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    Topics

    • AshkuriA

      The 3-Month Players

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      FaradayF

      @Warma-Sheen said in The 3-Month Players:

      If the RP means something to one of the characters or the plot, then it is Social RP rather than just BarRP. And what is BarRP to you might be Social RP for another player, or even Plot RP and you might not even know it.

      This exactly. Through the years, I can’t count how many of my RP connections started with BarRP. These people went on to be the besties, significant others, rivals, and in one case adopted child of my various PCs. Those connections wouldn’t have happened without BarRP, and led to a lot of great Social RP and even Plots. Personally if ALL I had to do was BarRP I’d quit, but it still serves a useful purpose.

    • AshkuriA

      Writing character diversity - resources

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      PavelP

      @Faraday said in Writing character diversity - resources:

      because humans have differing experiences

      Nuh uh! All sub-categories of people are monoliths, and each individual is an exemplar.

    • AshkuriA

      Getting and Staying Connected on New Games

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      somasatoriS

      @Kestrel said in Getting and Staying Connected on New Games:

      @imstillhere said in Getting and Staying Connected on New Games:

      @Kestrel said in Getting and Staying Connected on New Games:

      like there’s an established pecking order and I have something to prove.

      Can you elaborate on that some? I’m not sure I track what this means.

      This is a difficult one to elaborate on beyond saying it’s a “vibe” and you’ll know it when you feel it, but I’ll try.

      Games tend to fall into these natural social hierarchies, which and of itself, I don’t have a criticism of. It’s normal to have friends and favourites, and I honestly don’t expect people to pretend they don’t. But typically it’s staff at the very top, “staff clique” one rung below, staff clique’s clique & TS partners slightly lower, and at the very bottom people who’ve already started stepping on toes and are one shady page away from being shown the door.

      If the game has a skewed gender ratio, then playing characters whose gender’s in higher demand confers a slight social advantage as well. This is especially true if you write well, but honestly, I’ve seen pretty abysmal personalities given a social pass to be abysmal on account of gender ratios despite that.

      Where it becomes a problem for me is when, as a newer player or unknown personality, you start to feel like you’re constantly being tested, other people are waiting for you to fuck up, and are more interested in protecting their pecking order than being inclusive. There’s a constant vibe of mild hostility & jealousy where some established players will act like they’re being charitable for taking you under their wing and because they’ve been here longer, your gratitude should be propping them up and mostly staying out of their way. This isn’t everyone everywhere, but … it’s a thing.

      A memorable instance for me involved being invited to join a private yet meaningful scene with people who were fairly well-known/established on a game. It had the potential to be a lot of fun, and I was in fact flattered they’d asked at all. But in all honesty I didn’t think that the person running it was super clear on the details of what exactly we were supposed to be doing, and I made a few missteps in interpreting instructions and/or following the expected conventions of how to roll or use my skills. They could’ve simply clarified and said “no worries” when I apologised, but instead the OOC vibe turned hostile, temperamental and shamey. They were pretty upfront about expressing open frustration with me. I fucked up, but I still think this was unreasonable when it was an honest mistake that I was immediately apologising for and could’ve been easily corrected. It just felt like being put in my place by a scolding teacher who still wanted me in their classroom, but with my head bent.

      After the scene, I apologised again, then ghosted.

      I’ve noticed that, for me, this is more difficult when I’m trying to integrate into an older game with a lot of players who’ve been around for a while. Also, whenever I’m transitioning back into MUSHing after a long period of time I feel more apprehensive about asking people I don’t know to RP.

      @Faraday said in Getting and Staying Connected on New Games:

      @Coin said in Getting and Staying Connected on New Games:

      Nothing makes a game feel more dead than constant and consistently quiet OOC channels.

      This is the case for me as well, but that is admittedly personal preference rather than a value judgment.

      I don’t see this as something that has to be either/or for a game, though. You can create separate OOC channels that people can opt into or not as they desire. Though that does require staff to nudge convos to the right channels (so someone doesn’t feel obliged to stay tuned to the OOC chatter channel for fear of missing Important Stuff).

      Also seconding this. I’ve left my bit connected to games where no one’s said a word on an OOC channel in days. That’s the extreme, though. If people are occasionally chatting on OOC channels, it feels like a more lived-in space. If not, it’s sort of like playing Skyrim or Starfield and expecting an MMO. Vast swathes of emptiness and potential.

    • AshkuriA

      Social/Bar RP

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      G

      I have a character who runs a bar, and I agreed to it (three characters in total donated to get the place up and running) simply because it has a lot of potential to generate RP.

      Yeah, it can get out of hand, and what do you do when everyone on grid tries to show up?

      But so far, it’s been a positive experience.

    • AshkuriA

      Fort Bloodshed

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      PavelP

      Yeah, yeah, the drama heart attack, we’'ve all seen it.

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