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Liberation MUSH
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@Mourne said in Liberation MUSH:
@Warma-Sheen shrugs The entire ‘problem’ was the completely arbitrary nature of how things happened.
Being respectful of all the players hasn’t really been a high priority for Liberation. There are a few players that matter and the rest are just background noise to fill the atmosphere. Like extras in a movie. So not a lot of care or concern goes into things like consistency and fairness.
But if you’re willing to kiss up and do a little ‘slap and tickle’ you can benefit greatly from the complete lack of fairness you’re talkin about. The more important you make yourself, the more of an edge you can get over the other players. Fairness, shmairness.
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Ironically, the only way to make WoD balanced is to yeet the whole system and write a new one, with everything using the same rules just flavored different. Easiest way that I can think of at 3am with no brain juice is… like. Dresden Files/FATE rules. Bonus points because it has social combat.
EDIT TO ADD - NOT only does it have social combat… you can bring your diplomacy dice to a gunfight and you can talk people out of combat in combat time. Or you can bring your architecture dice, use the knowledge to know how to set off the sprinkler system, and now everyone is dealing with water everywhere.
… look, games need ways for players to affect the narrative OOCly. Because lulz.
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@Jennkryst I’ve often wondered, at least in the case of OWoD, why MUs don’t use the LARP rules over tabletop. The LARP rules are at least slightly more balanced for a game with a large playerbase, whereas you have to inject some house rules into the tabletop version of OWoD to make it work in a large game, especially in a large game with multiple spheres. (That said, the current version of the LARP rules only supports Vampire, Werewolf (+ Other Shifters) and Changeling, so while it might work in those cases, it leaves other stuff like Mage, Wraith, and Mummy hung out to dry.)
I honestly don’t remember the LARP rules for NWoD, so I couldn’t comment on whether a similar transition would work for that.
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@MisterBoring Because dice are superior to pips and rock paper scissors
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@Mourne said in Liberation MUSH:
@MisterBoring Because dice are superior to pips and rock paper scissors
You can roll dice for resolution and still use the other rules (she said, having not read the LARP rules in over a decade and presuming there is a difference)
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@Jennkryst I have only tried to larp, once, and all the rules needing special versions of ASL and pips and… it was way more confusing than stat + skill
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The most current edition of LARP (and in fact all versions of OWOD LARP) involve a simple game of rock paper scissors and some math. (All of the funny extra RPS signs were removed from the current edition.)
In fact, the basic system in summary form can fit on both sides of a single sheet of paper.
And, the entire thing is free as an online SRD from the publisher:
https://vamp.bynightstudios.com/Also, all of the mechanical stuff could be coded into one or two commands on a MU, just like a dieroller, and you can focus on RP instead of looking at 17 books to make sure you understand that you’re rolling the correct amount of dice.
As far as Dice vs RPS, I think both are valid and equally enjoyable.
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I only went to one oWoD LARP night and one nWoD LARP night, but did participate in a couple convention LARPS for 7th Sea and/or Shadowrun.
Everyone but the oWoD folks both used, uh… drawing cards, but the math was just RNG 1-10, so people just as often used a d10; rolls were Attr+Skill+d10, and then compare if contested? It’s been forever, I might have the sheets around here somewhere.
I don’t know where I was going with this.
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RPS was so convenient. You could do it really quick and surreptitiously to avoid breaking the rhythm of the scene.
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If I ever get the time to dedicate to it, I fully plan on running a single sphere VTM game using the LARP mechanics as a MU just to see how well it holds up.
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The main issue is that the LARP rules (I’m only talking oWoD LARP) can only resolve binary conflicts between two parties. That is, who wins. There’s no accounting for magnitude of success. The system was mainly focused on getting out of the way so you could go back to pretending to be a blood sucking night fiend in line at CVS.
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@shit-piss-love I actually think that’s a good feature to have for a MU. The system should get out of the way as fast as possible to allow the good RP juju to continue.
That said, the current edition of OWoD LARP does include an Exceptional Success mechanic that allows for two levels of success.
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@Mourne said in Liberation MUSH:
@MisterBoring Because dice are superior to pips and rock paper scissors
Wrong.
(Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)
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@Warma-Sheen said in Liberation MUSH:
@Mourne said in Liberation MUSH:
@MisterBoring Because dice are superior to pips and rock paper scissors
Wrong.
(Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)
Objection: Presumes facts not in evidence.
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@Warma-Sheen said in Liberation MUSH:
@Mourne said in Liberation MUSH:
@MisterBoring Because dice are superior to pips and rock paper scissors
Wrong.
(Apparently, there’s no imperative to support our left-field opinions with any sort of supporting evidence or argument, so that makes this an easy one.)
OBVIOUSLY, the only SUPERIOR way to play is to just be yourself. Since we can’t roll dice to convince people of things though some kind of… social combat system, and we have to actually brain-up the vague concepts of ideas… we should also do this with physical combat. Who’s first to playtest damage resistance rolls vs explosions? My vote is on chunky salsa.
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@Jennkryst Chunky Salsa is SO last year. We aim for funny tasting air around here.
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Liberation MUSH has serious policy problems. Specifically, when people report controlling, manipulative OOC behavior or else sex-pesting, the game’s head staff member, Sundance, typically does not do anything. In fact, she might even blame the victim.
Further, it is against Liberation’s rules for a player who is not the victim of such behavior to report it. For example, if your friend falls foul of controlling behavior, it is a violation of game policies for your friend to tell you, and it is a violation of game policies for you to tell Sundance.
Finally, no game staff, or storytellers, other than Sundance are permitted to be involved in handling these issues, so players have no option but to go to her.
I personally experienced this some time ago, in a situation involving a player who is the sometime subject of discussion on this forum, though I am reluctant to dig up detail. It was a bad experience. I told myself that my situation was a once-off, that perhaps there was inadequate evidence. However, I have seen incidents since then involving other players. Other players have told me of deeply problematic behavior that has gone unaddressed.
I know that at least one member of Liberation’s staff is a regular poster on these forums. He may come to say that people should take the issues to Sundance. Even if Sundance was handling problems properly, I do not think the game’s staff realize how difficult it is, at times, for victims of such behavior to come forward directly to a stranger. It is harder still when that stranger has a reputation for dismissing problems without taking action and, worse, of blaming victims.
I realize that I am screaming into the void here and that it is extremely unlikely that anything will change. Perhaps it might at least warn others.
If Sundance happens to read this, please reconsider this entire approach. You are demonstrably not able for this specific aspect of running the game, which in itself is not a fault if you own it and delegate it to somebody who is. The policy of enforced silence on the part of a victim’s friends is damaging and should be removed, too.
I’m not going to kid myself into expecting change, but I can hope.
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@Tchotchke said in Liberation MUSH:
Further, it is against Liberation’s rules for a player who is not the victim of such behavior to report it. For example, if your friend falls foul of controlling behavior, it is a violation of game policies for your friend to tell you, and it is a violation of game policies for you to tell Sundance.
YIIIIIIIIIIIIIIKES
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@Coin This is the specific policy post. It’s bb 1/22, posted on 7 June.
"* Proxy Complaints: I don’t want to hear complaints made on behalf of other players. If someone has a problem here, they need to bring it to me personally. If they don’t trust me enough…fine. A) I don’t see how you coming to me on their behalf changes anything in that case, and B) I probably can’t do anything for them anyways, if that’s their attitude.
But that’s not usually what it is about. Although it might be painted that way. It’s virtually always about the proxy complainer looking for an excuse to dig in about someone they don’t like, or some other agenda. Which is fine. It’s human nature to look for such opportunities. But I’m much too busy to keep tolerating that particular facet of human nature. I’d rather be telling story for someone, than have to listen to yet another complaint on behalf of another player who is supposedly too timid or frightened to come to me themselves. (Especially since that’s not the case 90% of the time.)"
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@Tchotchke wow, the tone of that.
But, I wanted to clarify - you said policy means it’s against policy for someone to even tell their friends about bad behavior happening to them, and I don’t see that in the snippet you posted.