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    Games in Development

    Scheduled Pinned Locked Moved Game Gab
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    • I
      icanbeyourmuse
      last edited by

      Atharia is in progress/open for public. I say in progress because I am making some changes to theme from feed back from my players. They have been wonderful human beings. I’m very interactive with what my players would like to see and their feedback.

      I am also working on Sailor Moon game. Which will take for ages to get open because my coding skills are very low. It has the theme all written and stuff, though.

      1 Reply Last reply Reply Quote 5
      • hellfrogH
        hellfrog
        last edited by

        Is there plug and play or customizable MUD code out there I can install? If so, I’ll make a Horny Priest game.

        fr fr
        (she/her)

        I 1 Reply Last reply Reply Quote 1
        • I
          icanbeyourmuse @hellfrog
          last edited by

          @hellfrog said in Games in Development:

          Is there plug and play or customizable MUD code out there I can install? If so, I’ll make a Horny Priest game.

          Ares is suppose to be pretty plug and play.

          1 Reply Last reply Reply Quote 0
          • SleepyGrumpS
            SleepyGrump
            last edited by

            I’m working on a Blades in the Dark game, as well as drop-in MUX base code for everything from +who to +travel to a channel manager - for making your game purdy and easy to run.

            I’m doing this in an open-source fashion because I like pretty, easy-to-run and easy-to-play games, and I really like Blades in the Dark, and I hope that when it’s done, someone takes my code and runs a new game so I can play on it.

            Both of these are still in alpha but moving along nicely.

            P BurnNoticeB D 3 Replies Last reply Reply Quote 6
            • P
              Pyrephox Administrators @SleepyGrump
              last edited by

              @SleepyGrump said in Games in Development:

              I’m working on a Blades in the Dark game, as well as drop-in MUX base code for everything from +who to +travel to a channel manager - for making your game purdy and easy to run.

              I’m doing this in an open-source fashion because I like pretty, easy-to-run and easy-to-play games, and I really like Blades in the Dark, and I hope that when it’s done, someone takes my code and runs a new game so I can play on it.

              Both of these are still in alpha but moving along nicely.

              Man, Blades in the Dark seems like a tremendously fun system, although I’ve never played it. A lot of people have hacked it to do different games, too. I look forward to seeing how things go!

              SleepyGrumpS 1 Reply Last reply Reply Quote 1
              • SleepyGrumpS
                SleepyGrump @Pyrephox
                last edited by

                @Pyrephox Agreed. I’m excited to try Scum and Villainy as a player. (I’ve run it. I didn’t do great - Star Wars is not my nerdgasm.) The system I’m working on will be adaptable to a variety of Forged in the Dark games.

                1 Reply Last reply Reply Quote 2
                • tsarT
                  tsar
                  last edited by

                  @Snackness is blades in the dark that one game your friend did a tabletop of that I was at?

                  SnacknessS 1 Reply Last reply Reply Quote 1
                  • SnacknessS
                    Snackness @tsar
                    last edited by

                    @tsar Affirmative! I had fun while it lasted.

                    tsarT 1 Reply Last reply Reply Quote 1
                    • tsarT
                      tsar @Snackness
                      last edited by

                      @Snackness Yeah me too! That was a cool setting

                      1 Reply Last reply Reply Quote 1
                      • BurnNoticeB
                        BurnNotice @SleepyGrump
                        last edited by

                        @SleepyGrump I’m down to run some Blades in the Dark stories, what a fun system. I had a great time with it when I ran it for my RL group. Keep us updated!

                        1 Reply Last reply Reply Quote 2
                        • D
                          deadscribe @SleepyGrump
                          last edited by

                          @SleepyGrump its such a great system, this is a great idea

                          1 Reply Last reply Reply Quote 1
                          • KarmaBumK
                            KarmaBum
                            last edited by

                            A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                            We might have good ideas.

                            On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                            hellfrogH 1 Reply Last reply Reply Quote 4
                            • hellfrogH
                              hellfrog @KarmaBum
                              last edited by

                              @KarmaBum said in Games in Development:

                              A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                              We might have good ideas.

                              But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                              fr fr
                              (she/her)

                              KarmaBumK JennkrystJ 2 Replies Last reply Reply Quote 5
                              • KarmaBumK
                                KarmaBum @hellfrog
                                last edited by

                                @hellfrog yes

                                On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                                1 Reply Last reply Reply Quote 3
                                • JennkrystJ
                                  Jennkryst @hellfrog
                                  last edited by

                                  @hellfrog said in Games in Development:

                                  But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                                  I need more specifics before I agree that this is a good idea or not.

                                  Mummy Pun? MUMMY PUN!
                                  She/her

                                  1 Reply Last reply Reply Quote 2
                                  • tsarT
                                    tsar
                                    last edited by

                                    Every six months or so I add or develop one more paragraph of the original fantasy game I’m working on. You guys can look forward to its release when we’re all in our 70s.

                                    1 Reply Last reply Reply Quote 10
                                    • JumpscareJ
                                      Jumpscare @KarmaBum
                                      last edited by

                                      @KarmaBum said in Games in Development:
                                      dragons.

                                      What else is in progress?

                                      I’m still working on Silent Heaven, the small-town horror game I’ve been developing for the past 2 years. I’m aiming for a release date of December 2022.

                                      Game-runner of Silent Heaven, a small-town horror MU.
                                      https://silentheaven.org

                                      BloodAngelB 1 Reply Last reply Reply Quote 4
                                      • BloodAngelB
                                        BloodAngel @Jumpscare
                                        last edited by

                                        @Jumpscare been waiting for it so hardcore!

                                        1 Reply Last reply Reply Quote 0
                                        • P
                                          Paradox
                                          last edited by

                                          I’ve batted around for almost a year a few ideas to develop on an ARES platform (since that time investment is lower than a lot of other platforms which relates to the ‘how long should a game run’ conversation) and always end up bouncing between the ideas so much nothing gets done.

                                          How does one decide what to actually develop?

                                          bear_necessitiesB 1 Reply Last reply Reply Quote 2
                                          • bear_necessitiesB
                                            bear_necessities @Paradox
                                            last edited by

                                            @Paradox said in Games in Development:

                                            How does one decide what to actually develop?

                                            Figure out what would be fun for you to develop and develop it. It’s never going to work if you don’t have passion for it.

                                            P 1 Reply Last reply Reply Quote 3
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