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    Recent Best Controversial
    • RE: AI PBs

      @Warma-Sheen said in AI PBs:

      At this point, I think there’s value in being able to use GenAI to enhance what you do for as long as you can do it. If you’re a technical writer, use AI to make you a better technical writer so that you can stay working longer than other technical writers who ignore it and do not increase in quality or production.

      People have to adapt to changes in order to survive. Get on board the train or get run over by it. As I said above, I don’t have all the answers. But I think it is obvious that this thing is gonna be here to stay. So at this point, it is a matter of using it to your advantage and staying ahead of others who cannot/will not evolve along with it.

      More than plenty are hopping onto that train. But like. The problem with that train you’re advocating folks should be hopping onto in order to get ahead is that the ahead it’s barrelling towards is over the bodies of everyone else.

      The train of AI is barreling down tracks littered with the bodies of art that weren’t its to take, and it’s heading straight towards the artists. I don’t see any reason at all to want to help it run any faster. And I’m sure as hell not about to think much decency about others who are willing to do so. If that train is running people over, why would ANYONE think that the reasonable reaction to that massacre is to board it?

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @bear_necessities

      Is it really? I swear. I learn new things from you every day. ❤

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @Tez said in pvp vs pvp:

      @RedRocket said in pvp vs pvp:

      Lame is not…

      Do not.

      Sorry to backtrack, carry on, just had to pull that one out and make it clear.

      Thank you.

      posted in Game Gab
      JennJ
      Jenn
    • RE: AI PBs

      @RedRocket

      Are you aware of how disengenuous it is that you’re pretending AI has just landed in a vacuum bubble without anyone contributing who would and could (and imo should) be held liable?

      Let’s use your tee shirt example.

      If Fruit of the Loom made tee shirts that bleached the cotton and didn’t rinse it properly and people got blisters wearing them, no. The cotton and tee shirt isn’t something liable. It didn’t make itself. The people who MADE the shirt are sued for not following the laws and safety measures of bleaching.

      AI isn’t being sued. It’s a bit of hallucinatory computer program. No one is taking the code to court.

      But the programmers who built that code, and then who scraped all kinds of sources - many of which they did not have the rights to scrape - caused harm that CAN be claimed as injurious. So, the artists who claim that harm have every right to make their case in the courts, and to seek relief from said harm from the coders over the code they built.

      You making the claim that code is just unthinking and thus totally innocent as if it wasn’t built by people knowing exactly what they were doing is just absolutely the worst kind of bad faith positioning… Or it’s one of the worst logical fallacies I’ve ever read. But if it were fallacy, you probably would have learned something in the entire morass of this very long thread and made some re-evaluations, so…

      posted in Game Gab
      JennJ
      Jenn
    • RE: Real Life Struggles/Support/Vent

      @Nynrose I’m glad you and your neighbors are taking care of each other and keeping one another safe. Take care of yourself. I’m so sorry you’re going through this.

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: MU Peeves Thread

      @MisterBoring

      I guess, for me, I don’t assume that staff has ever written a grid so THEY can tell stories. A grid has the basics so that characters less familiar with the setting have ideas and places to congregate, the concept of where are folks most likely to gather. Putting together a bar, diner, movie theater, park, etc for the playerbase to run amok from and through.

      But staff has a much deeper understanding of the greater world or finer details. They may not want to destroy the main dog park on grid that’s super popular. But. Someone MIGHT ruin a totally different background park that won’t ruin the more established places.

      To each their own, and your points and positions are valid. You’re absolutely welcome to prefer a grid where staff mostly focuses on the pre-built stuff. And if there’s an easier way to get to that Throne Room that doesn’t require a bunch of folks to wander through a bunch of rooms to get there… That’s never going to bug me that getting to the story was simplified, even if the room itself is still there as a reference or for other uses. But that’s just me. YMMV.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: MU Peeves Thread

      @MisterBoring

      I’m kind of a fan of the Ares setup that has made grids less important. It’s really nice to me to be able to have a setting that overall for the game isn’t essential, but for a small plot or scenes absolutely is.

      Like, one of my fave mini-plots I’ve played, the ST was running a story about haunted shopping carts in Winnipeg. A grid with 6 grocery store parking lots would have been bloated and no one wants to desc that. But the flexibility of just having the ability to type “Grocery Store Parking Lot” into the little locations box was perfect.

      I don’t really care how large/small private/public the grid is. It’s there as a support for the stories told. But it’s not NEEDED to actually tell the stories. Sometimes, paring back the things that aren’t essential makes the fun a lot less gate-kept and ends up being a lot more easily accessed.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: Celebrities We've Lost 2025

      @Aria You’d Better Be Lightning was my lifeline through hospice. I’m gutted. But the obituary their wife wrote was absolutely beautiful, and they went out on their own terms.

      I fell in love with them when I read a copy of Lord of the Butterflies when it first released. Then I backtracked to Pole Dancing to Gospel Hymns and was hooked.

      They just describe MY experience of the human experience so much more eloquently than I would ever be able. The entire world lost the gift of a wonderful translator, and this one’s going to linger with me for a while.

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: Celebrities We've Lost 2025

      Andrea Gibson

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @Muse

      Yours is a much more believable reassurance. Thank you for that.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: Numetal/Retromux

      @Captain-Howdy

      Yeah… Usually I avoid the who might be who and who’s a sock puppet guessing game. But. A new name with only one singular post on the forums popping out from the woodwork to proclaim Pika is gone, and Pika’s history… I’m not actually convinced at all that Pika is gone. WAY less inclined to believe that NOW.

      posted in Rough and Rowdy
      JennJ
      Jenn
    • RE: pvp vs pvp

      @Pavel

      I guess I should have been clearer. It was stated earlier we were talking about PvP MUSH’s rather than MUDs or other things. I’ve not encounterd a MUSH that wasn’t storytelling first and foremost, but. There a a lot of things I haven’t encountered, too.

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @Pavel said in pvp vs pvp:

      Given that how you want to play is collaborative storytelling. Just because that’s what (general) we forum users tend to prefer doesn’t make that the default for the hobby as a whole.

      I try not to slip into the idea of there being ‘wrong fun’ even if it’s not a style of fun that’s fun for me.

      But. I’m not sure I can see this in ways that wouldn’t be wrong fun. This hobby is LITERALLY comprised of nothing more than dice and co-writing stories with each other. Co-writing stories seems to be a definition of collaborative storytelling, unless your only and entire RP is a string of endless vignettes.

      Could you expain how it’s possible to MUSH without collaborative storytelling because I’m super confused and not understanding what you mean.

      posted in Game Gab
      JennJ
      Jenn
    • RE: pvp vs pvp

      @Cygnus said in pvp vs pvp:

      might be kind of lame

      Y’all. It’s 2025. Can we maybe think about trying to use a different word here?

      posted in Game Gab
      JennJ
      Jenn
    • RE: Real Life Struggles/Support/Vent

      @Snackness Take care of each other. And we’re all here for support if you need to chat it out away from other folks who might not be ready to talk about stuff the way you might need. to do so.

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: Real Life Struggles/Support/Vent

      @Snackness I’m so, so sorry. Is there anything you need we can send? I cannot imagine the heartbreak.

      posted in No Escape from Reality
      JennJ
      Jenn
    • RE: World Tone / Feeling

      @SockMonkey

      Wait. Y’all got thirty years? WTF?

      posted in Game Gab
      JennJ
      Jenn
    • RE: Player Ratios

      @Gashlycrumb said in Player Ratios:

      @Jumpscare said in Player Ratios:

      The order that I do them? Whichever I have the energy for.
      Awesome feels their resentment and says, “Bridget and Camille’s demanding additudes burned me out on staffing. Imagine how fast it would have happened if I’d been expected to interact with them.”

      So. I played a game where the head (and only staffer) was Awesome. Also, it was one of the WORST token handout spots I’ve been on, too. Bribes all over the place.

      The solution to AwesomeStaffer here isn’t to tokenize the game and the RP. The solution to AwfulStaffer is to recognize some games just are poorly run, or don’t prioritize equality in a way that suits you, or is just not the experience you signed up for.

      But AwfulStaffer isn’t a part of player ratio to storyteller needs for a game. AwfulStaffer is an entirely different headache. And trying to solve that headache with tokens and trades to be bartered with less Awful or maybe even ACTUALLY AwesomeStaffers isn’t going to solve it. It’s just going to make both the Awesome staffers AND the Awful ones awful by having tried to fix what wasn’t broken with the wrong fix for what was.

      posted in Game Gab
      JennJ
      Jenn
    • RE: World Tone / Feeling

      @bear_necessities said in World Tone / Feeling:

      @Tez so it’s you eh???

      If it weren’t for your busy schedule, based on premise, I would have been guessing YOU.

      posted in Game Gab
      JennJ
      Jenn
    • RE: Player Ratios

      @Pavel said in Player Ratios:

      Some people like points. Some people don’t. Some people fucking crave points and the associated validation like their lives depend on it.

      a man wearing a name tag that says brennan on it

      posted in Game Gab
      JennJ
      Jenn