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    Games in Development

    Scheduled Pinned Locked Moved Game Gab
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    • P
      Pyrephox Administrators @SleepyGrump
      last edited by

      @SleepyGrump said in Games in Development:

      I’m working on a Blades in the Dark game, as well as drop-in MUX base code for everything from +who to +travel to a channel manager - for making your game purdy and easy to run.

      I’m doing this in an open-source fashion because I like pretty, easy-to-run and easy-to-play games, and I really like Blades in the Dark, and I hope that when it’s done, someone takes my code and runs a new game so I can play on it.

      Both of these are still in alpha but moving along nicely.

      Man, Blades in the Dark seems like a tremendously fun system, although I’ve never played it. A lot of people have hacked it to do different games, too. I look forward to seeing how things go!

      SleepyGrumpS 1 Reply Last reply Reply Quote 1
      • SleepyGrumpS
        SleepyGrump @Pyrephox
        last edited by

        @Pyrephox Agreed. I’m excited to try Scum and Villainy as a player. (I’ve run it. I didn’t do great - Star Wars is not my nerdgasm.) The system I’m working on will be adaptable to a variety of Forged in the Dark games.

        1 Reply Last reply Reply Quote 2
        • tsarT
          tsar
          last edited by

          @Snackness is blades in the dark that one game your friend did a tabletop of that I was at?

          SnacknessS 1 Reply Last reply Reply Quote 1
          • SnacknessS
            Snackness @tsar
            last edited by

            @tsar Affirmative! I had fun while it lasted.

            tsarT 1 Reply Last reply Reply Quote 1
            • tsarT
              tsar @Snackness
              last edited by

              @Snackness Yeah me too! That was a cool setting

              1 Reply Last reply Reply Quote 1
              • BurnNoticeB
                BurnNotice @SleepyGrump
                last edited by

                @SleepyGrump I’m down to run some Blades in the Dark stories, what a fun system. I had a great time with it when I ran it for my RL group. Keep us updated!

                1 Reply Last reply Reply Quote 2
                • D
                  deadscribe @SleepyGrump
                  last edited by

                  @SleepyGrump its such a great system, this is a great idea

                  1 Reply Last reply Reply Quote 1
                  • KarmaBumK
                    KarmaBum
                    last edited by

                    A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                    We might have good ideas.

                    On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                    hellfrogH 1 Reply Last reply Reply Quote 4
                    • hellfrogH
                      hellfrog @KarmaBum
                      last edited by

                      @KarmaBum said in Games in Development:

                      A couple of us are kicking around a horror anthology a la Horror MU* - framing it in virtual reality.

                      We might have good ideas.

                      But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                      fr fr
                      (she/her)

                      KarmaBumK JennkrystJ 2 Replies Last reply Reply Quote 5
                      • KarmaBumK
                        KarmaBum @hellfrog
                        last edited by

                        @hellfrog yes

                        On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                        1 Reply Last reply Reply Quote 3
                        • JennkrystJ
                          Jennkryst @hellfrog
                          last edited by

                          @hellfrog said in Games in Development:

                          But have you considered instead doing all the actual work to make and run something that is extremely suited to my niche interests and uses a system that very few besides me are deeply familiar with, so that I might be the winner?

                          I need more specifics before I agree that this is a good idea or not.

                          Mummy Pun? MUMMY PUN!
                          She/her

                          1 Reply Last reply Reply Quote 2
                          • tsarT
                            tsar
                            last edited by

                            Every six months or so I add or develop one more paragraph of the original fantasy game I’m working on. You guys can look forward to its release when we’re all in our 70s.

                            1 Reply Last reply Reply Quote 10
                            • JumpscareJ
                              Jumpscare @KarmaBum
                              last edited by

                              @KarmaBum said in Games in Development:
                              dragons.

                              What else is in progress?

                              I’m still working on Silent Heaven, the small-town horror game I’ve been developing for the past 2 years. I’m aiming for a release date of December 2022.

                              Game-runner of Silent Heaven, a small-town horror MU.
                              https://silentheaven.org

                              BloodAngelB 1 Reply Last reply Reply Quote 4
                              • BloodAngelB
                                BloodAngel @Jumpscare
                                last edited by

                                @Jumpscare been waiting for it so hardcore!

                                1 Reply Last reply Reply Quote 0
                                • P
                                  Paradox
                                  last edited by

                                  I’ve batted around for almost a year a few ideas to develop on an ARES platform (since that time investment is lower than a lot of other platforms which relates to the ‘how long should a game run’ conversation) and always end up bouncing between the ideas so much nothing gets done.

                                  How does one decide what to actually develop?

                                  bear_necessitiesB 1 Reply Last reply Reply Quote 2
                                  • bear_necessitiesB
                                    bear_necessities @Paradox
                                    last edited by

                                    @Paradox said in Games in Development:

                                    How does one decide what to actually develop?

                                    Figure out what would be fun for you to develop and develop it. It’s never going to work if you don’t have passion for it.

                                    P 1 Reply Last reply Reply Quote 3
                                    • P
                                      Paradox @bear_necessities
                                      last edited by

                                      @bear_necessities

                                      That’s what I’m saying, too many passions. They’re all exciting to contemplate which is why nothing gets done.

                                      KarmaBumK bear_necessitiesB 2 Replies Last reply Reply Quote 1
                                      • KarmaBumK
                                        KarmaBum @Paradox
                                        last edited by

                                        @Paradox said in Games in Development:

                                        They’re all exciting to contemplate which is why nothing gets done.

                                        I feel you.

                                        I have 75% of a Pern game done and 10% of a horror anthology done and 100% of an open game done and still am like “but also a GoT game could be fun about now…”

                                        On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                                        1 Reply Last reply Reply Quote 2
                                        • bear_necessitiesB
                                          bear_necessities @Paradox
                                          last edited by

                                          @Paradox If I were you, I’d put down on paper your ideas and think realistically about the time you have and the time that would be required for each idea to narrow them down. Some questions to ask yourself:

                                          1. If you’re looking into a game about an existing IP, is it a popular one or an obscure one? If it’s popular, do you have the time/energy to deal with a game that might be full of people? If it’s obscure, is there enough interest in the IP to generate any interest in a MUSH?
                                          2. If it’s original concept, what time period? The further back you go in time, the more documentation you are going to need, which is going to require a lot more upfront work. Are you okay with that?
                                          3. Do you have stories to tell that could sustain a playerbase for 3-6 months?
                                          4. Is this something you really want to PLAY, or is it something you really want to TELL STORIES in? Because I think there’s a big difference there, IMO. If you’re building a game you just want to play, you’re probably going to be disappointed.

                                          Obviously there’s a lot more to it but that should at least help narrow down your ideas.

                                          1 Reply Last reply Reply Quote 3
                                          • KumakunK
                                            Kumakun
                                            last edited by Kumakun

                                            Terminal Velocity is a Cyberpunk Red game currently in development. Initial Dev with Evennina 1.0-Dev at the moment to get access to those sweet, sweet REST endpoints. Slow progress, my new day gig takes up quite a bit of my problem solving brain. 🙂

                                            Terminal Velocity

                                            Also, glad to be pointed to this site!

                                            glitchG 1 Reply Last reply Reply Quote 11
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