Numetal/Retromux
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@bear_necessities said in Numetal/Retromux:
I don’t disagree but also it is very very very clear from the wording of that post that there’s an expectation that an inappropriate amount of time is spent on applications.
I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another. So in this case, the amount of time was inappropriate to you and @Wikibara, and probably at least some other non-zero number of people out there.
So if we’re normalizing that, whose subjective opinion are we using to set the baseline?
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@MisterBoring said in Numetal/Retromux:
I believe that inappropriate amount of time is subjective. What one person sees as inappropriate is appropriate to another.
Okie dokie artichokie.
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@MisterBoring said in Numetal/Retromux:
So if we’re normalizing that, whose subjective opinion are we using to set the baseline?
Generally speaking? Whatever the staff of a game says.
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@MisterBoring That post came up while I had the editing window open, so I didn’t read it 'til after I’d posted, yes.
There’s nothing about being a MU staffer that makes a person more honest. I don’t know if I’ve dealt with @Wikibara before. I have been told that one of the Retro staffers is a person I have dealt with whom I find untrustworthy.
And the forum seems, to me, to often take an automatic position on the brown-nosed side of things.
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@Gashlycrumb said in Numetal/Retromux:
There’s nothing about being a MU staffer that makes a person more honest. I don’t know if I’ve dealt with @Wikibara before. I have been told that one of the Retro staffers is a person I have dealt with whom I find untrustworthy.
From your history of posting here, I have assumed you find 100% of staff on 100% of games untrustworthy, so that doesn’t surprise me.
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@MisterBoring Not at all.
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No comment on staffers I don’t know and a game I don’t play, I’m sure they’ve done lots of bad stuff that deserves the hate they’re getting here, but I do feel that a blanket statement that “X amount of time needed for apps is unreasonable/unfair” isn’t in and of itself a reasonable takeaway. Staff get to set whatever expectations and barrier to entry they want for their game, and can live with the consequences of whatever playerbase they cultivate as a result, for better or worse. Maybe they end up with fewer interested, but much higher-investment players, and they like it that way. I’ve played on games with lengthy chargen processes, and games with quick/painless chargen process. I like them both for different reasons, and think they suit different kinds of games and different kinds of players. There’s no right/wrong way to do these things. Not everything is for everyone. Not everything needs to be.
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I’m fairly sure we’re at least scored Line for ye olde WORA bingo…
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@Kestrel said in Numetal/Retromux:
I’ve played on games with lengthy chargen processes, and games with quick/painless chargen process.
The games that really bother me is the ones that have lengthy chargen processes because their coded chargen forces it to be that lengthy because of bugs and various archaic command processes.
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@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
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@Gashlycrumb said in Numetal/Retromux:
That’s where you get the people who stop logging in before they even know they got approved.
Slightly tangential, but a long long time ago, I was part of the staff for a whitelisted Minecraft server. For various reasons we had two tiers of whitelisting, one to give people basic access and the ability to claim a chunk and build for themselves, and the second to give people access to several mods we were using that could be dangerous in the hands of trolls. To get to the second tier of access, you simply had to be active for 60 days without being a troll or jerk or whatever. We had this clearly lined out in our server rules. I shit you not, one in four people would apply to be whitelisted, and then vanish, only to get the whitelisting while they were gone and return 60 days later to find out their whitelisting was removed for inactivity.
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@Gashlycrumb said in Numetal/Retromux:
@Kestrel said in Numetal/Retromux:
Maybe they end up with fewer interested, but much higher-investment players, and they like it that way.
An aside: Almost certainly not.
That was the stated reason for arduous chargens in the past. But my observation is that the quicker a player gets into RP, the more likely they are to stay. 30 minutes to chargen, fast approval and you get into a fun scene right off? You will connect again. A few fun scenes in as many visits? You’re hooked and likely to play for a pretty long time. Six hours of work to chargen, days waiting for approval? That’s where you get the people who stop logging in before they even know they got approved. It seems counter-intuitive that they’d not be invested after all that time, but ask B.F. Skinner.
Then there’s my dumb ass, logging into the 16 year old account on Shadowrun Denver to see about unlocking Otaku after a decade-old bit of fuckery.