PyReach
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Gonna run that Hunter/Geist/Deviants/Promethean game
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@Redbird I’m out of touch, but please tell me this stands for Human: the Victim.
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@Muscle-Car said in PyReach:
@Redbird I’m out of touch, but please tell me this stands for Human: the Victim.
goddamn it, Muscle Car, I said NO BEAST
(it’s Hunter the Vigil)
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@Muscle-Car That is often how it turns out. Though, it’s usually that they’re victims of being unable to fuckin’ do anything.
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CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
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@labsunlimited said in PyReach:
CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
Shout At The DevilMUX
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@catzilla Whom do I have to sacrifice for it?
I’m fine with California! -
Playing around with formatting
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@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
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@MisterBoring said in PyReach:
@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
So, kinda! One of the more common reactions I got when showing this off like six months ago when I was starting it was “oh… It’s 2nd edition nwod?” As a result I was playing around with a setting called legacy mode which is basically just an import switch that developers can control from the MUSH itself. It currently only turns off beats, aspirations, conditions, tilts, uses a different experience system that relies on larger numbers, and has a (very) basic framework that says to use some 1e templates. The only 1e template I have at the moment is Geist 1st edition since it’s relatively simple to create. Unlike Dies Irae, I’m using python dictionaries to call stats instead of an imported JSON library. I wanted to get the other stuff working first, then figured I would go back and complete legacy.
So the answer is that it theoretically can do that, and largely has been included because 1e seems more popular and more likely to attract interest.
Honestly I’m probably missing a few things that need to be added to the switch.
edit: Going through the God Machine Chronicle translation guide and there’s really not much mechanically that needs to change. I have a little copy/paste if statement that I drop into files that need to turn off if legacy mode is on, and I believe I got most of them. I still need to figure out how to get all of the template files starting with ‘legacy_’ to implement if you’re running in legacy mode, but for now you can just install those instead of the 2nd edition CofD ones.
IMO, Chronicles has better mechanics, especially coming at it from a story gamer perspective. Conditions are tilts are great rewards and points of failure for characters that didn’t exclusively rely on XP, which was a very 90s trad game sensibility, for instance.
I do understand that a lot of the changes that were made between 1st ed and GMC were unpopular. The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another. Geist’s changes take a little getting used to, but I feel like it’s superior to the old school stuff. Anywho! I didn’t add any of the stat dictionaries for the mountains of merits that 1st ed nWoD has, but it overall seems to work on a bare bones kinda level.
edit again: Yeah, y’know, it needs work, but it’s mostly there. There’s some debugging I need to do, primarily in that I think there might be some confusion over multiple templates using the same power stat (in this case, blood potency). But it reads the clans correctly, disciplines are loading properly, and it’s properly showing prereqs for things if you don’t meet them, so that’s, like, halfway there.
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@somasatori said in PyReach:
The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another.
sidebar obvs but, why? from my (admittedly fairly limited) experience with Changeling it seems like most peeps in MU-land were basically doing that anyway, just with a kind of pricey Merit that existed in the first edition?
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@somasatori said in PyReach:
The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another.
sidebar obvs but, why? from my (admittedly fairly limited) experience with Changeling it seems like most peeps in MU-land were basically doing that anyway, just with a kind of pricey Merit that existed in the first edition?
Your guess is as good as mine! I think the detached system tends to simulate the Make-Your-Own-Dark-Faerie-Tale emulator that Changeling is trying to do, but I’ve personally never gotten an answer beyond “I don’t like it”