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    RP Safari - Pacing Styles

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    • Third EyeT
      Third Eye @Trashcan
      last edited by

      @Trashcan
      You are a treasure, my friend, these numbers are really cool.

      I’m not saying these numbers are wholly accurate. Shattered started as, I think, quite heavily real-time RP based and drifted toward more time-shifted stuff as it aged, which is both the nature of the activity bubble tapering off and an overall Ares trend I didn’t personally like. But we did try to prioritize Traditional pacing and playing there felt different than the Ares games I’ve tried since it closed (which isn’t a complete sample) .

      When I venture into staff waters again there’ll probably be more conscious tracking of this stuff in real-time because it’s useful in creating the kind of environment you want.

      I want something else to get me through this
      Semi-charmed kinda life, baby, baby
      I want something else, I'm not listening when you say good-bye

      She/Her or They/Them

      FaradayF 1 Reply Last reply Reply Quote 2
      • FaradayF
        Faraday @Third Eye
        last edited by

        @Third-Eye said in RP Safari - Pacing Styles:

        When I venture into staff waters again there’ll probably be more conscious tracking of this stuff in real-time because it’s useful in creating the kind of environment you want.

        Would folks like to see scene metrics in AresCentral alongside the player login metrics? If so, which ones?

        Tracking TRUE scene pacing is tough because there are so many variables, unfortunately.

        KarmaBumK TrashcanT 2 Replies Last reply Reply Quote 1
        • KarmaBumK
          KarmaBum @Faraday
          last edited by KarmaBum

          @Faraday I’d rather see it as a page on the individual game than on Ares Central. My thoughts went to a /scene-stats/ route that just populated a quick dashboard of metrics (avg scenes shared per day, avg characters per scene, avg words per scene, breakout of scene types, etc).

          While I like the activity log on AresCentral, I am wary of standing up fuzzy data in what winds up looking like an official or comparative capacity. If there was just a /scene-stats/ route that could be turned on/off, that’d give game runners the chance to opt out.

          $0.02 🙂

          Edit to add - @Trashcan I just ran this for funsies on ODW. TY for sharing!

          • Trad - 224
          • Async - 399
          • Distracted - 73

          Currently, 5/36 scenes are tagged “Traditional” but have been ongoing for more than 1 day, so 14% are currently mis-tagged. I imagine that varies wildly, but 10-20% mis-tagged sounds fair.

          1 Reply Last reply Reply Quote 0
          • KDraygoK
            KDraygo
            last edited by KDraygo

            There are also many scenes, at least the ones I am part of, that goes from Live to Async and maybe even back to Live. Mainly because those in the scenes no longer have 4+ hours blocks of time free to just RP. RL interrupts, we need to pause, and the scene is going great to end soon. Does this scene still qualify as Live? Is it now ASync? Does any scene that need to pause at any time lose it’s Live status?

            There are too many factors involved for accurate labeling and I believe that the only way for people to tell if the overall pacing of the game is right for them is to just try it out if the theme of the game interests you. Labels can be misleading at times, just because there are more ASync scenes than normal doesn’t mean that players in the game don’t also enjoy Live scenes, it’s just how the scheduling is sometimes. Also, if a player ends up leaving the game, it doesn’t necessarily mean that the player is bad or is at fault, nor does it mean the game is bad or the staff are at fault. Sometimes things just don’t link up, somewhat like potential relationships or jobs.

            hellfrogH 1 Reply Last reply Reply Quote 4
            • hellfrogH
              hellfrog @KDraygo
              last edited by

              @KDraygo nah, those aren’t live scenes if they are going async or continuing for days with pause. .

              But honestly, I immediately take a dim view of claims that specific choices are correct and protected due to having jobs and lives. Nearly all people have jobs and lives, and they choose what to do with their free time how they want. No one’s time is more sacred than anyone else’s.

              fr fr
              (she/her)

              bear_necessitiesB 1 Reply Last reply Reply Quote 0
              • bear_necessitiesB
                bear_necessities @hellfrog
                last edited by

                @hellfrog said in RP Safari - Pacing Styles:

                view of claims that specific choices are correct and protected due to having jobs and lives

                No one is doing that here. I think everyone in this thread has said that any and all play style is valid.

                1 Reply Last reply Reply Quote 0
                • MisterBoringM
                  MisterBoring
                  last edited by MisterBoring

                  For me my brain sorts the metric as:

                  Live - 1-15 minutes between poses
                  Async - 16 minutes - several hours between poses
                  Distracted - Days between poses.

                  If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                  Proud Member of the Pro-Mummy Alliance

                  FaradayF RozR 2 Replies Last reply Reply Quote 0
                  • TrashcanT
                    Trashcan @Faraday
                    last edited by

                    @Faraday said in RP Safari - Pacing Styles:

                    Would folks like to see scene metrics in AresCentral alongside the player login metrics?

                    I don’t know. I do worry somewhat that if your game isn’t reaching the exact blend of async/traditional/distracted a given player is hoping for then that might be a turn-off for no good reason, especially given that these stats have a margin of error.

                    Metrics never tell the whole story, though, so that’s not a reason to say no flat-out. As a gamerunner, I’d be interested in seeing them in a convenient location.

                    he/him
                    this machine kills fascists

                    1 Reply Last reply Reply Quote 1
                    • FaradayF
                      Faraday @MisterBoring
                      last edited by

                      @MisterBoring said in RP Safari - Pacing Styles:

                      If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                      Except as mentioned above, not everybody agrees with these definitions.

                      1 Reply Last reply Reply Quote 1
                      • RozR
                        Roz @MisterBoring
                        last edited by

                        @MisterBoring said in RP Safari - Pacing Styles:

                        For me my brain sorts the metric as:

                        Live - 1-15 minutes between poses
                        Async - 16 minutes - several hours between poses
                        Distracted - Days between poses.

                        If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

                        i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.

                        she/her | playlist

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