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    Games in Development

    Scheduled Pinned Locked Moved Game Gab
    62 Posts 26 Posters 4.0k Views
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    • tsarT
      tsar
      last edited by

      @Snackness is blades in the dark that one game your friend did a tabletop of that I was at?

      SnacknessS 1 Reply Last reply Reply Quote 1
      • SnacknessS
        Snackness @tsar
        last edited by

        @tsar Affirmative! I had fun while it lasted.

        tsarT 1 Reply Last reply Reply Quote 1
        • tsarT
          tsar @Snackness
          last edited by

          @Snackness Yeah me too! That was a cool setting

          1 Reply Last reply Reply Quote 1
          • BurnNoticeB
            BurnNotice @SleepyGrump
            last edited by

            @SleepyGrump I’m down to run some Blades in the Dark stories, what a fun system. I had a great time with it when I ran it for my RL group. Keep us updated!

            1 Reply Last reply Reply Quote 2
            • D
              deadscribe @SleepyGrump
              last edited by

              @SleepyGrump its such a great system, this is a great idea

              1 Reply Last reply Reply Quote 1
              • KarmaBumK
                KarmaBum
                last edited by

                A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                We might have good ideas.

                On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                hellfrogH 1 Reply Last reply Reply Quote 4
                • hellfrogH
                  hellfrog @KarmaBum
                  last edited by

                  @KarmaBum said in Games in Development:

                  A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                  We might have good ideas.

                  But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                  fr fr
                  (she/her)

                  KarmaBumK JennkrystJ 2 Replies Last reply Reply Quote 5
                  • KarmaBumK
                    KarmaBum @hellfrog
                    last edited by

                    @hellfrog yes

                    On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                    1 Reply Last reply Reply Quote 3
                    • JennkrystJ
                      Jennkryst @hellfrog
                      last edited by

                      @hellfrog said in Games in Development:

                      But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                      I need more specifics before I agree that this is a good idea or not.

                      Mummy Pun? MUMMY PUN!
                      She/her

                      1 Reply Last reply Reply Quote 2
                      • tsarT
                        tsar
                        last edited by

                        Every six months or so I add or develop one more paragraph of the original fantasy game I’m working on. You guys can look forward to its release when we’re all in our 70s.

                        1 Reply Last reply Reply Quote 10
                        • JumpscareJ
                          Jumpscare @KarmaBum
                          last edited by

                          @KarmaBum said in Games in Development:
                          dragons.

                          What else is in progress?

                          I’m still working on Silent Heaven, the small-town horror game I’ve been developing for the past 2 years. I’m aiming for a release date of December 2022.

                          Game-runner of Silent Heaven, a small-town horror MU.
                          https://silentheaven.org

                          BloodAngelB 1 Reply Last reply Reply Quote 4
                          • BloodAngelB
                            BloodAngel @Jumpscare
                            last edited by

                            @Jumpscare been waiting for it so hardcore!

                            1 Reply Last reply Reply Quote 0
                            • P
                              Paradox
                              last edited by

                              I’ve batted around for almost a year a few ideas to develop on an ARES platform (since that time investment is lower than a lot of other platforms which relates to the ‘how long should a game run’ conversation) and always end up bouncing between the ideas so much nothing gets done.

                              How does one decide what to actually develop?

                              bear_necessitiesB 1 Reply Last reply Reply Quote 2
                              • bear_necessitiesB
                                bear_necessities @Paradox
                                last edited by

                                @Paradox said in Games in Development:

                                How does one decide what to actually develop?

                                Figure out what would be fun for you to develop and develop it. It’s never going to work if you don’t have passion for it.

                                P 1 Reply Last reply Reply Quote 3
                                • P
                                  Paradox @bear_necessities
                                  last edited by

                                  @bear_necessities

                                  That’s what I’m saying, too many passions. They’re all exciting to contemplate which is why nothing gets done.

                                  KarmaBumK bear_necessitiesB 2 Replies Last reply Reply Quote 1
                                  • KarmaBumK
                                    KarmaBum @Paradox
                                    last edited by

                                    @Paradox said in Games in Development:

                                    They’re all exciting to contemplate which is why nothing gets done.

                                    I feel you.

                                    I have 75% of a Pern game done and 10% of a horror anthology done and 100% of an open game done and still am like “but also a GoT game could be fun about now…”

                                    On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                                    1 Reply Last reply Reply Quote 2
                                    • bear_necessitiesB
                                      bear_necessities @Paradox
                                      last edited by

                                      @Paradox If I were you, I’d put down on paper your ideas and think realistically about the time you have and the time that would be required for each idea to narrow them down. Some questions to ask yourself:

                                      1. If you’re looking into a game about an existing IP, is it a popular one or an obscure one? If it’s popular, do you have the time/energy to deal with a game that might be full of people? If it’s obscure, is there enough interest in the IP to generate any interest in a MUSH?
                                      2. If it’s original concept, what time period? The further back you go in time, the more documentation you are going to need, which is going to require a lot more upfront work. Are you okay with that?
                                      3. Do you have stories to tell that could sustain a playerbase for 3-6 months?
                                      4. Is this something you really want to PLAY, or is it something you really want to TELL STORIES in? Because I think there’s a big difference there, IMO. If you’re building a game you just want to play, you’re probably going to be disappointed.

                                      Obviously there’s a lot more to it but that should at least help narrow down your ideas.

                                      1 Reply Last reply Reply Quote 3
                                      • KumakunK
                                        Kumakun
                                        last edited by Kumakun

                                        Terminal Velocity is a Cyberpunk Red game currently in development. Initial Dev with Evennina 1.0-Dev at the moment to get access to those sweet, sweet REST endpoints. Slow progress, my new day gig takes up quite a bit of my problem solving brain. 🙂

                                        Terminal Velocity

                                        Also, glad to be pointed to this site!

                                        glitchG 1 Reply Last reply Reply Quote 11
                                        • glitchG
                                          glitch @Kumakun
                                          last edited by

                                          @Kumakun The style is very cool. Also, self-plug, but I started a mu* listing site that is non-specific to codebase but focused on RP games, if you wanted to add yours: https://mustard.mythicus.net

                                          KumakunK MegM 2 Replies Last reply Reply Quote 9
                                          • KumakunK
                                            Kumakun @glitch
                                            last edited by

                                            @glitch Hey thanks! I’ll post a link here when I’ve got something more public-facing to show! 🙂

                                            1 Reply Last reply Reply Quote 1
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