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MU Peeves Thread
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@Cobalt said in MU Peeves Thread:
@Pyrephox said in MU Peeves Thread:
@mietze said in MU Peeves Thread:
for many reasons both mush related and not i’m really sick of the “keep sweet” mentality that is often pushed on people who push back when someone is being ugly. it’s honestly rather repulsive to me. i’ve had to deal with a lot through most of my life. i don’t feel particularly bound to be kind to someone who threw shade at a game runner about being irresponsible because the game didn’t last for the amount of time that they thought it would and then even insinuated that maybe they shouldn’t have made the game in the first place because of that. along with the ‘hmm if you’re not perfect maybe you shouldn’t say anything because you know you’re both not perfect’ stuff. that kind of stuff should have died in the 90s and i think it should be called out bluntly every single damn time.
The specific thing of a game closing down “too soon” has always baffled me, too. Like, I’ve never played a tabletop RPG that ended with a triumphant conclusion at exactly the right time for all players to feel like it was time to stop. Every game I’ve ever been in (as GM or player) has eventually stopped way before ‘its time’ because of…life things. Schedules no longer lined up, group blew up, GM burned out, whatever.
If it is a crime to close a game “too early”, then hell I should be in prison for a life sentence. My longest running game was Darkwater and if I could go back in time and not add in werewolf, I would. But unfortunately I haven’t learnt to transcend space and time (damnit). I also burn out far faster than I used to. Back when the Darkwater wiki was still up I counted up all the scenes I ran and divided it by how long the game was up and I ran an average of 1.5-scenes a week for almost a year and a half.
Darkwater was probably still one of the better MU* experiences I’ve ever had, you did a good job! I was trying to get into the wiki the other day to pull some of my own things, but alas, not even on the Wayback Machine.
Also! I feel like there are times when a game closes too late! I can give an example of this, especially wherein a game might close late because an original shutdown point was stated as such in the design document. Closing down at a particular date may be important as it might inform other systems. Let’s take XP for example, going past a particular time would have caused XP to explode exponentially, especially if it was on some kind of weekly timer.
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@somasatori I, uh, don’t know at all what you are referencing sir.
ETA: That said, if I didn’t hate WoD with a passion these days I’d say we should finally make another game in our shared universe. Though I don’t think many people knew that Darkwater and The Reach were in the same universe.
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@Cobalt said in MU Peeves Thread:
@somasatori I, uh, don’t know at all what you are referencing sir.
ETA: That said, if I didn’t hate WoD with a passion these days I’d say we should finally make another game in our shared universe. Though I don’t think many people knew that Darkwater and The Reach were in the same universe.
If I had the time, I would love to do that (though I do have some time, it’s just weird hours). A few years back I had this idea about turning at least the families/scout thing into a book, so I have some document rolling around that is an original setting version of the Reach. There are still some supernatural elements, but they’re largely not as prevalent (or concrete) as they would be in a WoD game. Also it’s sort of “purist” as it only used the original 20-ish pages of the design document prior to discussing the WoD splatbooks. This also made me realize that, as anti-colonialist/imperialist I was at the time, I still had a lot of bias from that direction in how I examined the Passomoquoddy nation, especially with the indigenous Changeling groups.
Keeping in theme of the board, I think that’s something that can bother me these days. I’ll notice some unexamined Americentricism/Eurocentricism in themes that often use a propagandized version of their setting.
As an aside, my guess is the only people who knew that DW and TR were in the same shared universe were either Changeling players on either game (naturally) or people who paid attention to the early days IC news bbposts that discussed what was going on on the West Coast at TR.
You know, just in talking to people about their game ideas these days, I’m coming to find out that the brainstorming and theme/setting creation is always my favorite part of setting up a MUSH.
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@somasatori said in MU Peeves Thread:
@Cobalt said in MU Peeves Thread:
@somasatori I, uh, don’t know at all what you are referencing sir.
ETA: That said, if I didn’t hate WoD with a passion these days I’d say we should finally make another game in our shared universe. Though I don’t think many people knew that Darkwater and The Reach were in the same universe.
If I had the time, I would love to do that (though I do have some time, it’s just weird hours). A few years back I had this idea about turning at least the families/scout thing into a book, so I have some document rolling around that is an original setting version of the Reach. There are still some supernatural elements, but they’re largely not as prevalent (or concrete) as they would be in a WoD game. Also it’s sort of “purist” as it only used the original 20-ish pages of the design document prior to discussing the WoD splatbooks. This also made me realize that, as anti-colonialist/imperialist I was at the time, I still had a lot of bias from that direction in how I examined the Passomoquoddy nation, especially with the indigenous Changeling groups.
Keeping in theme of the board, I think that’s something that can bother me these days. I’ll notice some unexamined Americentricism/Eurocentricism in themes that often use a propagandized version of their setting.
As an aside, my guess is the only people who knew that DW and TR were in the same shared universe were either Changeling players on either game (naturally) or people who paid attention to the early days IC news bbposts that discussed what was going on on the West Coast at TR.
You know, just in talking to people about their game ideas these days, I’m coming to find out that the brainstorming and theme/setting creation is always my favorite part of setting up a MUSH.
Trajedyjones (who ran Reno), Skew, and I were once cooking up a game set in Las Vegas where we had planned out the map of the entire U.S. and every past nWoD MU we’d played in was represented in some way or another.
The Reach was there (as a weird place that was really dangerous and people got very powerful fast), Reno was there, Eldritch was there…
I think the Mage bit of that is still around, somewhere.
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@Coin
That would have been awesome, and honestly in line with how I wanted to do it!I had this vision of a connected world of WoD games back in the day. It would have been easier to do if there had been a portal software like with Ares, since it could all be centered around the same sheet code and so on, and have an AresCentral style username that allows you to link up to the different games. It would have probably been a pain, but it was fun to think about. I think the main issue would be trying to keep theme, especially if some wild nonsense happened somewhere. Nothing that couldn’t be solved by communication.
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This sounds like the MU* version of oWoD’s pedantic metaplot, except instead of mary sue power fantasies it’s three decades of WoD MU* drama.
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@Warma-Sheen I’m trying to imagine this group of people trying to operate in life, to navigate the world of adulthood, but this is difficult with these wild emotional whirlpools.
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@Serafine said in MU Peeves Thread:
@Warma-Sheen I’m trying to imagine this group of people trying to operate in life, to navigate the world of adulthood, but this is difficult with these wild emotional whirlpools.
lol see? The funny is quickly giving up the ghost iykwim
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@hellfrog said in MU Peeves Thread:
@Serafine said in MU Peeves Thread:
@Warma-Sheen I’m trying to imagine this group of people trying to operate in life, to navigate the world of adulthood, but this is difficult with these wild emotional whirlpools.
lol see? The funny is quickly giving up the ghost iykwim
I may be back on your ticket here but which is the more fun option:
- It’s Ghost and they thought they could obfuscate their style by using five dollar words
- There is actually a human for whom this world salad and whiplash context switching is what passes for human interaction
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@shit-piss-love said in MU Peeves Thread:
I may be back on your ticket here but which is the more fun option:
- It’s Ghost and they thought they could obfuscate their style by using five dollar words
- There is actually a human for whom this world salad and whiplash context switching is what passes for human interaction
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@Serafine lol dw, I mostly fucking don’t. The ‘real’ world is boring and being an adult is lame. especially when I can instead play games on the internet and trip acid and go chill in hawaii and do other fun shit.
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I’m beginning to think they’re a rogue AI that someone is trying to train.
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@Cobalt said in MU Peeves Thread:
I’m beginning to think they’re a rogue AI that someone is trying to train.
If someone is trying to train it, does that truly mean it’s rogue?
Though it is a ridiculously amusing thought to me that someone would train an AI chatbot on drama data from an online RPG forum.
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@Cobalt I think I’d actually really love to see one of those language model doodads trained specifically using the kind of shit we talk about.
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this is my super dumb, super silly little peeve:
when people shorten it to “asynch” instead of “async”
idk man i just hate it, thanks for coming to my ted talk
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Ignore me, I’m tired
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@Roz how about asink or asynk or even assync
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@Rathenhope ihusfm
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@Rathenhope said in MU Peeves Thread:
@Roz how about asink or asynk or even assync
Assync, for when your TS crosses time-zones.