Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Jenn
    3. Posts
    • Profile
    • Following 17
    • Followers 0
    • Topics 1
    • Posts 139
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Strike Systems

      @Third-Eye

      Couldn’t tell you. Read it in policies, knew it would be a bad fit. Didn’t continue reading or app anything.

      posted in Game Gab
      JennJ
      Jenn
    • RE: RPing with Everybody (or not)

      @MisterBoring said in RPing with Everybody (or not):

      I was specifically referring to pairs of people who join a game only to play in a single grid room, never interact with plot, often times become hostile when asked to join RP / plot, and usually get upset if plot events ever effect them.

      I’m very confused by this. If they never leave, and they never interact… Where and how are you then intersecting with them? How are events affecting them, how do they even know it’s happening?

      Either they’re on their own, hurting nothing and no one… OR, they are interacting, just not in the amounts or ways you want them to be.

      But I’m unable to see where/how it might be both?

      posted in Game Gab
      JennJ
      Jenn
    • RE: Strike Systems

      @Tez Agreed.

      posted in Game Gab
      JennJ
      Jenn
    • RE: Strike Systems

      @Yam

      MAYBE, but only in the most limited and rare of ways. Overall, no.

      Like. If you’re one of those places with an activity requirement? Then yeah, some strikes are better than a perma-ban because someone’s kid got ill and they couldn’t make the one scene a week minimum. Aside - thank eff we got rid of that ish for the most part.

      But, small, inconsequential preference rules like that? Sure. Strikes make sense.

      But. Clear-cut, fully outlined, for the good of the game rules?

      Nah. We’re all adults who should act like it.

      If someone breaks rules that harm other players or the game, why let them do it again? Much less extra times? MUSHing SHOULD BE a consent-based hobby. Consent goes both ways. The rules/policies of a game are part of a social contract. If a player doesn’t abide by their side of that social contract, the game doesn’t need to abide by allowing them to remain.

      posted in Game Gab
      JennJ
      Jenn
    • RE: RPing with Everybody (or not)

      I think a lot of this ALSO depends on the TYPE of scene something is or isn’t, too.

      If it’s a one on one social scene, and I’m not at least neutral to someone OOC’ly - Negotiated, good natured IC conflict is fine - I’m almost always never going to pursue that scene or will politely turn that down.

      My time and energy are precious, and they are non-renewable resources. Why would I waste them in something I do for fun and for free with people who don’t spark joy? Marie Kondo that ish and throw it out.

      However, if it’s a small to medium scene about something plot-related rather than slice of lifing, as long as I don’t actively DISLIKE someone OOC’ly, I’m fine with interacting with and including just about anyone relevant. A lot of times, that’s HOW the neutral parties become friends to start out with. Plots, events, all of that should be open invitations and OOC’ly welcoming to anyone participating in good faith.

      Lastly, if it’s a large scene, an event, or something strongly plot relevant? Even if I don’t like a person at all OOC’ly, as long as it’s not so awful they’re on a block list or avoid at all costs level of dislike… I’ll still include them. I’ll interact with and involve them. I don’t have to like someone to make them feel welcome in a big game plot. Meta-plot is bigger than any individual characters, and everyone interacting in OOC good faith should have the same chances to participate.

      All of these are grey areas. All of these have to be individually defined based on personal tolerance levels, time, energy, and attention. For me, personally though? As long as someone isn’t totally toxic… I would always rather be somewhere fostering an atmosphere of warmth and inclusion.

      posted in Game Gab
      JennJ
      Jenn
    • RE: MUing Snacks

      @Ominous

      After you cast Magic Missile at the darkness?

      posted in Game Gab
      JennJ
      Jenn
    • RE: MUing Snacks

      @MisterBoring

      Protein shake, peanut butter, frozen custard, and coffee concentrate in a bullet blender.

      Or, if I’m REAL lazy, protein shake and coffee concentrate.

      posted in Game Gab
      JennJ
      Jenn
    • RE: Celebrities We've Lost 2025

      @Jennkryst said in Celebrities We've Lost 2025:

      Something something never speak ill of the dead, only good.

      Charlie Kirk is dead. Good.

      In today’s oh wells and anywhos…

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @Roadspike said in Numetal/Retromux:

      @Pavel First w in the English manner, second w in the German manner, at least for me, when I steal it shamelessly.

      This is the way.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @Juniper said in Numetal/Retromux:

      I forgot 7.

      It’s kind of lame

      We rehashed this way up higher in the thread. Gently requested, could we please try to not? Thank you! ❤

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @dvoraen said in Numetal/Retromux:

      Mostly because I couldn’t think of how to do an inverse to “Hog Pit.”

      Tofurkey orchestra box.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: Real Life Struggles/Support/Vent

      @Pavel

      Are you ok, friend?!?

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @MisterBoring

      AITAH? Nah, fam. ESH.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: AI PBs

      @Warma-Sheen said in AI PBs:

      At this point, I think there’s value in being able to use GenAI to enhance what you do for as long as you can do it. If you’re a technical writer, use AI to make you a better technical writer so that you can stay working longer than other technical writers who ignore it and do not increase in quality or production.

      People have to adapt to changes in order to survive. Get on board the train or get run over by it. As I said above, I don’t have all the answers. But I think it is obvious that this thing is gonna be here to stay. So at this point, it is a matter of using it to your advantage and staying ahead of others who cannot/will not evolve along with it.

      More than plenty are hopping onto that train. But like. The problem with that train you’re advocating folks should be hopping onto in order to get ahead is that the ahead it’s barrelling towards is over the bodies of everyone else.

      The train of AI is barreling down tracks littered with the bodies of art that weren’t its to take, and it’s heading straight towards the artists. I don’t see any reason at all to want to help it run any faster. And I’m sure as hell not about to think much decency about others who are willing to do so. If that train is running people over, why would ANYONE think that the reasonable reaction to that massacre is to board it?

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @bear_necessities

      Is it really? I swear. I learn new things from you every day. ❤

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @Tez said in pvp vs pvp:

      @RedRocket said in pvp vs pvp:

      Lame is not…

      Do not.

      Sorry to backtrack, carry on, just had to pull that one out and make it clear.

      Thank you.

      posted in Game Gab
      JennJ
      Jenn
    • RE: AI PBs

      @RedRocket

      Are you aware of how disengenuous it is that you’re pretending AI has just landed in a vacuum bubble without anyone contributing who would and could (and imo should) be held liable?

      Let’s use your tee shirt example.

      If Fruit of the Loom made tee shirts that bleached the cotton and didn’t rinse it properly and people got blisters wearing them, no. The cotton and tee shirt isn’t something liable. It didn’t make itself. The people who MADE the shirt are sued for not following the laws and safety measures of bleaching.

      AI isn’t being sued. It’s a bit of hallucinatory computer program. No one is taking the code to court.

      But the programmers who built that code, and then who scraped all kinds of sources - many of which they did not have the rights to scrape - caused harm that CAN be claimed as injurious. So, the artists who claim that harm have every right to make their case in the courts, and to seek relief from said harm from the coders over the code they built.

      You making the claim that code is just unthinking and thus totally innocent as if it wasn’t built by people knowing exactly what they were doing is just absolutely the worst kind of bad faith positioning… Or it’s one of the worst logical fallacies I’ve ever read. But if it were fallacy, you probably would have learned something in the entire morass of this very long thread and made some re-evaluations, so…

      posted in Game Gab
      JennJ
      Jenn
    • RE: Real Life Struggles/Support/Vent

      @Nynrose I’m glad you and your neighbors are taking care of each other and keeping one another safe. Take care of yourself. I’m so sorry you’re going through this.

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: MU Peeves Thread

      @MisterBoring

      I guess, for me, I don’t assume that staff has ever written a grid so THEY can tell stories. A grid has the basics so that characters less familiar with the setting have ideas and places to congregate, the concept of where are folks most likely to gather. Putting together a bar, diner, movie theater, park, etc for the playerbase to run amok from and through.

      But staff has a much deeper understanding of the greater world or finer details. They may not want to destroy the main dog park on grid that’s super popular. But. Someone MIGHT ruin a totally different background park that won’t ruin the more established places.

      To each their own, and your points and positions are valid. You’re absolutely welcome to prefer a grid where staff mostly focuses on the pre-built stuff. And if there’s an easier way to get to that Throne Room that doesn’t require a bunch of folks to wander through a bunch of rooms to get there… That’s never going to bug me that getting to the story was simplified, even if the room itself is still there as a reference or for other uses. But that’s just me. YMMV.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: MU Peeves Thread

      @MisterBoring

      I’m kind of a fan of the Ares setup that has made grids less important. It’s really nice to me to be able to have a setting that overall for the game isn’t essential, but for a small plot or scenes absolutely is.

      Like, one of my fave mini-plots I’ve played, the ST was running a story about haunted shopping carts in Winnipeg. A grid with 6 grocery store parking lots would have been bloated and no one wants to desc that. But the flexibility of just having the ability to type “Grocery Store Parking Lot” into the little locations box was perfect.

      I don’t really care how large/small private/public the grid is. It’s there as a support for the stories told. But it’s not NEEDED to actually tell the stories. Sometimes, paring back the things that aren’t essential makes the fun a lot less gate-kept and ends up being a lot more easily accessed.

      posted in Rough and Rowdy
      JennJ
      Jenn