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    Recent Best Controversial
    • RE: MU Peeves Thread

      – will be ripped from my cold dead hands

      posted in Rough and Rowdy
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    • RE: Numetal/Retromux

      @Jumpscare hahahah hahahah 😆

      posted in Rough and Rowdy
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    • RE: Numetal/Retromux

      I never know what the HELL is going on in these WoD threads, is this a WoD game?? But I’m fascinated anyway.

      posted in Rough and Rowdy
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    • RE: Real Life Struggles/Support/Vent

      @Pavel Holy shit dude are you okay?

      posted in No Escape from Reality
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    • RE: Real life happy

      I had a fairly involved surgery in April to remove calcium deposits in my shoulder, and subsequently to repair my rotator cuff. It did an absolute number on me.

      BUT.

      Today, I went to feel the circumference of my upper arm and I can no longer almost GET MY FINGERS ALL THE WAY AROUND. It’s feeling like I have actual muscles there again which is like-- an absolute relief to experience.

      posted in No Escape from Reality
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    • RE: Anime recs?

      @bear_necessities I do like the bizarre lol

      @Ominous I tried to get into Frieren a few times but somehow it just didn’t click for me. I might try again in a couple of months. A lack of action doesn’t really bother me and lol I feel like these two shows I mentioned has made it seem like it’s more important to me than it is. Chainsaw Man had kind of too much? And there were times I had to rewind to be like “oh, I got distracted-- what happened here?”

      I HAVE started watching the Apothecary Diaries and it’s so good. I’ve had it recommended to me a few other times and so I finally got into it after this post and yeah, it’s really good. The Cons are definitely on point for things to look out for, but I think the show handles it in a very mature way.

      Multiple recs for Mob Psycho, so I’ll put that on my list too! After Apothecary Diaries and I guess my kid isn’t watching Demon Slayer with me and will instead re-watch Solo Leveling multiple times, lol.

      posted in No Escape from Reality
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    • RE: Real life happy

      @Snackness NOT SOON ENOUGH

      posted in No Escape from Reality
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    • RE: Anime recs?

      @NotSanni said in Anime recs?:

      I MAY HAVE BLOCKED THE TRAUMA OUT.

      I guess I’m a glutton for trauma. To the list!

      posted in No Escape from Reality
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    • RE: Anime recs?

      @Roz said in Anime recs?:

      The Summer Hikaru Died.

      OH I do have that on my to watch list

      posted in No Escape from Reality
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    • Anime recs?

      I just finished season 2 of JJK which harmed me in my heart for the rest of my life, lol. Then I watched Chainsaw Man…

      Anyway. Looking for recommendations to heal my soul. 😭

      posted in No Escape from Reality
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    • RE: pvp vs pvp

      @bear_necessities said in pvp vs pvp:

      you mean we should stop arguing with the guy who’s user name is a euphemism for dog penis? because that didn’t automatically target him as problematic to begin with…???

      I also saw the username and thought of this was but I was like noooooo maybe it means something else maybe this is just me

      posted in Game Gab
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    • RE: pvp vs pvp

      I think we can probably stop feeding this person the attention they’re craving.

      posted in Game Gab
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    • RE: pvp vs pvp

      @Jennkryst said in pvp vs pvp:

      @MisterBoring said in pvp vs pvp:

      Hell, one of the most popular MUSHes I can think of in recent years is Arx, and as far as I can tell (Arx players help me if I’m getting it wrong) it’s a Lords & Ladies game that was set in a high fantasy world, and while there was some darkness and nasty bits, they weren’t the regular thing in the game.

      I specifically tried to add spooky darkness to a character twice, but could not haz (this ended up being fine, I only mention it for clarity. Edgelord (Edgelady?) Cunning Linguist were attempted.

      You could definitely die on Arx, it just wasn’t likely to be a PVP situation.

      posted in Game Gab
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    • RE: pvp vs pvp

      @RedRocket said in pvp vs pvp:

      who run boring games.

      Boring to you.

      posted in Game Gab
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    • RE: MU Peeves Thread

      @Warma-Sheen said in MU Peeves Thread:

      Fully serious question. How do you really expect staff to build a limited number of places people want to go to when you have a constantly shifting player base who all want different things?

      Great question!

      So having just opened a game myself (ahaha lol screaming), my original plan was to just do one big room per area. The game itself is an ocean with a bunch of island city states, so I was like “One room per city state, boom, done”. Because at the end of the day, descing 40+ rooms just felt like a chore to me.

      MY GOOD FRIEND @Nilli was more into descing out spaces, so she went ahead and did I want to say like 3 rooms per city state. And they’re, I think pretty classic MU hang out spots.

      If we need more spaces, or players want them, it’s easy to build them out. We’re operating on Ares, it’s super convenient.

      And I guess I should clarify when I say I don’t like big grid games, it comes down to that I personally don’t want to build a giant grid of rooms all at once, or have a room of dead business and empty apartment buildings. That said, I also specifically created a game where that’s more or less not a thing that’ll happen super often.

      But otherwise, yeah. I can ignore the rooms that are used less often, it’s not the end of the world.

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      @Jumpscare said in MU Peeves Thread:

      in 2 years

      Oh my god has it been open that long? I feel like we were JUST reading posts about you developing it. Two years is great, congratulations!

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      @Jenn said in MU Peeves Thread:

      @MisterBoring

      I guess, for me, I don’t assume that staff has ever written a grid so THEY can tell stories. A grid has the basics so that characters less familiar with the setting have ideas and places to congregate, the concept of where are folks most likely to gather. Putting together a bar, diner, movie theater, park, etc for the playerbase to run amok from and through.

      Yeah, I think this is part of it for me. A lot of rooms aren’t built specifically for storytelling purposes, they’re being built to give folks places to RP in outside of that? Or because staff thinks this is what players want. That they want this kind of immersion, that they want the streets and all the intersections.

      I personally am not a fan of big massive grids. I’d rather build exactly the places I think people will go and no streets and call it a day.

      Because grid bloat sure is a thing.

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      Sometimes you don’t know what rooms you’re going to need until you need them. If inspiration strikes and I really want this scene to happen in place A but I don’t have place A, I’ll just do it in a generic room and write the desc into the set.

      If someone really wants me to build the room out for later use, yeah, sure. But it’s not going to be priority if I don’t plan on going back there for anything specific.

      posted in Rough and Rowdy
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    • RE: pvp vs pvp

      @Ashkuri said in pvp vs pvp:

      People did love beating me up and some loved the threat my group and I posed.

      In my time playing a bad guy for a game there were a lot of really great players and then there were some people who were like-- super fixated on how they’d kill my NPC. To the point that I was at my keys like, are you guys okay?

      posted in Game Gab
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    • RE: Liberation Drama!?

      @Pavel You’ve got a good point there.

      posted in Rough and Rowdy
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