accept unsolicited questions for this sort of thing?

        1 Reply Last reply Reply Quote 0
        • MisterBoringM Offline
          MisterBoring @Gashlycrumb
          last edited by

          @Gashlycrumb said:

          It’s not uncommon to meet people who say they love PvP. I don’t think I’ve seen them making characters who are in opposition to their PvP loving friends’ characters so they can play that out, but I would presume that it happens on games that are more PvP-friendly than ones I’ve been playing.

          Yeah. Most of the games I’ve seen that have been CvC friendly and succeed at it have built up a lot of OOC tools and methods to make that work. I have yet to see the OOC techniques and tools for that really catch on in the MU hobby, but I have seen it work in other online RP formats and in live play (the strongest examples of this were LARPs where workshops and care were given to make sure the players understand that their characters are in conflict where as the players are not).

          Proud Member of the Pro-Mummy Alliance

          GashlycrumbG 1 Reply Last reply Reply Quote 3
          • GashlycrumbG Offline
            Gashlycrumb @MisterBoring
            last edited by

            @MisterBoring

            What other methods have you seen used?

            Official antagonists seemed to work pretty well. There was a regular thing where a new player would try to Leeroy Jenkins the antagonist for no particular reason except that they’re an antagonist, but the games where I played those roles basically just didn’t allow it. Or rather, the new player would get a chat explaining that randomly murdering the antagonist in the mall wouldn’t really be taken as heroism IC, and would piss everybody off OOC, because the antagonist creates a lot of fun.

            “This is Liberty Hall; you can spit on the mat and call the cat a bastard!”
            – A. Bertram Chandler

            MisterBoringM 1 Reply Last reply Reply Quote 1
            • MisterBoringM Offline
              MisterBoring @Gashlycrumb
              last edited by

              @Gashlycrumb Most of the methods I’ve seen used to success were all OOC transparency techniques. Players would have OOC conversations prior to conflict scenes between their characters to coordinate the conflict. It was sort of like pro wrestling in that the scene would be somewhat planned out prior to it starting, but the ultimate end result was left up to the dice (or other mechanics depending on the actual system being used). In some cases, the OOC conversation led to one player deciding that this was definitely their character’s loss, and the entire thing was somewhat pre-planned. Also, in all cases, the end of the session included a decompression exercise so that everybody could properly deal with whatever bleed they might have.

              One of the biggest first steps a game can take toward a more healthy CVC environment is to stop calling it PVP. PVP is for Rainbow Six Siege or League of Legends. CVC is one avenue where roleplay meets conflict. CVE is another (though, as an IT professional, referring to PVE as CVE causes me to double take because CVE is a special IT term). I only call it PVP if the story of the characters doesn’t matter at all.

              Proud Member of the Pro-Mummy Alliance

              PavelP 1 Reply Last reply Reply Quote 1
              • PavelP Offline
                Pavel @MisterBoring
                last edited by

                @MisterBoring said:

                referring to PVE as CVE causes me to double take because CVE is a special IT term

                Try being a therapist talking about CBT at a kink-friendly clinic…

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.

                @Faraday said:

                Pavel is probably right

                1 Reply Last reply Reply Quote 2
                • KestrelK Online
                  Kestrel
                  last edited by

                  I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

                  N R 2 Replies Last reply Reply Quote 4
                  • N Offline
                    NotSanni @Kestrel
                    last edited by

                    @Kestrel said:

                    I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

                    if you’re competing against a player, it’s no longer a cooperative game

                    RozR 1 Reply Last reply Reply Quote 1
                    • RozR Offline
                      Roz @NotSanni
                      last edited by

                      @NotSanni said:

                      @Kestrel said:

                      I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

                      if you’re competing against a player, it’s no longer a cooperative game

                      i don’t think anyone’s confused about the definitional semantics. i agree with kestrel’s point in that i think both terms aremostly seen synonymously in practice and it doesn’t make any real difference to make up a new, less recognizable term for it. most people when talking about PVP in MUs are already talking about it being an IC thing between characters.

                      she/her | playlist

                      1 Reply Last reply Reply Quote 6
                      • YamY Offline
                        Yam
                        last edited by

                        I guess it would eliminate any kind of game labeling preface. Like “what do you expect we’re a PVP game” or “of course we allow conflict in our PVE game!”

                        Presuming PVP and PVE both have character versus character in some fashion, even if the characters aren’t always played by staff.

                        1 Reply Last reply Reply Quote 1
                        • R Offline
                          Roadspike @Kestrel
                          last edited by

                          @Kestrel It’s definitely a semantic difference, but I also think that it’s an important semantic difference. I think that seeing/using them synonymously can contribute to bleed and to feelings of competition rather than cooperation.

                          I don’t use CvC instead of PvP, I use it alongside PvP. You can have both on the same game (people working cooperatively OOCly to create a good story of competition between their characters versus people competing OOCly to have their characters win). I don’t even see PvP as a bad thing… it can be really fun sometimes if you’re doing it with folks that you trust. But I do think that it’s valuable to have terms for each, because they’re very different and—to bring things back full circle to the point of the thread—appeal to and bring in players of very different temperaments.

                          Formerly known as Seraphim73 (he/him)

                          1 Reply Last reply Reply Quote 0

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