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    Topics

    • AshkuriA

      RPing with Everybody (or not)

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      spiriferidaS

      I’m a person who often joins and becomes invested in a game on a whim - I can’t tell what the formula is, but if a game is hoping to attract people like me who just hop in without knowing someone, at least some percentage of the playerbase needs to feel open to interacting with, chatting with, getting excited about new characters and new people. Not every game has to be that - I don’t mind the existence of games that are built with a network-only approach and are meant for people who already have connections to have a good time together.

      But as a new player approaching an open game, seeing people only rping with one or two others a lot sets off yellow flags that a game isn’t a place where people have the time or energy to open their circles to me. I don’t mind reaching out a lot when I’m in the shiny new excitement phase, but in order to feel welcome, it helps to see signs that it’ll be reciprocated.

      I don’t think activity checks or a quota on interactions with people outside of your circle are meaningful solutions, because activity requirements can’t generate enthusiasm.I’ve roleplayed in forums like Dreamwidth where gamerunners often have monthly activity rules. The rules don’t actually stop a game from slowing down, or dying, or becoming a playground for one group. But I think the urge to implement them comes from the wish to have a particular game environment. Two people playing alone in a corner aren’t hurting anybody - but the more people who are doing that, the harder it is for new people to jump in and have a good time, and a lot of games want, at least in theory, new people to have an easy time joining, to buff up the population as people need to slow down or leave for various reasons.

      And on a personal level, I find its important to my RP enjoyment to be open to new connections, because sometimes my old connections can’t RP any more! And it’s so much easier not to be bitter and discouraged if I’m not rebuilding my character’s network from scratch.

    • AshkuriA

      Ashkuri's Playlist

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      Not that it relates to a character… but making some stupid comment and having it show up visualized as actual art shortly after was pretty awesome

    • AshkuriA

      The 3-Month Players

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      TezT

      Forked off pvp stuff by request to https://brandmu.day/topic/583/pvp-vs-pvp

    • AshkuriA

      Writing character diversity - resources

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      PavelP

      @Faraday said in Writing character diversity - resources:

      because humans have differing experiences

      Nuh uh! All sub-categories of people are monoliths, and each individual is an exemplar.

    • AshkuriA

      Getting and Staying Connected on New Games

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      somasatoriS

      @Kestrel said in Getting and Staying Connected on New Games:

      @imstillhere said in Getting and Staying Connected on New Games:

      @Kestrel said in Getting and Staying Connected on New Games:

      like there’s an established pecking order and I have something to prove.

      Can you elaborate on that some? I’m not sure I track what this means.

      This is a difficult one to elaborate on beyond saying it’s a “vibe” and you’ll know it when you feel it, but I’ll try.

      Games tend to fall into these natural social hierarchies, which and of itself, I don’t have a criticism of. It’s normal to have friends and favourites, and I honestly don’t expect people to pretend they don’t. But typically it’s staff at the very top, “staff clique” one rung below, staff clique’s clique & TS partners slightly lower, and at the very bottom people who’ve already started stepping on toes and are one shady page away from being shown the door.

      If the game has a skewed gender ratio, then playing characters whose gender’s in higher demand confers a slight social advantage as well. This is especially true if you write well, but honestly, I’ve seen pretty abysmal personalities given a social pass to be abysmal on account of gender ratios despite that.

      Where it becomes a problem for me is when, as a newer player or unknown personality, you start to feel like you’re constantly being tested, other people are waiting for you to fuck up, and are more interested in protecting their pecking order than being inclusive. There’s a constant vibe of mild hostility & jealousy where some established players will act like they’re being charitable for taking you under their wing and because they’ve been here longer, your gratitude should be propping them up and mostly staying out of their way. This isn’t everyone everywhere, but … it’s a thing.

      A memorable instance for me involved being invited to join a private yet meaningful scene with people who were fairly well-known/established on a game. It had the potential to be a lot of fun, and I was in fact flattered they’d asked at all. But in all honesty I didn’t think that the person running it was super clear on the details of what exactly we were supposed to be doing, and I made a few missteps in interpreting instructions and/or following the expected conventions of how to roll or use my skills. They could’ve simply clarified and said “no worries” when I apologised, but instead the OOC vibe turned hostile, temperamental and shamey. They were pretty upfront about expressing open frustration with me. I fucked up, but I still think this was unreasonable when it was an honest mistake that I was immediately apologising for and could’ve been easily corrected. It just felt like being put in my place by a scolding teacher who still wanted me in their classroom, but with my head bent.

      After the scene, I apologised again, then ghosted.

      I’ve noticed that, for me, this is more difficult when I’m trying to integrate into an older game with a lot of players who’ve been around for a while. Also, whenever I’m transitioning back into MUSHing after a long period of time I feel more apprehensive about asking people I don’t know to RP.

      @Faraday said in Getting and Staying Connected on New Games:

      @Coin said in Getting and Staying Connected on New Games:

      Nothing makes a game feel more dead than constant and consistently quiet OOC channels.

      This is the case for me as well, but that is admittedly personal preference rather than a value judgment.

      I don’t see this as something that has to be either/or for a game, though. You can create separate OOC channels that people can opt into or not as they desire. Though that does require staff to nudge convos to the right channels (so someone doesn’t feel obliged to stay tuned to the OOC chatter channel for fear of missing Important Stuff).

      Also seconding this. I’ve left my bit connected to games where no one’s said a word on an OOC channel in days. That’s the extreme, though. If people are occasionally chatting on OOC channels, it feels like a more lived-in space. If not, it’s sort of like playing Skyrim or Starfield and expecting an MMO. Vast swathes of emptiness and potential.

    • AshkuriA

      Social/Bar RP

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      I have a character who runs a bar, and I agreed to it (three characters in total donated to get the place up and running) simply because it has a lot of potential to generate RP.

      Yeah, it can get out of hand, and what do you do when everyone on grid tries to show up?

      But so far, it’s been a positive experience.

    • AshkuriA

      Fort Bloodshed

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      PavelP

      Yeah, yeah, the drama heart attack, we’'ve all seen it.

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